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Animal Powered 10: Shark
Half shark, half man! .. They bite, they fight!

Jawesome!
https://housedok.com/animal-powered-11-shark/

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#Metahumans #Superheroes #RPG #TTRPG #Animal #CreaturePowers #Shark
Animal Powered 11: Shark
 
Had the opportunity to speak with Mildra the Monk. We talk a about the influences behind Metahumans Rising, both role-playing games and comics. Then we dive into topics like avoiding analysis paralysis in a Superhero RPG and how the system handles balancing different characters and building trickier character concepts.



#Metahumans #MetahumansRising #Superheroes #RPG #TTRPG #Interview
 
Patron Adventure Seed Poll
Join us on Patreon and help decide the next Adventure for Metahumans Rising.
https://www.patreon.com/posts/52449067

Pick from:
Diversionary Tactics: Backlash is targeting infrastructure throughout the city, causing blackouts and chaos. This is way outside his M.O; until you consider there's not a paycheck he didn't like. Who's really behind Backlash's attacks? What are their goals? And, can you stop them in time?

Legacy of C.A.I.N.: In 1996 an android was created to explore the harshest environments on earth. Something went wrong and CAIN became self aware. After years of terrorizing the corporations that made him CAIN disappeared. A recent break-in at a XST Research Facility indicates someone is trying to recreate the android.

Party Crashers: The first international space elevator is nearing completion on the island of Kiribati. However, a local extremist group doesn't want their home turning into a colonial outpost. The heroes have been asked to show support and prevent anything from going wrong. While the militants have their muscle, Chimera is also watching the orbital launch platform for their own goals.

Enjoying our content? Want to support independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
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#Metahumans #MetahumansRising #Superheroes #RPG #TTRPG #Poll
 
Adventure Seed: The Immortal’s Trail
What starts as your run of the mill museum heist evolves into a globe trotting adventure through history. Walk the Immortal's Trail, and uncover the secrets of Pythagoras.
https://housedok.com/the-immortals-trail

Want a preview of what's in store? Check out our Actual Play on the Wandering DM's Twitch stream.
Part 1: Museum Troubles https://www.twitch.tv/videos/1037520476
Part 2: On The Immortal's Trail https://www.twitch.tv/videos/1045063546

Enjoying our content? Want to support independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
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#Metahumans #MetahumansRising #Superheroes #RPG #TTRPG #Pythagoras
The Immortal’s Trail
 
Steel Aces 23: A Price To Be Paid
We close the first issue of Steel Aces catching up with the ever charming Deputy Director Baylock, following his meeting at Fort McNair.
https://housedok.com/comic/playing-jacks-page-23/

With the conclusion of our first issue we will be taking a break, and reviewing the comic. In the meantime, check out our guest appearance on the Wandering DM's Twitch channel. You can see Bulwark and Nox in action along with Tecnica a member of the Metahumans Rising Hall of Legends.
https://www.twitch.tv/videos/1037520476

Enjoying our content? Want to support independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
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#Metahumans #Superheroes #RPG #TTRPG #Comic #SteelAces
Playing Jacks, Page 23
 
We are down a player this week for our Traveller game, but we finish off the current investigation on the world of Eskandor anyway since we're going to be skipping next week since we'll probably be down two people.

https://blog.notasnark.net/2021/05/soldiers-heart-chained.html
#rpg #traveller
Soldier’s Heart Chained
 
Adventure Seed: Gator Bites
People are going missing in the Louisiana swamps, the heroes have been asked to investigate. Do they have what it takes to uncover truth of Krotz Springs, the adjacent basin, and face the Swamp Mother?
https://housedok.com/gator-bites

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#Metahumans #MetahumansRising #Superheroes #RPG #TTRPG #Cult #SouthernHorror
Gator Bites
 
We had ended the previous session of our Pathfinder Strange Aeons game with one character leaping through a magical portal and forcing us to follow her, despite being down on hit points and spells.

The insane angel that we faced looked daunting, but several criticals and a lucky success with a Possession spell turned it into a quick and easy fight. Unfortunately I was in its head when it died, which has given the GM an opportunity to provide my psychic character a double-edged 'gift'. As if I don't have too many people in my head already.

https://blog.notasnark.net/2021/05/broken-angel.html
#pathfinderrpg #rpg

Broken Angel
 
Steel Aces 21 & 22: Size Doesn’t Matter
Chimera's resources may be cast. In the end, there is only one question for Guardian.
https://housedok.com/comic/playing-jacks-page-21-22/

Enjoying our content? Want to support independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
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Print: https://studio2publishing.com/products/metahumans-rising?_pos=2&_sid=145b3fa95&_ss=r

PDF: https://www.drivethrurpg.com/product/277614/Metahumans-Rising

#Metahumans #Superheroes #RPG #TTRPG #Comic #SteelAces
Playing Jacks, Page 21 & 22
 
As we run up towards the start of the Deepnight Revelation campaign, the Travellers are getting involved in investigating a local plot involving missing hunters and talking stones on the world of Eskandor. Many of the local's aren't too interested in finding out who killed some off-world hunters who were hunting their endangered animals, and the Imperium representatives at the starport are interested but don't have the authority to interfere in local matters.

#rpg #travellerrpg

https://blog.notasnark.net/2021/05/elmos-wilderness-travel.html

Elmo’s Wilderness Travel
 
Animal Powered 10: Rabbit
Quick reflexes, fast and agile, the Rabbit is great for avoiding danger.
https://housedok.com/animal-powered-10-rabbit/

Enjoying our content? Want to support independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
($2 a month unlocks all bonus content, including content polls, expanded monthly adventures, and Steel Aces making of videos.)

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Print: https://studio2publishing.com/products/metahumans-rising?_pos=2&_sid=145b3fa95&_ss=r

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#Metahumans #Superheroes #RPG #TTRPG #Animal #CreaturePowers #Rabbit
Animal Powered 10: Rabbit
 
Had something of a half of a session of my #Solo #MightySix #RPG #Game. It was an information-gathering scene. While I did gather enough information to move the story forward, it didn't feel like it was enough for a satisfying scene. My experience with solo games is that information tends to build in momentum, perhaps even more than when GM'ing a game for a group. I've been taking a few stray moments here and there to generate ideas, writing everything down and taking what sticks, so that I can continue to build upon what I have so far, until I feel like action is appropriate.

In the meantime, I also have to write out a couple character sheets. When I started this campaign, I generated a small cast of #Superheroes and villains, with some notes on a few of them. Now it looks like some of those characters are coming into play, so I'll need more than just notes and ideas.

#Superhero #ttrpg #Gaming
 
I've started expanding my WorldGen software again, in order to use it more extensively with my Traveller campaign. Adding some more world types, and taking a look at some of the possible types of dwarf planets.

https://blog.notasnark.net/2021/05/proto-thermic-dwarfs.html



#rpg #scifi
Proto Thermic Dwarfs
 
Image/Photo

#DragonAgeDarkFortress #1 (2021) #SachinTeng Cover & #FernandoHeinzFurukawa Pencils, #NunzioDeFilippis & #ChristinaWeir Story The next chapter in the world of #BioWare's award-winning dark fantasy #RPG #DragonAge begins here! Deep within enemy territory, the warrior-legend Fenris and a fearless team of Inquisition agents prepare to assault a fortress said to be unbreakable in a bid to prevent the unthinkable from being unleashed. o The continuation of Dragon Age: Blue Wraith! https://www.amazon.com/dp/B0937HY7TZ?ref=myi_title_dp

 
Animal Powered 9: Octopus
It's tentacle time! This was one of the most fun and toughest builds to put together. Trying to cover everything an octopus can do as a superhero was more than tough. Consider adding Surprising to this build for more tentacle love.
https://housedok.com/animal-powered-9-octopus

Enjoying our content? Want to support independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
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#Metahumans #Superheroes #RPG #TTRPG #Animal #CreaturePowers #Octopus
Animal Powered 9: Octopus
 
In our Traveller campaign, the crew are heading back to the Imperium in order to meet up with an expedition to investigate the source of the Deepnight Endeavour infection. I try to use the starship combat rules again, but quickly give up because they really don't do what I want them to do.
https://blog.notasnark.net/2021/04/going-home.html




#rpg #travellerrpg
Going Home
 
Steel Aces 19: Hero is a Strong Word
Before the meet and greet can get to out of control, Guardian has a few words for the crowd. Also, Crossfire comes to his own realization.
https://housedok.com/comic/playing-jacks-page-19/

Enjoying our content? Want to support independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
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#Metahumans #Superheroes #RPG #TTRPG #Comic #SteelAces
Playing Jacks, Page 19
 
Not much 'adventuring' this week in our Traveller game, since I needed to discuss some things about how we are going to run the upcoming Deepnight Revelation campaign. We also have a discussion about accessibility. The TravellerMap is pretty awesome - but it's considerably less awesome if you can't see, so we talked over some options for making the information in it accessible so that all my players could use it.

If anyone else has run Traveller for blind players, I'd be interested in hearing ideas on ways to allow them to 'see' a Traveller star map.

https://blog.notasnark.net/2021/04/planning-for-deepnight.html
#travellerrpg #rpg #roll20
Planning for Deepnight
 
In our Strange Aeons Pathfinder game we continue to explore the Mysterium in the city of Katheer. There are strange creatures here, and it turns out narrow corridors and a dread wraith aren't a good combination for those wishing to avoid having their life drained. At least my phantom could go incorporeal to fight it.

https://blog.notasnark.net/2021/04/oozes-dont-read.html
#roll20 #rpg #pathfinderrpg

Oozes Don’t Read
 
Adventure Seed: The Night Warden’s Sights
It starts with thwarting an assassination attempt. In the aftermath, the heroes find themselves hunted by the deraigned Night Warden and his personal army of trustees.
https://housedok.com/the-night-wardens-sights/

Enjoying our content? Want to support independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
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#Metahumans #MetahumansRising #Superheroes #RPG #TTRPG #Police
The Night Warden’s Sights
 
Steel Aces 18: Moral Police
With everyone rallying an undisclosed base below the Potomac, it's time to fill in a few of blanks around some of our heroes. Weather they like it or not.
https://housedok.com/comic/playing-jacks-page-18/

Enjoying our content? Want to support independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
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#Metahumans #Superheroes #RPG #TTRPG #Comic #SteelAces
Playing Jacks, Page 18
 
Animal Powered 8: Koala
Eat poison, survive falls, "mark" your foes, yeah your kind of gross, but you're also cute!
https://housedok.com/animal-powered-8-koala/

Enjoying our content? Want to support independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
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#Metahumans #Superheroes #RPG #TTRPG #Animal #CreaturePowers #Koala
Animal Powered 8: Koala
 
Image/Photo

Dragon Hunting Notes: Sailback Dragons


As an aside, Sea Dragons exist in my dragon hunter setting. However, humans do not really hunt them, so whatever. They:

1) Have a body plan similar to an oarfish

2) Fly like nothing on our Earth, using their entire body as a flying wing

3) Use sidewinding to move on the ground

4) Swim like a snake or eel

Sailback dragons are legless reptiles. They were initially somewhat small, and developed stickle-back spines as a defense from constrictor snakes. These spines became a spiny neural sail from head to tail.

Forest sailbacks began to glide from tree to tree using their bodies for lift like flying snakes. However, flying snakes are flattened horizontally, while sailbacks are flattened vertically. This means sailbacks can fly, even though flying snakes can only glide. The natural snake-like undulating motion produces thrust like flapping wings.

Ironically, sailbacks did not last in forest environments. Their flying wing body plan may have been fine for wrapping around the nearest tree, but pterosaurs could nimbly maneuver between branches for longer flights. Pterosaurs and snakes muscled out sailbacks from forests.

Sailbacks moved to coasts and rivers, occupying mostly seabird niches. They were excellent divers and swimmers, much better than pterosaurs.

Sadly, the K-T event almost wiped out sailbacks. Birds flooded into their niches, leaving the remaining sailback survivors as evolutionary relics. By the time humans arose, a sailback dragon was a rare and spectacular sight.

It will be a long time before humans understand how sailbacks fly. They look like snakes magically suspended in the air; their undulating motion looks nothing like flapping wings. Foreign scientists will be skeptical of their existence. Even after dead bodies will force them to admit that these wingless dragons exist, they will long refuse to accept they can fly.

Actually, when viewed from directly below, the body wing is apparent, but most of the rare sightings would be from an angle where the undulating motion would be the most visible thing.

Regardless of foreign skepticism, natives celebrate sailback dragons as noble magical creatures. This contrasts with the (well earned) reputation of pteropod dragons as cruel and evil. Dragon hunters are skeptical of their existence, so obviously they have no interest in hunting sailbacks.

OTOH, sailors worldwide fear giant flightless sea serpents, which occupy the niche of our large toothed whales, such as sperm whales. In myths, these sea serpents are often regarded as related to pteropod dragons, but in fact they are only distantly related. Even though dragon hunters dismiss sea serpents as mere sea stories, most will go along with the myths if they can get a "free" ride for protecting a ship.

To get some idea of how this would look, see this video:



The drone in the video only waves incidentally, but that wave motion is how a sailback dragon would fly.

#gizmo #dragons #pterosaurs #RPG #WorldBuilding
 
Steel Aces 17: A Fine Wine or Grape Vinegar
Brought together for the first time, there are questions that need to be answered before real discourse can begin.
https://housedok.com/comic/playing-jacks-page-17/

Enjoying our content? Want to support independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
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#Metahumans #Superheroes #RPG #TTRPG #Comic #SteelAces
Playing Jacks, Page 17
 
Adventure Seed: Mock Madness
Mock Madness follows the events of Burning the Midnight Oil pitting the leaders of the Brood and the Black Dragon Fitness Club in a deadly game of cat and mouse. Can the heroes piece together what's going on before it's too late?
https://housedok.com/mock-madness/

Enjoying our content? Want to support independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
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PDF: https://www.drivethrurpg.com/product/277614/Metahumans-Rising

#Metahumans #MetahumansRising #Superheroes #RPG #TTRPG #Politics #MarchMadness
Mock Madness
 
Steel Aces 16: Burn Order
The Doc may look calm and collected, but what's on her mind?
https://housedok.com/comic/playing-jacks-page-16/

Enjoying our content? Want to support independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
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#Metahumans #Superheroes #RPG #TTRPG #Comic #SteelAces
Playing Jacks, Page 16
 
Animal Powered 7: Hawk
Take to the skies, spot your target, and drop in unexpectedly. Hawk heroes are mobile and dangerous.
https://housedok.com/animal-powered-7-hawk/

Enjoying our content? Help support independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
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#Metahumans #Superheroes #RPG #TTRPG #Animal #CreaturePowers #Hawk
Animal Powered 7: Hawk
 

Character a Day 2021: Dungeon Crawl Classics – Day 3

from https://write.as/chuckdee/character-a-day-2021-dungeon-crawl-classics-day-3

#rpg #tabletop #writing #characteraday

TL;DR



This is definitely a hail back to older ages, and some things I discarded even then. I suppose the fast character creation is a nod to the funnel that the characters have to go through- why waste time on a character that probably won't survive. But it's a lot different than the qualities I look for in a character creation system.

On to the system itself, since I'd never seen it- the dice chain is a novel idea, at least on paper. Basically, you have the dice ordered from smallest to largest, and though there are modifiers, when they become high enough, you promote to the next die in the chain. So if I was rolling a d20 to attack, and had enough modifiers, I'd roll a d24 instead. That brings me to the problem- I had a hard time telling the difference between some of the dice, so I think it would get to be a bit much in play.

But even more to deal with- the tables. There are tables for everything. That's an exaggeration, but not by much. I really don't know how you'd deal with that in play. I guess a good screen would help, but with so many spells having tables, there's no way to fit them all on a screen.

Reading a bit more about the funnel, I'm not sure there's a way to solo it. I'm also not sure that I'd ever actually run it, though I might play in it. The material is awesome, but not so sure about the system.

Final Build



Name: Alin Bexley

Strength: 11 (+0)
Agility: 14 (+1) Ref: +1
Stamina: 13 (+1) Fort: +1
Personality: 15 (+1) Will: +1
Intelligence: 17 (+2) Languages: Common, Dwarven, Elven
Luck: 14 (+1) Bountiful Harvest: Hit Points

Hit Points: 4
Wealth: 38 Copper
Experience: 0 XP
Occupation: Outlaw (Shortsword, Leather Armor)
Alignment: Neutral
Equipment: Flint & Steel
 

Character a Day 2021: Dungeon Crawl Classics – Day 2

From https://write.as/chuckdee/character-a-day-2021-dungeon-crawl-classics-day-2

#rpg #tabletop #writing #characteraday

Name, race, and gender are three of the things I can pick... but I'll generate them randomly, coming up with Alin Bexley, Human Female. I'm not generating a background for a character that is possibly throw away.

Step 1: Generate Stats



Going oldschool- 3d6 in order of stat. And I see that this character will definitely be a sacrifice to the funnel, as all of the character's luck went into the stats.

Strength: 11 (+0)
Agility: 14 (+1)
Stamina: 13 (+1)
Personality: 15 (+1)
Intelligence: 17 (+2)
Luck: 14 (+1)

Step 2: Roll on Luck Table



Luck roll – d30 –> 25 = Bountiful Harvest: Hit Points

I think this means that she gets to add her Stamina bonus to her hit points each level, but I don't see it explained anywhere.

Step 3: Other Stats



Hitpoints – 1d3 –> 3 + 1 = 4.
Wealth – 5d12 –> 38 cp
Occupation – d100 –> 82 = Outlaw.
That gives me a shortsword and leather armor.
Random Item – d24 –> 8 = Flint & Steel
Alignment – Neutral (Again a pick, but might as well go for the middle)
Languages – Common +2 more (Int mod). Dwarven and Elven

Step 4: Record Saves



Ref +1, Fort +1, Will +1
 

Character a Day 2021: Dungeon Crawl Classics – Day 1

from https://write.as/chuckdee/character-a-day-2021-dungeon-crawl-classics-day-1

#rpg #Tabletop #writing #characteraday

Introduction



I just picked up Dungeon Crawl Classics as an add-on for the Empire of the East Kickstarter. I've never played it, but heard a lot about it, so considering that I wanted to get Empire of the East for background information, along with Lankhmar, I figured I might as well get the base game too.

From first glance, it's a lot different than other games that I've played- a lot of it is random. And not just in a 'roll your stats and class' kind of random way- but a 'default character creation is to create many characters and send them through a funnel' kind of way.

This one, I think is going to be a bit different because of that- I'm going into this not knowing what the end character will look like. I'm just going to create a character for the funnel, and see how it turns out.

I have an idea if I like the game, I might run some for myself solo just to see how it turns out.
 
Steel Aces 15: Human Resources
In the Chimera lab, the doctor evaluates each of her experiments, and how they are progressing.
https://housedok.com/comic/playing-jacks-page-15/

Enjoying our content and want to support independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
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#Metahumans #Superheroes #RPG #TTRPG #Comic #SteelAces
Playing Jacks, Page 15
 
Adventure Seed: A Valentine in Red & Black
Love is in the air, and that's a power some hope to capitalize on. The mysterious Queen in Red is siphoning the very love from the world to reshape reality, and pull a soul back from the abyss.
https://housedok.com/a-valentine-in-red-black/

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A Valentine in Red & Black
 
Those of you in the #RPG world recently may not be too familiar with #burningwheel . I stumbled on a pretty good overview of the philosophy therein that really makes me want to look at it even more along with the ActualPlay Youtube streams.

https://www.indiegamereadingclub.com/indie-game-reading-club/burning-wheel-back-in-the-saddle/

A good quote from the post:

"The game has a strong underlying philosophy, and it continues to be best-in-class for teaching trad folks what is de rigueur in much indie-style play: #radicaltransparency, strong authorial collaboration among everyone at the table and not just the GM, that uncertainty can be good, that #consent is powerful." #indie
 
Image/Photo

Dragon Hunting Notes: Pteropod Dragons


Here's my take on dragons for a dragon hunter setting. They:

1) Fly like pterosaurs

2) Run like tyrannosaurs

3) Have armor like crocodilians

4) Spread fire like firehawks

In this fantasy world, pterosaurs had scute armor because they evolved from crocodyliforms. Stronger winds, increased air density, and reduced gravity helped increase their max weight and size beyond Quetzalcoatlus.

Some pterosaurs survived their K-T event. These evolved from quadrupedal pterosaurs into bipedal "pteropods" ("wing feet"). The pteropods took over niches left behind by large theropods. Bipedalism let them get even bigger than before, thanks to running launch.

Pteropod arms are powerful, used for both flying and running. Their hind legs are almost vestigial, being used only to help shape the wings for maneuvers in flight, and help fold away the wings on the ground.

The "knees" are actually wrists. The "ankles" are actually finger roots. The "feet" are actually fingers, ending in hooves.

The stiff armor scutes are like an exoskeleton. This makes the body pretty stiff, but the neck can still bend well side-to-side so the pteropod can preen itself.

Different pteropods had different lifestyles. Some spent most of their time on the ground; some went flightless. These went extinct when their megafauna food sources were killed off by hominids. Others were vulture-like, but they shrank along with the food supply. The remaining giant pteropods are the "true" dragons - dragons that can "breathe" fire.

Dragons don't project fire like a flame thrower, but rather they hold burning brush/twigs in their beaks which they use to set other things on fire. They control the fire by exhaling through the mouth to fan the flames, or closing their beak to keep it from burning too hot.

Dragons strategically set fires, like firehawks, to flush out and trap herds. Then, they can slay the concentrated animals left and right on the ground, expending little effort for a lot of food. Thus,they don't depend on megafauna like their extinct relatives. (This strategy would have been too risky for flightless pteropods, but the "true" dragons can fly if needed to escape the fire.)

These dragons are very intelligent, as fire hunting requires a lot of intelligence to pull off. Some use flint to initiate fire on demand. Others use lava if available; others may maintain ongoing fires. In all cases, fire hunting only works in dry conditions with a herd in a position within suitable fuel. Dragons can rest in a reduced energy state to wait out wet conditions, and then soar to scan for a herd in a good position.

Ironically, hominids caused dragons to increase in size. Before hominids, dragons were mostly social pack hunters. But these smaller dragons were vulnerable to hominids with spears. The bigger solitary dragons were too tough for hominids to take on, and they got even bigger and tougher without food competition from the pack hunters.

These dragons are an utter terror for humans. Obviously livestock and humans are easy snacks, and this is a big problem when a dragon hasn't been able to fire hunt in a while. But also, dragons like to randomly set human stuff on fire just to see them scurrying around. This isn't just malice, it's an evolved play behavior to practice fire setting and study how fire propagates and corrals prey. However, the human victims just see a dragon taking sadistic pleasure in watching them suffer.

So, these dragons are tough, they're big, and they're cunning. And the humans have incentive to hunt and kill them ... if they can ...

#gizmo #dragons #pterosaurs #RPG #WorldBuilding
 
Steel Aces 14: Hanging On The Telephone
It's time to bring everyone together.

https://housedok.com/comic/playing-jacks-page-14/

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Playing Jacks, Page 14
 

Character a Day 2021: Waste World – Day 3

from https://write.as/chuckdee/character-a-day-2021-waste-world-day-3

#rpg #tabletop #writing #characteraday

TL;DR



The character turned out exactly the way that I'd envisioned him. However, this is one of those cases where you revisit an older game that you played when you were younger, and realize why it's on the shelf. It definitely has some serious 90s aesthetics in the crunch. However, I will say that you can't put all of these in the same box; the section on description, personality traits, and story hooks were additions that really help flesh out the character and put him into the world he inhabits.

Final Build



Name: Takeshita Yoshimi
Occupation: Ronin
Metrozone: Shogunate

Background



Takeshita was a loyal servant, and he was loyal for loyalties sake. Not because he was a great warrior, though he was. Not because his family was pre-eminent in the Toro clan, though it was. Not because his own star was on the rise after a glorious death bringing down a plot by the Kobara clan, though it was apparent. Only on his second incarnation, his name was spoken in tones with the great samurai of old, and he was stationed far above his age. But then it all came tumbling down. Not because of anything he'd done. It turns out that even though he was too high profile a target, his father was not. He knows that his father's shame was manufactured, but it was within his Overlord's right to force his father to commit seppuku, plunging his own blade into his karma chip- bringing real and lasting death. Takeshita was supposed to do the same, and in going to the great void, it would have restored his family's honor. But the Overlord instead came for his family, not allowing him to do so. Takeshita fought back, but in the end was captured, along with his mother, sister, and brother. The Emperor himself stepped in, sparing Takeshita of a dishonorable death in favor of banishment and Ronin status. But he would not overturn the ruling, and so his family and all of his father's wealth was taken by the Overlord. On that day, Takeshita found out that his loyalty had its limits, and vowed to tear down all that he'd helped to build up.

Physical Description



Wiry, with a runner's build, Tak is graceful in motion. He's tall by Shogunate standards, standing at 180cm, and weighs 70 kg, with every inch of his upper torso and arms tattooed in a gorgeous painting of a tiger stalking through a fantastical background. He keeps his black hair messy- he used to keep it perfectly coiffed, but since his queue was cut at his banishment, he hasn't worried overmuch about it. With his glittering black eyes, he'd be handsome if his features weren't so haunted. He was allowed to keep his armor, so he is well kitted for a Ronin, though he's painted it muted colors as he's not allowed to fly Toro colors, though his mask still bears the image a proud tiger, betraying his origins.

Personality Traits



He borders on obsession with three tasks: finding out how and by who his father was betrayed, finding and freeing his family, and taking down the corrupt overlord that he knows had something to do with his fall. He's still unsure of the Emperor, and teeters between cursing and thanking him for the burden that lies on his shoulders. He seems serene, and holds a tight rein on his emotions, but when stirred out of that, the emotions that simmer beneath the surface become like a raging fire, burning any that come close. Because of this, he walks the line between suicidal and determined, depending on how heavy the burden lays on his shoulders. In those few times he finds peace, he is introspective and gracious, but soon enough, the memory returns to ruin any semblance of a normal life he might reach for.

Story Hooks



There is the obvious of the corrupt overlord, finding his family, and finding out how his father was betrayed. Less obvious is why the Emperor spared him and those few friends sympathetic to his fall. There is also the House of Tremontaine in Hydra- during his height, he was the cause of their fall when he foiled an incursion of their experimentation in the badlands. They've not been able to directly strike at him because of the simmering cold war between the City-States. However, he's not under the protection of the Shogunate anymore, so is at risk.

Characteristics



DX ST IN PW MR CC LF
+3 +1 0 0 5 100 15

Advantages



Ambidextrous, Karmachip (Disabled), Lightsleep, Charismatic

Disadvantages



Ronin, Samurai Code of Honor: Total, Obsession: Hatred of Katsunosuki Hiraka, Hunted: House Tremontaine

Skills



Acrobatics +2, Blade +3, Climbing +2, Dodge +3, Driving (Skimmer, Wheeled) +1, Forceblade +4, Martial Arts +3, Quick Draw (Force Blade, Blade) +4, Handgun +3, Ride (Horse) +3, Stealth +1, Swimming +1, Awareness +2, City Lore (Shogunate) +1, Courtier +2, Intimindate +1, Leadership +1, Lore (Tactics) +2, Navigator +1, Survival +1

Special Abilities



Way of the Tiger
–> Techniques: Tiger Strike +1, Tiger Spring +2, Tiger Claw +1, Claw Swipe +1
–> Bugei: Tiger Roar, Blazing Tiger Spring

Equipment



Medium Ceramic Armor (AR:6)
2 Force Blades
Blaster Pistol
Heavy Horse with Dermal Armor (AR:1)
 

Character a Day 2021: Waste World – Day 2

from https://write.as/chuckdee/character-a-day-2021-waste-world-day-2

#rpg #tabletop #writing #characteraday

Build



Step 1: Concept



Shogunate, Former Toro Ronin

Step 2: Physical Description



Wiry, with a runner's build, Tak is graceful in motion. He's tall by Shogunate standards, standing at 180cm, and weighs 70 kg, with every inch of his upper torso and arms tattooed in a gorgeous painting of a tiger stalking through a fantastical background. He keeps his black hair messy- he used to keep it perfectly coiffed, but since his queue was cut at his banishment, he hasn't worried overmuch about it. With his glittering black eyes, he'd be handsome if his features weren't so haunted. He was allowed to keep his armor, so he is well kitted for a Ronin, though he's painted it muted colors as he's not allowed to fly Toro colors, though his mask still bears the image a proud tiger, betraying his origins.

Step 3: Choose Personality Traits



He borders on obsession with three tasks: finding out how and by who his father was betrayed, finding and freeing his family, and taking down the corrupt overlord that he knows had something to do with his fall. He's still unsure of the Emperor, and teeters between cursing and thanking him for the burden that lies on his shoulders. He seems serene, and holds a tight rein on his emotions, but when stirred out of that, the emotions that simmer beneath the surface become like a raging fire, burning any that come close. Because of this, he walks the line between suicidal and determined, depending on how heavy the burden lays on his shoulders. In those few times he finds peace, he is introspective and gracious, but soon enough, the memory returns to ruin any semblance of a normal life he might reach for.

Step 4: Story Hooks



There is the obvious of the corrupt overlord, finding his family, and finding out how his father was betrayed. Less obvious is why the Emperor spared him and those few friends sympathetic to his fall. There is also the House of Tremontaine in Hydra- during his height, he was the cause of their fall when he foiled an incursion of their experimentation in the badlands. They've not been able to directly strike at him because of the simmering cold war between the City-States. However, he's not under the protection of the Shogunate anymore, so is at risk.

The next steps are where we spend character points. I'll go with 150 points.

Step 5: Characteristics



I'm remembering now that this game is a bit more chart heavy that I normally like. Stats are rated from -3 – +5 with 0 being average. I'll make him faster, and a bit stronger.

Dexterity (DX): +3 (60)
Strength (ST): +1 (10)
Intelligence (IN): 0 (0)
Power (PW): 0 (0)

Total Characteristics: 70

Step 6: Special Characteristics



Your base Characteristics help determine your special characteristics, though you can increase them within limits. I'm just going to give him increased life to fuel his Bugei abilities.

Movement Rate (MR): 5
Carry Capacity (CC): 100 kg
Life Force (LF): 15 (6)

Total Special Characteristics: 6

Step 6: Advantages



Pretty standard fare here- spend points on advantages. I'm figuring that even at his worst, he still has the regal bearing that made people follow him. He'll also practice Niten Ichi-ryū, so ambidexterity helps there. He has a Karmachip and is on his second life- though the Lords of Karma will judge him harshly if he goes before them now, so that's 0 points. He also sleeps lightly.

Ambidextrous (10)
Karmachip, Disabled (0)
Lightsleep (5)
Charismatic (10)

Total Advantages: 25

Step 7: Disadvantages



He is, of course, a Ronin, but still follows Samurai principles. He's obsessed with the Overlord that ruined his life, and is hunted by House Tremontaine, even if not fiercely.

Ronin (-5)
Samurai Code of Honor: Total (-30)
Obsession: Hatred of Katsunosuki Hiraka (-30)
Hunted: House Tremontaine (-15)

Total Disadvantages: -80

Step 8: Skills



This is where the tables get really annoying, as they are a lot like GURPS buy tables, with cumulative costs per level based on complexity of skills.

Acrobatics +2 (7)
Blade +3 (10)
Climbing +2 (3)
Dodge +3 (16)
Driving (Skimmer, Wheeled) +1 (3+2=5)
Forceblade +4 (11)
Martial Arts +3 (10)
Quick Draw (Force Blade, Blade) +4 (11+2=13)
Handgun +3 (6)
Ride (Horse) +3 (6)
Stealth +1 (1)
Swimming +1 (1)
Awareness +2 (4)
City Lore (Shogunate) +1 (1)
Courtier +1 (4)
Intimidate +1 (1)
Leadership +1 (1)
Lore (Tactics) +2 (3)
Navigator +1 (1)
Survival +1 (1)

Total Skills: 107

Step 9: Special Abilities



He will of course have the Tau, Way of the Tiger, and all of the skills, and the Bugei for Tiger Roar (Kiai shout) and Blazing Tiger Spring (Iaido).

Way of the Tiger (5)
Tiger Strike +1 (1)
Tiger Spring +2 (4)
Tiger Claw +1 (1)
Claw Swipe +1 (1)
Tiger Roar(5)
Blazing Tiger Spring (5)

Total Special Skills: 22

Step 10: Equipment



Medium Ceramic Armor (AR:6)
2 Force Blades
Blaster Pistol
Heavy Horse with Dermal Armor (AR:1)
 

Character a Day 2021: Waste World – Day 1

from https://write.as/chuckdee/character-a-day-2021-waste-world-day-1

#rpg #tabletop #writing #characteraday

Introduction



Taking a break from the experiments for my campaign, I decided to make a character for an old Forgotten RPG – Waste World. This is a 90s RPG designed by Bill King, and is gonzo along the lines of Rifts or that sort of game. In a dark future, five great countries prepare for the final war. Each has its own flavor- from the aerialist nation of Ikarus, to the bio-engineered Hydra, they're over the top representations of a particular point of view. The character that I will make will be from the Shogunate (because of course there are cybernetic Samurai and Ninja), which actually doesn't take me too far outside of the Transhuman theme, as the Samurai are reincarnated via Karma Chips.




Waste World and the Supplements

Name: Takeshita Yoshimi
Clan: Toro

Background



Takeshita was a loyal servant, and he was loyal for loyalties sake. Not because he was a great warrior, though he was. Not because his family was pre-eminent in the Toro clan, though it was. Not because his own star was on the rise after a glorious death bringing down a plot by the Kobara clan, though it was apparent. Only on his second incarnation, his name was spoken in tones with the great samurai of old, and he was stationed far above his age. But then it all came tumbling down. Not because of anything he'd done. It turns out that even though he was too high profile a target, his father was not. He knows that his father's shame was manufactured, but it was within his Overlord's right to force his father to commit seppuku, plunging his own blade into his karma chip- bringing real and lasting death. Takeshita was supposed to do the same, and in going to the great void, it would have restored his family's honor. But the Overlord instead came for his family, not allowing him to do so. Takeshita fought back, but in the end was captured, along with his mother, sister, and brother. The Emperor himself stepped in, sparing Takeshita of a dishonorable death in favor of banishment and Ronin status. But he would not overturn the ruling, and so his family and all of his father's wealth was taken by the Overlord. On that day, Takeshita found out that his loyalty had its limits, and vowed to tear down all that he'd helped to build up.
 

Night's Black Agents – Solo Ops – Day 3

from https://write.as/chuckdee/nights-black-agents-solo-ops-day-3

#rpg #tabletop #writing #characteraday

TL;DR



I know that One-to-One as a system addresses a lot of the problems that I have with Gumshoe through Challenges, Pushes, and Contacts. However, the character creation seems to fall a bit short. The only real decisions to be made are what mastery edges to obtain (and those for the most part go away when used), and what additional investigative abilities to get. I like a bit more customization in my systems. What I learned from this process is that I want to take some of the concepts of Gumshoe and hack them into another system.

Final Character



Name: Rhys Morales
Pushes: 3

Background



Growing up in Brixton wasn't easy for anyone, and that was doubly so for Rhys. He lived with only his mother, his father dead when he was a young boy. He barely remembered those days, other than the fact that the coast of Spain was a lot better than his life in London. Though his mother tried to shelter him, he knew that they were always skating the line between being on the streets and having a place of their head, and some nights, the eating was spare. Though his mother always made sure they had something in their bellies, she sometimes went hungry. Seeing how hard she worked, he knew it wasn't right for them to be that bad off, so he decided to do something about it.

Only a lad himself, he took to the streets to find his own hustle, settling on communication. Running for the gangs, but never in them, he sold pagers and mobiles to the dealers, and sometimes ran a package or two. It was a dangerous game he played- not wanting to join a gang, he wasn't covered by any of them. That time gave him a healthy dislike for gangs and people that preyed on the weak. When the cellular company caught wind of his source's scam and cut the lines earlier than they were supposed to, he realized he needed to get out, and decided to go for the armed forces. He couldn't get in because of his record, and didn't know what he was going to do. It turns out he didn't have to find out- the special services kept their eye out for promising candidates that had darker pasts, and he was tapped for them. Not having any other options, he accepted the offer.

Though he's been able to provide for his mom and brother, he still wonders if he was given the choice again if he'd accept...

Investigative Abilities



Bullshit Detector, Charm, Cryptography, Electronic Surveillance, Forensic Pathology, Human Terrain, Intimidation, Military Science, Notice, Reassurance, Research, Streetwise, Urban Survival, Tradecraft, Traffic Analysis

General Abilities



Athletics: 2, Conceal: 2, Cool: 2, Cover: 2, Driving: 2, Evasion: 2, Fighting: 2, Filch: 2, Infiltration: 2, Mechanics: 2, Medic: 2, Network: 2, Preparedness: 2, Sense Trouble: 2, Shooting: 2, Surveillance: 2

Mastery Edges



Unstoppable, Ice Cold, You Never Knew Me
 

Night's Black Agents – Solo Ops – Day 2

from https://write.as/chuckdee/nights-black-agents-solo-ops-day-2

#rpg #tabletop #writing #characteraday

Build



Step 1: Pushes



Begin with 3 Pushes

Step 2: Investigative Abilities



Record standard Investigator investigative abilities

Bullshit Detector, Charm, Intimidation, Notice, Reassurance, Research, Streetwise, Urban Survival, Tradecraft

Step 3: Additional Investigative Abilities



Choose 6 additional investigative abilities

Considering him to have received intelligence training, I choose skills that would have arisen through that.

Cryptography, Electronic Surveillance, Forensic Pathology, Human Terrain, Military Science, Traffic Analysis

Step 4: General Abilities



Record all General Abilities at 2 dice.

Athletics, Conceal, Cool, Cover, Driving, Evasion, Fighting, Filch, Infiltration, Mechanics, Medic, Network, Preparedness, Sense Trouble, Shooting, Surveillance

Step 5: Mastery Edges



Choose 3 Mastery Edges

Unstoppable – I figure that Rhys pushes past any difficulties because of his background

Ice Cold – Same as the above

You Never Knew Me – because of his background he doesn't trust most people, and prepares for their betrayal.
 
Animal Powered 6: Gecko
See the details everyone else misses, regrow severed limbs, lick your own eyeballs, it's good to be a gecko.
https://housedok.com/animal-powered-6-gecko/

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Website: http://housedok.com/

Print: https://studio2publishing.com/products/metahumans-rising?_pos=2&_sid=145b3fa95&_ss=r\

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#Metahumans #Superheroes #RPG #TTRPG #Animal #CreaturePowers #Gecko
Animal Powered 6: Gecko
 

Night's Black Agents – Solo Ops – Day 1

from https://write.as/chuckdee/nights-black-agents-solo-ops-day-1

#rpg #tabletop #writing #characteraday

Name: Rhys Morales

Background



Growing up in Brixton wasn't easy for anyone, and that was doubly so for Rhys. He lived with only his mother, his father dead when he was a young boy. He barely remembered those days, other than the fact that the coast of Spain was a lot better than his life in London. Though his mother tried to shelter him, he knew that they were always skating the line between being on the streets and having a place of their head, and some nights, the eating was spare. Though his mother always made sure they had something in their bellies, she sometimes went hungry. Seeing how hard she worked, he knew it wasn't right for them to be that bad off, so he decided to do something about it.

Only a lad himself, he took to the streets to find his own hustle, settling on communication. Running for the gangs, but never in them, he sold pagers and mobiles to the dealers, and sometimes ran a package or two. It was a dangerous game he played- not wanting to join a gang, he wasn't covered by any of them. That time gave him a healthy dislike for gangs and people that preyed on the weak. When the cellular company caught wind of his source's scam and cut the lines earlier than they were supposed to, he realized he needed to get out, and decided to go for the armed forces. He couldn't get in because of his record, and didn't know what he was going to do. It turns out he didn't have to find out- the special services kept their eye out for promising candidates that had darker pasts, and he was tapped for them. Not having any other options, he accepted the offer.

Though he's been able to provide for his mom and brother, he still wonders if he was given the choice again if he'd accept...
 

Character a Day 2021: Ashen Stars – Day 3

from https://write.as/chuckdee/character-a-day-2021-ashen-stars-day-3

#rpg #tabletop #writing #characteraday

TL;DR



Making this character made me remember the one downfall I've seen in Gumshoe- everything is based off of what the character knows, rather than who the character is. I'll follow up with one-to-one, which addresses that in small ways and see if this changes my mind about using it for the campaign. I will also say that making a character is second only to Altered Carbon in annoyances from layout.

Final Character



Name: Kira Ivanov
Species: Human
Ability: Dauntless
Drive: Something to Prove
Warpside: Strategic Coordinator
Groundside: Security

Background



Kira grew up in a mixed-race household – her mother was Balla and her father Human. They seemed to have the perfect marriage, and she was raised in an environment of love and understanding, learning about both sides of her heritage. That was, until 7 years ago. Her father was called up to the local militia, dying in the conflict. After the war, mixed-race pairings became verboten, and being on a human planet, her mother suffered discrimination. She lost not just her husband, but her community. As Kira appeared for the most part human, her mother sent her off as soon as possible so she wouldn't be touched by it. Though she understood why, this still hurt her deeply, and the love and acceptance that she'd grown up with was buried underneath a hard exterior she developed as a mean of surviving the pain.

Investigative Abilities



Cop Talk: 2, Interrogation: 2, Evidence Collection: 2, Kinetics: 1, Forensic Psychology: 2, History, Combine: 1, Law: 2, Linguistics: 1, Bullshit Detector: 3, Downside: 3, Intimidation: 1, Respect: 2, Reassurance: 1, Forensic Engineering: 1, Explosive Devices: 1, Bio Signatures: 1, Bureaucracy: 1, Inspiration: 1

General Abilities



Athletics: 8, Naval Tactics: 8, Scuffling: 8, Sense Trouble: 7, Shooting: 7, Surveillance: 7, Ground Craft: 5, Health: 5, Helm Control: 3, Infiltration: 4, Medic: 2, Preparedness: 6, Battle Console: 3, Shuttle Craft: 2

Tech Enhancements



Amper
Internal Headset
Motobooster
Mr. Gray
Regenerate
Disruption Pistol
 

Character a Day 2021: Ashen Stars – Day 2

from https://write.as/chuckdee/character-a-day-2021-ashen-stars-day-2

#rpg #gaming #writing #characteraday

Name: Kira Ivanov

Step 1: Choose Species



I wanted to choose a mixed race, but decided instead of hacking together something (an option in the system), I'd just go for human dominant for simplicity's sake.

Suitable Drives: Any Non-Unique
Unique Drives: None.
Species-Specific Abilities: None
Cybernetic Compatibilities: None
Cybernetic Clashes: None
Viroware Affinities: None
Viroware Susceptibilities: None
Special: Dauntless

Step 2: Assign Crew Packages



Warpside: Strategic Coordinator

General: Athletics: 4, Naval Tactics: 6, Scuffling: 4, Sense Trouble: 4, Shooting: 4

Groundside: Security

Investigative: Cop Talk: 1, Interrogation: 1, Evidence Collection: 1, Kinetics: 1
General: Athletics: 4, Scuffling: 4, Sense Trouble: 4, Shooting: 4, Surveillance: 4

Step 3: Choose Investigative Abilities



For all crew member figures, I'm going to go with 3 crew. This gives 28 Investigative Build Points. The crew package has 4 build points required, leaving me with 24.

Forensic Psychology: 2, Cop Talk: +1, Interrogation: +1, Evidence Collection: +1, History, Combine: 1, Law: 2, Linguistics: 1, Bullshit Detector: 3, Downside: 3, Intimidation: 1, Respect: 2, Reassurance: 1, Forensic Engineering: 1, Explosive Devices: 1, Bio Signatures: 1, Bureaucracy: 1, Inspiration: 1

Step 4: Choose General Abilities



Each player gets 75 General Build Points, and my packages account for 40, leaving 35.

Shooting: +3, Naval Tactics: +2, Ground Craft: 5, Health: 5, Helm Control: 3, Infiltration: 4, Medic: 2, Preparedness: 6, Battle Console: 3, Shuttle Craft: 2.

Step 5: Choose Drive



Though she'd deny it if questioned on the point, Kira has something to prove- that half-breeds are not a mistake.

Step 6: Choose Ship



We'll skip this portion, without a crew.

Step 7: Choose Tech Enhancements



With three players, she'd get a budget of 84/3 = 28.

Amper
Internal Headset
Motobooster
Mr. Gray
Regenerate
Disruption Pistol
 

Character a Day 2021: Ashen Stars – Day 1

from https://write.as/chuckdee/character-a-day-2021-ashen-stars-day-1

#rpg #tabletop #writing #characteraday

My other option for my transhuman game is Gumshoe. I'm going to have to hack a lot if I choose this option, but I figured I'd make up a character in the baseline systems that I plan to hack first. This one is using Ashen Stars. It has a lot of the sci-fi elements I'm looking for, though it couldn't really be considered transhumanist. It does, however, have uplifts, so it touches on the themes.

Name: Kira Ivanov
Race: Human

Background

Kira grew up in a mixed-race household – her mother was Balla and her father Human. They seemed to have the perfect marriage, and she was raised in an environment of love and understanding, learning about both sides of her heritage. That was, until 7 years ago. Her father was called up to the local militia, dying in the conflict. After the war, mixed-race pairings became verboten, and being on a human planet, her mother suffered discrimination. She lost not just her husband, but her community. As Kira appeared for the most part human, her mother sent her off as soon as possible so she wouldn't be touched by it. Though she understood why, this still hurt her deeply, and the love and acceptance that she'd grown up with was buried underneath a hard exterior she developed as a mean of surviving the pain.
 

Character a Day 2021: GURPS Transhuman Space – Day 3

From: https://write.as/chuckdee/character-a-day-2021-gurps-transhuman-space-day-3

#rpg #tabletop #writing #characteraday

TL;DR



Having played GURPS for several years, I knew that it would be more than capable of making whatever I needed. I did this more as an exercise in seeing the character prospects from a different perspective, and because I'll be using material from GURPS Transhuman Space for my campaign.

Final Character



Background



Lena Denkova wanted to be a law enforcement officer all her life. It was her family profession, and she'd dreamed about it her entire life. Her father, uncle, and brother had filled her head with tales of their cases. When she finally got her shot, it was different than what she expected, but she adapted. She was good at her work, and very adept at identifying people by characteristics and behaviors rather than appearance. This made her a natural in the AIC (AI/Informorph Crime) Division, and she closed more cases than any other detective of her age. This obsession with her job was at the expense of her personal life, and she made few friends and more than her share of enemies. She was framed for taking money and killing a perp in her custody- a ludicrous charge that any that knew her would know was beyond the pale for her. She knew others that took money for 'favors' and took liberties with the line of the law, but it was abhorrent to her. Seeing how quickly her fellow officers believed the charges against her made her wish she'd followed her conscience when she saw the transgressions of her peers.

But it was too late for regrets- the trumped up charges would have resulted in taking her offline for centuries, if not her own RD. She needed time to figure out what happened. Though she felt like she was in a corner, she found out that she had friends that she didn't know she had, and one of them gave her the space she needed. Putting her sleeve in storage, she cast off-world to the frontiers into a clean sleeve. This would give her the chance to make her way back to the core- eventually- and solve her crime. She just had to hope her disappearance was clean enough so she wouldn't be tracked by someone as skilled as her in finding ego-jumpers. In the meantime, she had to make the money to migrate back to the core without raising an suspicions. And the only thing she knew was law- so she became an ego hunter, chasing down bounties in the badlands.

Character



Name: Lena Denkova
Character Points: 300 pts
Character Type: Bounty Hunter

Attributes

[h2]ST 11 (10) HP 11 (00) Speed 6.25
DX 14 (40) Per 15 (15) Move 6
IQ 12 (20) Will 12 (00) BL 24
HT 11 (10) FP 11 (00) DMG 1d-1/1d+1

Total Attributes: 95

[h2]Advantages



Combat Reflexes (15)
Bioshell (41)
Ghost Mind Emulation (17)

Total Advantages: 73

Disadvantages



Secret: Death (-30)
Code of Honor: Police (-15)
Obsession: Prove her Innocence (-10)

Total Disadvantages: -55

Quirks



Sensitive about being called a liar -1
Always inclined to help those in need -1
Stays away from drugs and drink -1

Skills



Acrobatics (DX/Hard) – 14 (4)
Acting (IQ/Average) – 10 (1)
Area Knowledge (Core/US/Chicago) (IQ/Easy) – 12 (1)
Area Knowledge (Antliae VI) (IQ/Easy) – 12 (1)
Armory/TL11 (Small Arms) (IQ/Average) – 11 (1)
Beam Weapons/TL11 (Pistol/Laser) (DX/Easy) – 15 (2)
Body Language (Per/Average) – 16 (4)
Carousing (HT/Easy) – 11 (1)
Climbing (DX/Average) – 14 (2)
Computer Operations (IQ/Easy) – 12 (1)
Criminology (IQ/Average) – 12 (2)
Current Affairs/TL (IQ/Easy) – 12 (1)
Detect Lies (Per/Hard) – 15 (4)
Diplomacy (IQ/Hard) – 10 (1)
Driving/TL11 (DX/Average) – 14 (2)
Fast Draw (DX/Easy) – 15 (2)
First Aid/TL11 (IQ/Easy) – 12 (1)
Forensics/TL11 (IQ/Hard) – 11 (2)
Guns/TL11 (Pistol) (DX/Easy) – 15 (2)
Guns/TL11 (Shotgun) (DX/Easy) – 14 (1)
Guns/TL11 (Rifle) (DX/Easy) – 15 (2)
Interrogation (IQ/Average) – 12 (2)
Intimidation (Will/Average) – 11 (1)
Judo (DX/Hard) – 16 (12)
Jumping (DX/Easy) – 14 (1)
Karate (DX/Hard) – 14 (4)
Knot Tying (DX/Easy) – 14 (1)
Law (IQ/Hard) – 10 (1)
Leadership (IQ/Average) – 12 (2)
Lockpicking/TL11 (IQ/Average) – 11 (1)
Melee Weapon (Knife) (DX/Easy) – 15 (2)
Navigation/TL11 (IQ/Average) – 11 (1)
Observation (Per/Average) – 15 (2)
Research/TL11 (IQ/Average) – 12 (2)
Riding (Horse) (DX/Average) – 14 (2)
Running (HT/Average) – 11 (2)
Search (Per/Average) – 15 (2)
Shadowing (IQ/Average) – 12 (2)
Stealth (DX/Average) – 14 (2)
Streetwise (IQ/Average) – 12 (2)
Survival (Per/Average) – 14 (1)
Swimming (HT/Easy) – 12 (2)
Thrown Weapons (Knife) (DX/Easy) – 14 (1)
Tracking (Per/Average) – 15 (2)
Urban Survival (Per/Average) – 14 (2)

Total Skills: 90

Cybernetics



Accelerated Reflexes: 1 (85)
Damage Control: Hard to Kill (5)
Optic Readout (5)
Neural HUD (5)

Total Cybernetics: 100
 

Character a Day 2021: GURPS Transhuman Space – Day 2

from https://write.as/chuckdee/character-a-day-2021-gurps-transhuman-space-day-2

#rpg #gaming #writing #characteraday

Being familiar with GURPS, this should be more straightforward than the others. I figure to start with cinematic levels – 300 points should do.

Attributes



Given her predilection for Ego Hunting, I want her Perception to be high, and her Dexterity. IQ will come next, with HT and ST a bit above average.

ST 11 (10) HP 11 (00) Speed 6.25
DX 14 (40) Per 15 (15) Move 6
IQ 12 (20) Will 12 (00) BL 24
HT 11 (10) FP 11 (00) DMG 1d-1/1d+1

Total Attributes: 95

Advantages



Combat Reflexes (15) is always nice, and going along with the idea to make this a bit closer to the idea of Stacks and Shells, give her a Bioshell (41) and Ghost Mind Emulation (17)

Total Advantages: 73

Disadvantages



Her secret might mean death and might not- but the extra points could be made up with reputation if she wasn't put to death. (-30). At heart, she still carries herself as if she was on the force (-15), and she's obsessed with proving her innocence (-10)

Total Disadvantages: -55

Quirks



She values her word, so is sensitive about being called a liar. She's always inclined to help those in need, and she stays away from drugs and drink, as she finds that they fog up her capabilities.

Total Quirks: -3

Skills



Picking skills, I keep in mind that she can handle herself on the frontier, and is skilled at picking up on minute body language and detecting lies.

Acrobatics (DX/Hard) – 14 (4)
Acting (IQ/Average) – 10 (1)
Area Knowledge (Core/US/Chicago) (IQ/Easy) – 12 (1)
Area Knowledge (Antliae VI) (IQ/Easy) – 12 (1)
Armory/TL11 (Small Arms) (IQ/Average) – 11 (1)
Beam Weapons/TL11 (Pistol/Laser) (DX/Easy) – 15 (2)
Body Language (Per/Average) – 16 (4)
Carousing (HT/Easy) – 11 (1)
Climbing (DX/Average) – 14 (2)
Computer Operations (IQ/Easy) – 12 (1)
Criminology (IQ/Average) – 12 (2)
Current Affairs/TL (IQ/Easy) – 12 (1)
Detect Lies (Per/Hard) – 15 (4)
Diplomacy (IQ/Hard) – 10 (1)
Driving/TL11 (DX/Average) – 14 (2)
Fast Draw (DX/Easy) – 15 (2)
First Aid/TL11 (IQ/Easy) – 12 (1)
Forensics/TL11 (IQ/Hard) – 11 (2)
Guns/TL11 (Pistol) (DX/Easy) – 15 (2)
Guns/TL11 (Shotgun) (DX/Easy) – 14 (1)
Guns/TL11 (Rifle) (DX/Easy) – 15 (2)
Interrogation (IQ/Average) – 12 (2)
Intimidation (Will/Average) – 11 (1)
Judo (DX/Hard) – 16 (12)
Jumping (DX/Easy) – 14 (1)
Karate (DX/Hard) – 14 (4)
Knot Tying (DX/Easy) – 14 (1)
Law (IQ/Hard) – 10 (1)
Leadership (IQ/Average) – 12 (2)
Lockpicking/TL11 (IQ/Average) – 11 (1)
Melee Weapon (Knife) (DX/Easy) – 15 (2)
Navigation/TL11 (IQ/Average) – 11 (1)
Observation (Per/Average) – 15 (2)
Research/TL11 (IQ/Average) – 12 (2)
Riding (Horse) (DX/Average) – 14 (2)
Running (HT/Average) – 11 (2)
Search (Per/Average) – 15 (2)
Shadowing (IQ/Average) – 12 (2)
Stealth (DX/Average) – 14 (2)
Streetwise (IQ/Average) – 12 (2)
Survival (Per/Average) – 14 (1)
Swimming (HT/Easy) – 12 (2)
Thrown Weapons (Knife) (DX/Easy) – 14 (1)
Tracking (Per/Average) – 15 (2)
Urban Survival (Per/Average) – 14 (2)

Total Skills: 90

Cybernetics



Some enhancements to her shell will round things out.

Accelerated Reflexes: 1 (85)
Damage Control: Hard to Kill (5)
Optic Readout (5)
Neural HUD (5)

Total Cybernetics: 100
 

Character a Day 2021: GURPS Transhuman Space – Day 1

from https://write.as/chuckdee/character-a-day-2021-gurps-transhuman-space-day-1

#rpg #tabletop #writing #characteraday

So this one is a bit different. GURPS Transhuman Space is a great treatment of Transhumanism, but it was written a bit before some of the concepts I want to use, so I'm going to have to hack it a bit. But I've never played GURPS un-hacked, so it's pretty much business as usual.

Background



For this character, I'm going with an Ego Hunter. I want her to be ex-LEO. Some scandal or her own conscience is the reason that she's no longer that. I want her on the run, so if it's her conscience, it will have to be that she was getting ready to testify and is on the run. I don't like that too much, so scandal it is.

She's not in her original sleeve (GURPS Transhuman concentrates a lot on Uplifts rather than Ego in a Sleeve, so that's the change that I'm going to have to incorporate), but in a borrowed one on the frontiers of space. She's on her own out there, and has little resources, so is trying to get enough money to get back to the core and solve her own case to restore her reputation.
 
Steel Aces 13: Amazing Leaps Forward
Things are going from bad to worse as we learn what the kidnappers have in store for Pamela Price and their other victims.

https://housedok.com/comic/playing-jacks-page-13/

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#Metahumans #Superheroes #RPG #TTRPG #Comic #SteelAces
Playing Jacks, Page 13
 

Character a Day 2021: Eclipse Phase: Transhumanity's Fate – Day 3

From https://write.as/chuckdee/character-a-day-2021-eclipse-phase-transhumanitys-fate-day-3

#rpg #gaming #writing #characteraday

TL;DR



Transhumanity's Fate is a great adaptation of Eclipse Phase to Fate Core; it allows you to use the concepts of Fate Core without losing the feel of Eclipse Phase.

Final Character



Name: Delia Kanzaki

Background



Delia never knew her parents, and her only sibling was a fading memory. Left to fend for herself at a young age, she had to quickly learn how to navigate the streets. She saw early on what happened to girls on the street, so she took the androgynous name 'Del', hiding her gender. She learned about the criminal underground doing odd jobs among the other young boys in the 'Bottom', the literal representation of what her neighborhood was- the place where you had fallen as far as you were able to and still be on this side of the dirt. As she grew older, she realized that she would not be able to hide for much longer as her features softened, while the boys she worked alongside grew harder, and ingratiated herself to someone that she thought would protect her, trying to manipulate herself into a place where she would have options. Less than successful, she found herself close to being sold into slavery to one of the many houses, but was instead bought by one of the other oyabun that she worked for on occassion. What he saw in her, she never found out, but he invested a lot of effort and money into seeing her trained, and her sleeve upgraded. Before he could make use of her, she witnessed his death at the hands of interlopers. She tried to intervene, but was overmatched and defeated. Instead of the death that she expected, however, this was the start of her new life. Her oyabun traded in illicit stacks, and a firewall cell had infiltrated his organization in order to bring it down. One of the agents that she'd worked alongside had vouched for her, and she was brought into the cell.

Character



Codename: Intruder
Background: Underclass
Faction: Criminal
Motivations: Find a Tribe, Survival, Stability
High Concept: Talented Infiltrator with a Troubled Past
Trouble: It's Hard to let go of the Past
Aspect: My Body is a Weapon
Aspect: I Have Learned to Adapt
Refresh: 2

Firewall Phases



Phase One: How You Got Noticed



The clan that Delia ran with dealt in black market stacks – the stacks of those abandoned during the TITAN crisis. Some of these were the source of an exigent virus, and Firewall put an agent, Kano Seiji, in place to find out the source of these stacks. Delia became close with the agent, never knowing who he was, and when Firewall extracted him, they forcibly extracted her also.

Phase Two: A Recent Mission



Similar to what Kano Seiji had done, Delia was put in place in a small scavenger gang because the problem of corrupted stacks had arisen again, and they wanted to know if this was truly an xrisk, or was it just a case of bad trips by the people harvesting the Egos. It turned out to be nothing, but it did stir up memories being there.

Phase Three: Crossing Paths



Meeting Kano again brought those same memories of her life before to the forefront. This mission was an active infiltration of a corporate entity to remove data from their possession of a particular gatecrashing exploration. The mission went to spec, but the memories surfaced jeopardized that ending. Kano helped Delia work through her memories in order to get the mission accomplished, and they grew closer as a result.

Phase Four: Crossing Paths Again



Undercover in an underground fighting ring, Delia found herself outed by the hacker she'd been sent to find and silence. One of the fighters, Makov Rizova, stepped in to help her turn the tables on the hacker, finishing her mission. In return, she did what Kano had done for her- extracted Rizova from his forcible indentured servitude in the underground.

Ego



Skills



Great (+4): Fight, Infiltrate
Good (+3): Athletics, Notice
Fair (+2): Shoot, InfoSec, Investigate
Average (+1): Deceive, Cover, Rapport, Will, Somatics

Stunts



By My Hand, Set the World in Motion: Through a combination of speed, dexterity, and uncanny timing, you always have a path forward. In a static environment, this means that you are capable of crazy parkour-like movement to get almost anywhere that could be physically accessed. In a more fluid environment you are impossible to pin down or fence in, as you’ll always find the gap.
Mental Blueprint: You’re highly skilled at visualizing the whole of a target based on just a part of it. When casing a location, you receive a +2 on Infiltration rolls to create an advantage.
Silent Takedown: You're skilled at taking down opponents giving them no chance to respond. When you can surprise an enemy or attack from a place of hiding, with a successful attack, you create a boost. If you succeed with style, you get to invoke that boost for free twice.

Morph



Type: Biomorph, Flat, Augmented
Aspects: 100% pure old-fashioned home-grown, Black market augments
Traits: Essential Biomorph Traits (Cortical Stack, Mesh Inserts)
Stunts: Stealth, Reflex Boosters
Durability: Good (+3)
Stress Boxes: 4
Refresh Cost: 1

Muse



When her Mesh was implanted and her Muse installed, it gave her a sense of security. This was someone that would never leave her, and so she named it Kaneko – her only memory of her brother being his name.

Investigate: Average (+1)
InfoSec: Fair (+2)
Stress Boxes: 2
 
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