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Items tagged with: Wargames

I've been refining weapons rules ideas for "Blue Max in Space" - a space combat game on cubical grid. I've decided on a general principle that you can only shoot in the six axis directions. Therefore, the "missile" rules have changed to be more ... Vietnam era Sidewinder/Sparrow-ish.

So, the basic weapon styles are:

1) Direct fire - can shoot at a target lined up in front of the firing port (range 0 shots aren't allowed)

2) Mine - prox fuse explodes when something enters its cube

3) Torp - like a mine, but it moves forward; it explodes if it enters an occupied cube

4) Missile - has two modes of operation:

4a) Inertial mode - like a torp, but if something enters a cube in front of it, the torp locks onto it. If a missile has multiple targets in front of it, the player chooses which one to lock onto.

4b) Locked mode - only explodes if it's in the same cube as its target. When it moves, it can maneuver like a spacecraft. However, the player must chose a move which minimizes taxicab distance to its target. If the target is destroyed, the missile immediately reverts to Inertial mode.

Ideally, you'll want to launch a missile in Locked mode, which means maneuvering to get your desired target directly in front of the firing port. This invokes the feeling of Sparrow boresight mode for initial launch, although the missile can then seek the target on its own after launch.

Alternatively, you can just sling a missile vaguely toward the enemy and hope that it locks afterward at some point. This invokes the feeling of launching a Sidewinder without tone. Friendly fire can be a risk, though, since a missile in Torp mode will lock onto anything that enters its line of sight.

These missile restrictions are weird, but I think they make for more interesting gameplay than simply being able to launch missiles at targets in any direction while other weapons require obtuse maneuvering to line up a shot.

Fundamentally, the game is about maneuvering and restricting enemy maneuvers. It's not so much about range control as it is about lining things up along axis directions.

BTW, I'm still not sure about a good game title. I kind of like "The Speed of Warp", but I don't think many people would have ever heard of "The Speed of Heat". So ... ???

#BoardGames #GameDesign #BoardWargames #Wargames
 
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Another of my models. this one was one of the first models i put up on thingiverse. you can find it here including supports for printing on a resin printer. They can be removed if you prefer using the supports from your slicer. This particular model was printed on a wanhao d7 v1.5 (if my memory serves me right)
Resin print is amazing for miniatures, i would argue that for a good model the quality is absolutely comparable to bought miniatures.
#3dprint #miniatures #rpg #wargames #tabletopgames #stl #creativecommons
 
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Another of my models. this one was one of the first models i put up on thingiverse. you can find it here including supports for printing on a resin printer. They can be removed if you prefer using the supports from your slicer. This particular model was printed on a wanhao d7 v1.5 (if my memory serves me right)
Resin print is amazing for miniatures, i would argue that for a good model the quality is absolutely comparable to bought miniatures.
#3dprint #miniatures #rpg #wargames #tabletopgames #stl #creativecommons
 
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Hi all, I am a long time user of diaspora but have only now started sharing publicly some of the stuff I make. here is a first post with a few of my 3d-models, that I have designed using blender, printed on one of my 3d printers and painted. I post most of my models on my thingiverse profile as well so if you are interested in the stl files thats where to look - at least for the time being. I am putting together a website where , hopefully, they will be available, both free and commercial ones, in the future
#3dprint #miniatures #rpg #stl #tabletop #wargames
 
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Hi all, I am a long time user of diaspora but have only now started sharing publicly some of the stuff I make. here is a first post with a few of my 3d-models, that I have designed using blender, printed on one of my 3d printers and painted. I post most of my models on my thingiverse profile as well so if you are interested in the stl files thats where to look - at least for the time being. I am putting together a website where , hopefully, they will be available, both free and commercial ones, in the future
#3dprint #miniatures #rpg #stl #tabletop #wargames
 
Well, I'm #newhere, another G+ refugee checking out this platform. It looks promising; hopefully it can become a robust system and as great a community as I had at G+.

Below is an alphabet soup of hashtags with some of my more frequently visited interest areas. Historically I haven't used hashtags in much of anything I've written online, so I don't know that I'm gonna start doing that here all of a sudden, either. In any case this place looks like it emulates G+ circles (with the aspects thing), and afaic that's an adequate way to track and find my interest groups and like-minded peeps. Guess we'll see how it all works out!

By the way almost all my posts are public unless I'm asking a very specific question to a particular group of people (like asking fellow novelists something about writing craft or marketing). So what you see here is pretty much what you get.

(Btw my profile pic is way overdue to be changed but I'm starting out with it here for the sake of visual recognition for G+ friends.)

My main current interest areas: #3dprinting, #artificialintelligence, #china, #currentevents, #fantasy, #futurism, #gaming, #german, #germany, #history, #miniatures, #petmice, #rpgs, #science, #sciencefiction, #technology, #wargames, #worldbuilding, and #writing.
 
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