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Items tagged with: gamedesign

There's actually several hashtags used for tabletop gaming:

#TTRPGs
#TabletopGames
#TabletopRPGs
#GameDesign
#RPGDesign

We don't really have a community equivalent of the #Checkin though... and the gamers are not as active as they were last year...
 

Think Like a Game Designer challenge: Day 6


Today didn't lend itself to more design, but that's completely on me.

Here's 11 more ideas (one more to make up for the lack of a good
update):
  • A game about the life of a 7-11 hot dog and life beyond those little
    rolling bars
  • A game about rediscovering things that you kind of liked but now
    really seem to enjoy (see: Fudge Roleplaying Game)
  • A game about explaining your passions to your grandparents who just
    don't quite get it
  • A game about writing down the first thing that occurs to you as it
    occurs to you
  • A game about the public domain
  • A game about rubber ducks falling in love before the bath water
    drains
  • A game about fighting an imaginary dragon
  • A game about preventing classical composers from getting syphilis.
  • A game that uses sand timers as a mechanic (TAMSK comes to mind but
    I think there has to be more to explore here)
  • A game about retrieving the money from the banana stand (there's
    always money in the banana stand)
  • A game about trying to live as a working musician in the 21st
    century called "13 cent royalty check from Spotify" (based on a true
    story).
Image/Photo

http://feedproxy.google.com/~r/CraigMaloney/~3/oOoZXLtZmq0/
#Adayinthelife #GameDesign
 

Think Like a Game Designer challenge: Day 5


I need to really sit down and understand why I haven't made the time to
read any more of this book. I think I'm running into that fear and
uncertainty resistance that I've been reading about. Even as I'm typing
this I'm feeling my stomach clench in fear. Need to investigate those
feelings some more.

Anywho, here's the list for today:
  • A game about "altering the bargain" where folks take a current
    "bargain" and alter it until it is completely unpalatable. Yes, this
    is based off of the phrase in "The Empire Strikes Back": "I am
    altering the deal, pray I don't alter it any further".
  • A game about making peace with a part of you that was part of your
    identity but is no longer true.
  • A game about impostor syndrome
  • A game about being wrong on the Internet
  • A minimalistic game about minimalism (and no, it wouldn't just be an
    empty box)
  • A game about kindness to a broken robot
  • A sandbox game about epic quests (which is pretty much Return of the
    Heroes, but I really love that game)
  • A game about allowing yourself to fail and keep trying
  • A game about trying to reunite a band that has broken up that
    doesn't want to be reunited
  • A game about creating impossible drum patterns called "Stewart
    Copeland"
Image/Photo

http://feedproxy.google.com/~r/CraigMaloney/~3/Zzw3J5YDfdc/
#Adayinthelife #GameDesign
 

Think Like a Game Designer challenge: Day 4


I didn't do any more reading as of when I'm writing this (a lull before
people show up for our weekly meet-up), so I'm going to once again
assail you with 10 more ideas.
  • A game about meeting people for the first time
  • A game about trying to find a space in a crowded coffee shop
  • A game about making time for important things in your life (akin to
    the procrastination game from last posting)
  • A game about running a convention and all of the things that can go
    horribly wrong
  • A game about a battle of the bands style competition
  • A game about not mixed messages and communication (delayed
    communication)
  • A game about flipping a coin to tell a story
  • A game where everybody is a clone of Abraham Lincoln called
    "Emancipate This" (no, I don't know where this came from either)
  • A game about horrible puns
  • A game about identity and influence
Image/Photo

http://feedproxy.google.com/~r/CraigMaloney/~3/s4z4aT7YALc/
#Adayinthelife #GameDesign
 

Think Like a Game Designer challenge: Day 3


Had some evening stuff so didn't get a chance to read any more but I've
committed to doing design and design I shall. Here's an "as it occurs to
me" list of game ideas.
  • A game about managing a junk yard and trying to turn some of that
    trash into treasure
  • A game using dice as pieces (I tried one of these before but it
    didn't work. That doesn't mean that I wouldn't like another go at
    it)
  • A game about programming and the joys of programming. ;)
  • A game about trying to keep a ship afloat while it's sinking (see
    the programming game above)
  • A game where the players are trying to keep balls on a table using
    ping pong paddles.
  • A game where are running a game store and trying to stay afloat.
  • A game about procrastination and trying to get the most important
    things done in a day without succumbing to procrastination.
  • A game called AEIOU where you are presented words without vowels and
    try to make as many words as possible with those letters.
  • A trivia game called nostalgia where you try to determine what year
    something was release, when it became popular (the first time) and
    when it went out of favor.
  • A game called "what if" which has various prompts that can be
    answered with how you might have done something differently (could
    be an interesting solo game, though I think this one already
    exists?)
Will do some more reading tomorrow.

Image/Photo

http://feedproxy.google.com/~r/CraigMaloney/~3/sBVlvZ3Y9zA/
#Adayinthelife #GameDesign
 

Think Like a Game Designer challenge: Days 1 and 2


I'm working through the "Think Like a Game Designer" book by Justin Gary
and doing the exercises in it. The first chapter is an introduction to
what makes a great game designer. The second chapter begins what I would
consider some of the shining parts of this book. IT begins by talking
about the one thing that we all seem to find in abundance in any
creative endeavor: fear. It makes the supposition that the intersection
of Ego and Uncertainty is Fear. "We wrap up our personal identity in our
ideas. Most people think, If my idea isn’t good, neither am I. Given
that premise, it is no wonder most people protect their ideas from
criticism! It is far easier to keep ideas locked up inside where they
are safe than to expose them to testing and see what really works and
what doesn’t. By never trying, you never risk anything." It then talks
about disentangling our ideas from our ego. One of the practices that
the book encourages is writing down ten new game ideas. I've done this
for the past two days so I'd like to share them with you now.
  • A game about cleaning gutters (I just finished cleaning gutters that
    day)
  • A game where a magic 8ball acts as the GM and players ask it
    questions in order to proceed (I think this might already exist)
  • A game about cleaning dishes (apparently I was in a cleaning mood)
  • A game about the computer revolution and building a computer company
    (OK, so I slightly cheated as I started running out of ideas and
    wrote down one that I've been percolating).
  • A game about not saying a particular word (influenced by the
    bleeping of swear words on a Netflix program, though I think I've
    reimagined Taboo)
  • A game about fear where the fear appears larger than it actually is
    (perhaps a dragon)
  • A game about influencing swing areas of a map (influenced by a
    documentary of Cambridge Analytica)
  • A game about listing things as they occur to you (apparently I was
    getting rather meta here)
  • A game about trying to get the most programming from streaming
    services as they lose and acquire different programming
  • A game about taking external stimuli into a game (which was pretty
    much this list)
The first list was definitely me reacting to some external stimulus and
trying to get my mind to not censor itself. The second day I wrote the
following list:

A game about...
  • Keeping your phone charged in a crowded airport (could make this
    "hard mode" by trying to watch videos at the same time)
  • Growing old
  • Creating the perfect mixtape
  • Drinking too much coffee (projecting much?)
  • Shattered dreams (This could be a load of fun.)
  • Weresquirrels in search of nuts (I was playing word salad here)
  • Coming up with the worst parodies
  • Letting go of the past
  • The toes of Ozymandias (I have no idea what this means, unless it's
    a game about putting together the statue of Ozymandias)
  • Shapeshifters in Love (Because we're watching Deep Space 9)
The fun thing was the mixtape game seems to have sparked some ideas of
how that might work. But even so I think I could make a game out of each
of these ideas, even though they might not be fun games or interesting
games.)

The next section is about Uncertainty, which is something that is part
of the creative process. More on that tomorrow.

Image/Photo

http://feedproxy.google.com/~r/CraigMaloney/~3/5D7zO57k85g/
#Adayinthelife #GameDesign
 

Think Like a Game Designer for one week


I'm challenging myself to do more with game design this week, so I'm
going to work through the exercises in "Think Like a Game
Designer
". I'll blog about my
progress with this challenge.

Encouragement appreciated. Help keep me honest with this challenge.

Image/Photo

http://feedproxy.google.com/~r/CraigMaloney/~3/r0NwuTOWjF4/
#Adayinthelife #GameDesign
 
The great #markrosewater talks about good and bad reasons to design a game. He talks about #mtg of course, but the advice is solid for other games too, afaict.

#gamedesign #rpg #ttrpg #boardgames #magic #gplusRPG
Italy 

Wandering Beekeeper: Venleitche Dice Mechanics

The patrons got to see the first entity of the Darkness today. In turn, this older post has been made public, containing thoughts on the dice mechanic for the game. There's been some revision since this post.
#patreon #ttrpg #mechanics #GameDesign
https://www.patreon.com/posts/25833664
 
I just realized that my previous #introduction post wasn't marked Public. That makes it far less useful as an introduction. So I'm repeating it here publicly, so other people can maybe see it who haven't already connected with me:

I’m Nick, I’m #newhere following the G+ death announcement. Mostly I use social media to talk about #tabletop-rpgs #RPGs and #gamedesign. I spend most of my time thinking about games or making games. Mostly I make short RPGs and larps, in the #indierpgs or #storygames style, about idiosyncratic subject matters. This year, for example, I’ve been releasing a roleplaying game every month about a weird D&D monster.

You can see a lot of the things I’ve written in these places:
https://www.rpgnow.com/browse.php?x=0&y=0&author=Nick Wedig
http://nickwedig.libraryofhighmoon.com/

I also enjoy lots of other nerd stuff. Tell me about your weird nerd hobbies.
 
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