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Tabletop QOTD 2020-06-23

Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.

Do you have different rules for people new to the game?

It can be hard to get people interested in the hobby- I try to make my games friendly for newbies.

#BoardGames

In the first few games, I try to give suggestions to the other players, and allow them to take back moves that I know are bad- letting them know why its bad. I try not to take it to the level of playing the game for the person, but I try to make it at least competitive.

#RPGs

I aid in building characters, and allow a few games until the character is solidified. When actually playing, I tend not to hold hands as much during the role-playing part, but in the combat part, it's pretty similar to board games.

#Tabletop #QOTD

@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
@UnclePirate (Stan McCann)
 
How do you deal with a stubborn player that is not willing to try new things?

A gamer who will only play the same game week after week or who always makes the same character for every RPG they play.

Check out the Ask The Bellhop Segment from our last live show where Sean and I talk about dealing with a tabletop picky eater.

youtu.be/BgA89IkafVE

#Tabletop #RPGs #boardgames
 
#Unboxing - The Fox in the Forest from Renegade Game Studios and Foxtrot Games

Thanks to a friend I got my own copy of The Fox in the Forest and took the time to record an unboxing video so that people can see what they get in this two-player trick-taking game.

Check it out:
https://youtu.be/BbEgWp9nSS8

#Boardgames #Cardgame #Tabletop
 
Looking for something to do on a lazy Sunday?

Here's a list of over 200 free print and play tabletop games that were released by publishers and designers to give us all something to do while stuck at home.

Check it out:
https://tabletopbellhop.com/tabletop-gaming-deals/free-covid-board-games/

#Boardgames #Tabletop #PrintAndPlay #free
Over 200 Tabletop Games to Play For Free At Home, To Keep You Busy During Quarantine
 
What do you do with a tabletop gaming picky eater?

A player who only wants to play the same game over and over or a player who always makes the same character in every RPG?

Check out my latest Ask The Bellhop article for my suggestions on what to do when this comes up in your group.

https://tabletopbellhop.com/gaming-advice/stubborn-players/

#Tabletop #Boardgames #RPGs
How do you deal with a tabletop gamer who isn’t willing to try new things? – Ask The Bellhop
 

Tabletop QOTD 2020-06-17

Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.

Last time, we asked "In your opinion, what sets the truly great games apart from all the rest?"

In contrast to this, "What sets the truly memorable sessions apart from the rest? Do you have any examples of a session that sticks out in your mind?"


Memorable sessions usually consist of unplanned moments when something truly extraordinary happens.

#BoardGames

I have a few, but my most memorable one was in Shogun (Samurai Swords), where one player was decimated in the beginning, having only one army left, though it had a good composition. Normally, that wouldn't matter, as attrition hurts any army that cannot be replenished. But everyone else was rolling terribly that night, and he ended up somehow almost winning.

#RPGs

In one Rolemaster campaign based in Middle Earth, we had a series of bad choices that kept making the situation worse and worse.

It started with a 66 crit on our paladin that destroyed his helm, but did no other damage. Right after that, we found some loot- and in there was a helm. It turned out that it was a helm of opposite alignment.

The paladin's opposing deity which he now worshipped counseled him that a turning pont was coming and that he should hide his changes. I'll have to give it to the player- he played it well, and in retrospect, he threw out a lot of signs that he was no longer LG, but LE. But we ignored them.

The fellowship was ambushed because of information that he gave, and the split that happened because of Boromir happened because of this betrayal instead. We were tasked with taking up for the original fellowship and finding and shepherding Frodo and the hobbits. One of the nazgul attacked the party, and that's when the Paladin revealed himself, killing the hobbits, and throwing Frodo to the Nazgul, who took off with him.

The rest of us tried to recover from that, and get to Sauron before the ring did. We thought that we were fast enough, but we weren't, and ended up fighting Sauron at the height of his power. As we teleported in, he met us immediately with an amped up shock bolt of all things that incinerated one PC. Another attacked, and actually did damage- he cast 'Be Not' on that PC. The rest of us fled.

The only thing good about that encounter was that the PC that had 'Be Not' was one of those players that talks endlessly about his character's exploits. Whenever he started with "I remember when Renegade..." we'd interrupt him with "Who?"

#Tabletop #QOTD

@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
 
Check out the YouTube version of our latest live show!

Ep 94 - Black Games Matter

We highlight some of the best games from Black designers, including a review of Mermaid Adventures.

Then my first thoughts on 878 Vikings and plays of Black Box, Clans of Caledonia, Fox in the Forest and Codenames Duet.

Also, my thoughts on my first online game convention, Renegade Con.

https://youtu.be/_O8EEoI5kdE

#Tabletop #Podcast #RPGs #BoardGames
 
#Unboxing - Sanctum - A board game version of Diablo with the serial numbers filed off from Czech Games Edition

Check it out:
https://youtu.be/0XBrFPSmL5k

#Boardgames #Tabletop
 
So, I too got myself the bundle for racial justice and equality from itch.io: https://itch.io/b/520/bundle-for-racial-justice-and-equality
It's whopping 1700+ games, and of course it's not easy to navigate them.

Is anyone around here who knows some games to suggest?

The ones I can spot at a first glance are:
Blades in the Dark, a famous #PbtA "medieval heist" #tabletop #rpg
Celeste, a #platform #indie #videogame
Night in the Woods, a story videogame

any other gems hidden in this bundle?

#ttrpg
Italy 
Hol' up.

Wait a minute.

The Itch.io "racial justice" bundle has 8 items from "black, indigenous, people of color (BIPOC)" creators.

Eight. Out of 1,700+. Less than 0.5%.

What the hell?

#Itch #Games #VideoGames #Tabletop #ttrpg #rpg #RacialJustice #Equality
 

Multi-Second Action Point System


Based on a discussion, here's a simple system for an RPG allowing multiple actions per turn. The goal is a "cinematic" feel, where the camera focuses on a single character's actions for a time before switching attention to another character.

Multi-Second System

Characters take turns in fixed order, randomly determined by card draw at the beginning of a scene.

On your turn, you get 11-16 seconds worth of action time. You declare consecutive actions. If you exceed 11 seconds, you roll 10+d6 to determine how many seconds you actually got. Any actions beyond the limit fail. Unused seconds don't rollover.

Optional: Different characters may have different time costs for various actions based on skills and stats

By making it optional to have differing time costs, the GM has flexibility. The GM can keep things simple, to keep players focused on non-combat gaming. Or the GM can make things more complex to reflect differences between different characters/species/classes/etc.

Link to discussion here - but it's Limited so you may not have access to it: https://pluspora.com/posts/f457df00900f0138a493005056264835

#RPG #TableTop #GameDesign #OSR #RolePlayingGames
 

Tabletop QOTD 2020-06-09

Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.

In your opinion, what sets the truly great games apart from all the rest?

The best games to me are the ones that I can play and get people to play. If I can't get it to the table, it never really becomes a game. In those, there are different criteria for board games vs RPGs.

#BoardGames

Ones that make you interact with the other players in interesting ways, postiively or negatively. Games where you don't have any interaction with others might as well be solo, in my opinion. And when those interactions become interesting, you get some truly extraordinary experiences.

#RPGs

Those games that are able to stoke my imagination, and have everything pushing you towards buy in and losing yourself in the game world in a perfect combination of rules and campaign lore. Sometimes, the latter can be provided by the GM, elevating a so-so game into something great.

#Tabletop #QOTD

@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
 

Bundle for Racial Justice and Equality

Buy the bundle, get good games, support the NAACP Legal Defense and Educational Fund and Community Bail Fund


#Tabletop #RPGs #ComputerGames
 

Tabletop QOTD 2020-06-02

Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.

Do you have a set gaming schedule? Do you prefer scheduling time for games, or pick up games?

Pick up games rarely catch me in the right mood to play, which is the reason that I have so hard a time getting into our normal family gaming. We tried to have a 'game night' but something always came up- my family is way busier than I am.

I have a regular session now on roll20, and it's nice to be back in that groove. Before that, all I had was pbems/play by document, and those are pretty much pick up games, as they're asynchronous. But the difference between that and other types of pick up games is that I can take them as I get a chance, as long as I get my turns in by the scheduled time.

#Tabletop #QOTD

@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
 

Tabletop QOTD 2020-05-28

Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.

Which tabletop gaming item do you wish you had never given away?

I had to move in a short period of time, and had to leave behind close to a third of my collection. Most of those were Palladium books and esoteric GURPS books that I hadn't looked at in forever, but sometimes, I go to find a reference, and only then realize that it was in those stacks.

I also got rid of the SAGA system games (Dragonlance/Marvel Super Heroes). I had copies of the book for the Marvel system, but not the cards. Both of those have been hard to come by in good condition.

On the boardgame side, I've given away a lot of boardgames recently to my local library because of space concerns. But I haven't had anyone to play them with for a while- if I start to play again, I'm sure I'll miss something there, but I've been pretty methodical in the ones that I've given away, so I hope not.

#Tabletop #QOTD

@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
 
New Podcast Episode

A Small Problem – Storing, protecting, and transporting miniatures. A review of the Star Trek Deck Building games, a play of Lanterns two player, more Unlabeled, Eminent Domain with Exotica and Escalation combined, Clans of Caledonia online with a patron, and a first look at Quodd Heroes.

https://tabletopbellhop.com/podcast/ep092/

#Podcast #Tabletop #TabletopGamingPodcast
A Small Problem – Sorting a large collection of miniatures – Tabletop Bellhop Gaming Podcast Ep 92
 

Tabletop QOTD 2020-05-23

Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.

Which games that you liked when you were first exposed to them do you feel less enthused about now? Which games that you disliked when you were first exposed to them do you feel more enthusiastic about now? What changed your mind?

When I first played Cards against Humanity and others like it, I liked the social experience. But being the non-social person that I am, I like to interact with the rules more than just the social aspects, so I find that it now is more of a job to play than an enjoyable diversion.

I have fond memories of D&D, but left it behind a while ago. So when the idea of OSR games came about, I was less than enthusiastic about them. Kevin Crawford single-handedly changed my mind, and made me look at OSR as it is- bring older sensibilities in gaming back to the fore but with the benefit of newer design concepts.


#Tabletop #QOTD

@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
 

Tabletop QOTD 2020-05-19

Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.

What is the pettiest reason that you've ever passed on or gave up on a game?

I wanted a Kickstarter project, but was in on too many at the time to spend the money. I messaged the person asking if I pledged $1 would I be able to get in on the pledgemanager and still get the stretch goals. He said that they'd have the same offerings in the pledgemanager after the project. Apparently there was some communication issue, because they didn't have that in the pledgemanager, so I got disgusted with the whole thing and just passed.


#Tabletop #QOTD

@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
 
New Podcast Ep - Tabletop Gaming Enhanced

Set the mood and create immersion on your game night using all five senses.

Also a full review of King Me! from Ravensburger

Finally another look at Unlabelled, Eminent Domain Exotica from Tasty Minstrel Games, and some Asmodee Digital games in our week in review.

https://tabletopbellhop.com/uncategorized/ep091

#Podcast #Tabletop #Boardgames #RPGs
Tabletop Gaming Enhanced – Tabletop Bellhop Gaming Podcast Ep 91
 
#Unboxing - Eclipse Second Dawn for the Galaxy - Kickstarter Edition including the Worlds Afar Expansion with all stretch goals.

Check out my latest unboxing video of the newly Kickstarted second edition of Eclipse here:

https://youtu.be/rXLxZNrgxLw

The only things I didn't get was the Ship Wash and the Map.

#Boardgames #Tabletop #Eclipse
 

Tabletop QOTD 2020-05-15

Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.

Has the advent of affordable 3d printing tools affected your gaming at all?

I haven't actually bought a 3d printer yet- I use thingiverse to print what I need. But it's getting to the point that I am looking at one. I've been getting a lot of use out of printing scenery for games, extra (or improved) pieces for games, and other accessories for the table.


#Tabletop #QOTD

@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
 

Tabletop QOTD 2020-05-09

Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.

Last time we talked about layout, design, etc as distinct from playability. How about we focus on artwork? If the product uses stock art, are you more likely to dismiss it?

As long as the art is good, and tastefully presented, I don't usually discount something because of artwork. If I recognize a piece from somewhere, it might catch my attention. However, good artwork does have a way of conveying the initial reaction to the book, and I think for that, you have to have the artwork tailored to the work- especially the cover.


#Tabletop #QOTD

@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
 
Mapemounde 2020 is about to start!

What is Mapemounde?
Mapemounde is an analogue (non-electronic) map-game design jam. Participants are given a theme, a design goal, and 10 days to create a playable draft of an original map-game.

What is a "map-game"?
Usually, games use maps to enhance the participation of the players and to make sure everyone knows where their character or party is. Mapemounde intends to encourage the creation of games in which the map is not a simple tool, but an essential part of the game which is central in shaping the story and its narrative.
Submissions open from Tomorrow at 9:00 AM to May 18th 2020 at 9:00 AM (Pacific Daylight Time)

#mapemounde2020 #map-game
#tabletop #rpg #ttrpg #itch.io #itchio #gamejam #gamedesign
Italy 
New podcast episode:Spring Fling AMA

Topics include: easy games for toddlers, games to play over Discord, newish games we want to try, favourite dexterity games, gaming gifts we didn’t appreciate, Kickstarters we lost enthusiasm for, best Cthulhu games, a pile of shame update, the first upgrade we would make for our shows, and more.

Also a review of The Fox in the Forest Duet followed by some online gaming, date night gaming and another Renegade #WorldWidePlayDay event.

https://tabletopbellhop.com/podcast/ep089/

#Podcast #Boardgames #Tabletop
Spring Fling AMA – Tabletop Bellhop Gaming Podcast Ep 89
 

Tabletop QOTD 2020-05-02

Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.

How important are the layout, graphic design, and typography of a game, as distinct from its playability? Have these elements strongly influenced your positive or negative reaction to particular games?

There was a point where a game with very good production values would draw my attention before others. But I've been burned a few times by games that look good, but don't play good. They end up 'looking good' on the shelf, rather than being in play. So I like to think I've evolved beyond that, though editing and typography have made me put down games before I've ever gotten them to the table.



#Tabletop #QOTD

@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
 

DMs Guild, Storytellers Vault to Give 100% Revenue to Creators May 4-17

#Tabletop #RPGs

This post goes into all the pertinent details, but the gist of it is that as part of their "Play It Forward" initiative, Dungeon Masters Guild and Storytellers Vault will be waiving their usual fees from sales on those sites, so 100% of money spent will go to the content creators (less printing fees for POD titles).

Additionally, the site will be having a 20% off sale for the duration.
 

GAMA has created an FLGS locator

#Tabletop #Boardgame #RPG

To help find game stores to support during these challenging times, GAMA has created an FLGS Locator

https://www.gama.org/page/flgs-locator

If you need anything, find an FLGS to patronize!
 
New Podcast Episode

Six Pack – Great board games for six players. Also a review of the two player trick-taking game The Fox in the Forest. Finally a mix of digital and physical gaming in our week in review with a look at the Happy Meeple website.

https://tabletopbellhop.com/podcast/ep088/

#tabletop #boardgames #podcast
Six Pack – Great Board Games For 6 Players – Tabletop Bellhop Gaming Podcast Ep 88
 

Tabletop QOTD 2020-04-28

Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.

Do you game with kids? Yours or other people's? What do you play with them?

I don't anymore. My youngest just turned 19, so I'm not allowed to call her a 'kid' anymore. But I played with them when they were younger. Mostly boardgames- they liked Carcassone, Once Upon a Time, Storydice, and my youngest liked Hive and Hey, That's my Fish.

But other than that, just the staples- Risk, Monopoly, Life, and a lot of other Parker Brothers games, and card and dice games (they loved Spoons, Farkle, and Golf).

I've rarely played with other people's kids- only when my kids had their friends over and actually wanted to hang around the adults.

#Tabletop #QOTD

@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
 

Talking About It

A general thing I realize isn’t as common of a practice as maybe it should be; you should be talking as a group, during and after games, keeping everyone’s safety in mind.

RPGs are a group effort – collaborative creation whether it’s a GM-led or GM-less game, and it only makes sense to check in and coordinate with your fellow creator/participants. (Not to mention… your friends, I would hope).

I’m running an Apocalypse World game right now, and by default, it’s a violent and disturbing setting with violent and disturbing characters. I let my group know going in to think “Post Apocalyptic via Robert Rodriguez” and we set some initial content boundaries. My general goal is “weird and fucked up” but not “Silent Hill” levels of fucked up, and it’s important to make sure the line between “creepy fun” and “not fun” doesn’t get crossed.

But last night I wanted one of the NPCs to push boundaries on a PC, and I asked the players, “Is it ok to include a scene with animal harm? It won’t be graphic, but let me know and I’ll figure something else out.” – they were good with it and we got one of the riveting scenes in our campaign, but at the same time, I’m wasn’t “stuck” or set on having it happen.

There’s been a few nights where I check in afterwards, if only because since we’re playing by audio without cameras, I need to see if the silence is the “wow that was cool and messed up” like a good TV show cliff hanger or if that was “wow that not what I needed now” (so far, that’s never been the case, but checking in and re-aligning consistently allows you to make sure it NEVER happens).

As I’ve said in the past, if you can’t talk about how the game is working and how you feel about it, something is wrong. And by doing so, you can make sure that your safety tools, like first-aid kits, rarely need to be used. (Not to mention, you practice communication tools for being able to figure out how to navigate and better deal with situations if you DO end up having to use them).

If you find my blog entertaining and valuable, consider supporting me on Patreon.
https://bankuei.wordpress.com/2020/04/26/talking-about-it/


This is very important to me, not only for safety reasons, but also more generally for the enjoyment of the game: I made a habit in my (somewhat irregular) gaming groups to talk a lot about how the game is going, to give each other feedback and inputs, and to discuss what is not working.
#tabletop #rpg #ttrpg
Italy 

Tabletop QOTD 2020-04-25

Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.

Are there any games that you subjectively just don't find 'fun' that you still play for other reasons?

I've played games that I don't find 'fun' just because I want to hang around in company that I enjoy/because the family wants to play them. The company makes them entertaining- I dont' find the game itself 'fun'. Examples for me are Monopoly, Life, Cards against Humanity.



#Tabletop #QOTD

@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
 
Card Game Review:

Fox in the Forest, a trick-taking card game for only two players from Renegade Game Studios

I admit that I was skeptical of trick-taking working with only two but that was unfounded. This has quickly become one of our favourite two player games.

Check it out:
https://tabletopbellhop.com/game-reviews/review-fox-in-the-forest/

#CardGame #Boardgames #tabletop #review
Review of The Fox in the Forest, a trick taking card game for two players.
 

Tabletop QOTD 2020-04-22

Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.

Do you watch/listen to other people play games? Let's play, twitch, or any other formats?

Sometimes I like reviews, but I get the better feeling for a game watching someone else play. With #RPGs I prefer to listen to podcasts to get the feel of the game, though I have watched a couple of solo sessions of Me, Myself, and Die- mostly because his characterizations are entertaining. But #Boardgames, I have to watch to get the feel of them.

#Tabletop #QOTD

@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
 
Dig some video with your audio? Check out the YouTube version of our latest podcast.

Digital Boardgame Battle Royal - The Three Best Sites for Playing Board Games Online as well as a review of Pulsar 2849 and a mostly digital week in review.

https://youtu.be/A2IkFwLl7js

#Podcast #Tabletop #Boardgames
 
New Podcast Ep!

Digital Boardgame Battle Royal - The Three Best Sites for Playing Board Games Online.

Comparing Board Game Arena, Yucata and Boite A Jeux.

A review of Pulsar 2849 from CGE and a mix of physical and digital games in our week in review. Pulsar 2849 and King Me! in person. Online games including 7 Wonders, Race for the Galaxy, Terra Mystica, Carpe Diem, YINSH, Attika, Imhotep, Imhotep The Duel, Hacienda, Egizia, Dungeon Lords, Tzolkin and Town Center.

https://tabletopbellhop.com/podcast/ep087/

#Tabletop #boardgames #podcast
Digital Board Game Battle Royal – The best sites for playing board games online – Tabletop Bellhop Gaming Podcast Ep 87
 

Where do your game dollars go?

Interesting bit on where your game dollars go when you buy from certain outlets.

#Tabletop #RPGs

Where does your money go when you buy a game?



Over the years I’ve been asked a bunch of times questions like “What’s the best way to make sure you get the most money when I buy your stuff?” And, y’know, I’m me, so I tend to answer it at length.

There always seems to be one detail or another about my (usually very similar) responses that surprises the querent, which is a good reminder to me that despite my own increased understanding of how things work in tabletop games publishing, for many customers and fans it remains a smooth opaque surface with few windows in it.

So today I want to dig into the territory I typically cover when answering this type of question.

To me, it feels pretty relevant during the global quarantine. A lot of creators, publishers, and supporting businesses are struggling during the economic impacts of this, and that has prompted some folks to think a bit more about where their money goes.

So wash your hands and take a seat.

Direct Sales


I could end my answer to the question right here (but I won’t), because this is very often the way to make sure your intended recipient gets the most money from the transaction.

So, buying directly from the publisher or creator themselves (from their own website, in person, etc) very often is the way to go when you’re most concerned about making sure they get the majority of each dollar you spend on their stuff.

Generally the only thing cutting into the transaction itself is the payment processor fee (credit card, paypal, etc). These usually manifest as a small flat fee plus a small percentage (3–5%) cut of the overall total per transaction. The flat fee is the main snag here. It tends to mean that making series of small-dollar purchases of single items leaves the recipient with less money than if you’d put all of those items into your cart and buy them all at once, but once you get past a few dollars as the pricetag on each item, the flat fee isn’t that big of a percentage of the overall total.

After the transaction’s done, there are fulfillment costs. These are the costs of actually delivering the goods purchased to you.

If you buy digital stuff, the fulfillment costs are incredibly low; however much it costs to run the website for your specific interaction with it and push the modest amount of bandwidth needed so you can download the items. (Please make local, backed-up-to-the-cloud copies when you can; each time you re-download increases that bandwidth variable just a little.)

If you buy physical stuff, there are a few more variables, most of which have a pricetag. Key considerations are * How much of the actual shipping costs are you picking up, and how much is the seller subsidizing that shipping cost so you don’t have to (free shipping isn’t free, it’s just free to you)? * Are they doing the shipping themselves (spending more time on fulfillment) or are they paying a third party to ship to you (spending more money on fulfillment)? * What’s the cost to the seller of maintaining the inventory so you can buy it? (Storage fees here, plus some tax considerations around held inventory; plus, they have to spend to manufacture the physical units in the first place.)

Even with those slices into the costs, it’s often true that physical products remain king. They usually have a higher pricetag, so direct-sales revenue of physical items tends to be pretty great, which is one reason why Evil Hat sells its physical books with the electronic versions included for free; it produces a greater incentive for folks to buy the physical item.

Recipients: Creators and Publishers


As I talk about the receipients of your expenditures, I should ask you: who do you think the recipient is?

If the creator of the thing you want is not the same as the publisher you want, and your agenda is solely about making sure the creator gets the most possible money… you shouldn’t really stop at buying the thing they made, even if it’s direct. That creator was either paid a fee for the creative work up front (or upon publication, which is not as good), before it got turned by a publisher into an actual product, or will get a royalty percentage which is near always less than (likely far less than) half of what you paid for the thing.

If the publisher is doing work you want to see continue, great, buying direct from them when possible is a good strategy. Hopefully they’ll continue to hire the designers you like for future projects, thanks to your money. Publishing isn’t a low-cost endeavor by any means. One way or another, Evil Hat spends the majority of every dollar it gets on being able to continue to function, launch new projects, pay more creative folk.

If the creator is a big concern for you (and I’d argue they should be), look for ways that get them money more directly (their patreon, their publicized paypal donation link, etc). Creative work is a tough way to go. It’s a buyer’s market, and within gaming the margins and total sales dollars are low enough that that means it’s hard to muster the economic capacity to increase what the designers end up with. At Evil Hat we still try to make those increases when we can, while acknowledging that the costs of taking a design into product form (artwork, manufacture, fulfillment, maintenance, et al) tend to significantly exceed the costs of making that design in the first place.

Plus a lot of design work is not salaried, it’s freelanced project-by-project, which means that unless the designer keeps a constantly full plate with paychecks resulting at regular intervals from those projects in aggregate… the income’s just not regular or reliable. Income from other sources – whether that’s a day job (reducing the time to design) or some flavor of crowdfunding/donation support – is key for keeping the creatives in gaming afloat. So if you’re able to be one of those other sources, it can have a big impact for them.

I’ll continue to talk about recipients and publishers below, meaning both creator-publishers and other publishers in aggregate. Just remember to filter that word through this understanding. Not all recipients are the same, and if you’re interested in understanding where your money goes, it’s worth taking the time to figure out who the actual receiving party is.

Kickstarter


Kickstarter lives pretty close to direct sales. Kickstarter itself just adds another 5% cut on top of the payment processing fee, so aside from 8–10% of your payment going to the payment processor and KS, the rest will get routed to whoever’s running the project.

That said a lot of folks who run a Kickstarter don’t have a lot of experience on the manufacture and fulfillment side of things. Experience and (sometimes for a fee) experience surrogates are more available these days than ever, but I still see project runners getting goosed by unexpected cost factors in these two categories.

The more complicated your manufacture is, or the less established your relationship is with your manufacturer, the more there’s a chance that there’s a cost factor in there you didn’t expect, especially if there are multiple refinement rounds. The cost of getting the product delivered to your fulfillment center(s) can vary quite a bit. And in total, shipping to your backers is way expensive and many backers have been trained not to expect to have to pay much for it.

If a projectrunner has a good grip on all of that stuff, then backing for a physical goodie works plenty well; like I said above, physical games are still king. And with the higher pricepoints, your backing is a more significant step towards the project’s funding goal. But given all the potential gotchas, I will often back at a digital-only level, because the manufacture and fulfillment process and costs are much less fraught, especially for a first-timer. And as someone interested in the health of the project-runner, I’m very interested in producing the highest value for the lowest cost to them.

Pledge Managers


Pledge managers have really caught on, largely because Kickstarter continues to lag behind what pledge managers can do to provide robust tools for handling what goes on after a project funds and the campaign phase concludes.

I’ve personally only used Backerkit, but many other options abound. They have a few packages you can buy into (which have changed over the years), which essentially amount to: the bigger of a cut they get of any post-campaign money spent, the less of a percentage of your campaign’s take they’ll ask for as an up-front flat fee. Regardless, the cut they take is only a few percentage points of the campaign’s funding level, plus maybe a few percentage points of whatever you spend after the campaign in the pledge manager itself.

Patreon


Patreon warrants a specific note due to its subscription-style crowdfunding model, as opposed to Kickstarter’s fixed-length campaign model. That said, their fees aren’t that far off the norm, taking around 5% for the site plus whatever the payment processor costs were (sometimes baked into a somewhat larger cut, sometimes externalized in addition to the cut). What Patreon really brings to the mix is the potential for ongoing, semi-predictable (whether upon post/release, or on a monthly ongoing basis) income for the recipient. Ongoing income is really a different beast than “burst/event-based” income like Kickstarter, in terms of its effects for the recipient, but the net dollar amounts are usually quite small.

Itch.io


Itch has emerged recently, particularly in “indie” and creator-centric digital RPG sales, as a potentially interesting marketplace (I still find it difficult to use the site itself for discovery of games, preferring to visit itch when I’m directed to a specific publisher or creator’s branded sub-site, e.g., https://evilhat.itch.io/).

If I’m spending money on a PDF and want to be sure the most money makes it to the intended recipient as possible, itch is a great way to go, because itch lets each publisher set what percentage they get of sales (I believe there’s a minimum amount itch needs to get, but a publisher can always let them have more if there’s a solid reason for that).

In practice this means most publishers are getting a good 90% of sales money from itch, which is in nearly the same space as a direct sale via a Kickstarter or similar.

Beyond that I find that the site is fairly features-light, but as a fast and easy way for a creator to spin up a storefront for their digital wares, getting revenue nearly the same as spinning up their own with no added costs, itch is hard to beat…

DriveThruRPG


… but DriveThruRPG remains the big beast on the block in RPG PDF sales. And by big beast, I mean that they easily represent a good 80–90% of the market for gaming PDFs, if not more. The volume of sales you can do on DriveThru has trounced pretty much any other PDF sales venue (some of which have come and gone) that I’ve seen over the past 15 years.

DriveThru cements its position two big ways.

One is simply due to inertia and momentum: because they’re biggest, they’re good at staying biggest, because being the biggest means that most popular publishers and many others besides sell their stuff there. It’s about as close as you can get to a one-stop shop for gaming PDFs.

The other is the toolsets they offer. As a publisher you can also offer print-on-demand (POD) versions of your books (more about that below), and even POD cards and cardstock items like battlemaps (great for prototyping even if you don’t sell the items publicly). They’ve got some decent sales reporting and promotional tools too.

Both factors come together for their customers, because a) they have the large majority of all RPG publishers on the site, and b) all your past purchases go into a virtual bookshelf, allowing you to recover from, say, a drive failure without losing all your digital gamebooks for good, as well as allowing folks to just download books when they need them without much thought put towards local storage. (I still prefer local + cloud backup to the DriveThru bookshelf, but from listening to my own customers over the years there are plenty of folks who don’t.)

All of which adds up to DriveThru having quite a lock on the PDF segment of the market. Which is why they charge a lot more than, for example, Itch.

If a publisher agrees to be exclusive with DriveThru, listing PDF products nowhere else (I think there may be an exception for the publisher’s own website, if applicable), DriveThru gets a 30% cut. If it’s not exclusive, DriveThru gets a 35% cut. This can be blunted, slightly, if the publisher is good about providing a referral code in any links around the internet to their stuff on DriveThru; there’s a 5% kickback on “referred” purchases. But regardless, it’s a big cut.

In my opinion, you shouldn’t feel bad about this. If DriveThru’s tools are useful to you, it follows that it’s okay (even good) to pay them for developing and maintaining those tools as well as a site that’s available to you and able to push the bandwidth needed for all those downloads. The bigger a company is, the more robust the service offered, the higher the costs of just existing. It’s okay to pay both them and the publisher for the game you just bought — just don’t tell yourself that the publisher is getting more than 65–75% of what you’re spending.

Print on Demand at DriveThru (and elsewhere)


A quick note about print-on-demand stuff. When you’re buying POD, by and large you’re paying the folks manufacturing the physical product. The only way a publisher makes money on POD is through the mark-up on top of the (high, in a per-unit sense) manufacturing cost. So while POD can look like a direct sale, it’s really not.

On DriveThru, it’s only the mark-up that gets divvied up via the percentage agreement. So if I, a non-exclusive publisher, sold you a $20 POD item there that behind-the-scenes cost $10 to print a single unit, then the remaining $10 would be $6.50 to me and $3.50 to DriveThru. The POD printer would get $10 (plus what you paid for shipping) to go towards their actual costs of manufacture and getting the item shipped to you.

Distribution, the Funnel into Retail


Distribution is the term for the middle-men in game sales, situated between publishers and retailers. Their job is to provide a single source for the games of many publishers, so a retailer can place a single order to get most of the stuff they need from their store, rather than buying publisher-by-publisher, and saving on shipping fees.

Publishers sell their stuff to distributors for typically 40% of the cover price of a book. Distributors sell to retailers what they get from publishers at a price that’s between 50% and 60% of the cover price.

So, the distributors are making between 10–20% of the cover price, the retailer is making 40–50% of the cover price (less discounts offered to secure your purchase), and the publisher is making 40% of the cover price regardless of how discounted your purchase is. In fact, it’s largely the case that the publisher already made that 40% some time before you make your decision to buy their item from a retailer, the way things work.

It can be tempting to look at that and think, hell, why ever do anything other than buy direct? But a publisher is “buying” a lot of reach and, potentially, support with that 60% they’re not getting. For Evil Hat, a large majority of our income is from distribution sales, even if we’re only getting 40% of the cover price on each sale. And if we lost this sales channel (which, during COVID shutdowns, we nearly have), other sales sources (especially digital, which can continue to operate with little trouble) simply don’t make up for what we’d lose. Our stuff would be in front of fewer customers, and would sell less, which would lead to us making less stuff. Bit of a snowball there.

More to come on this piece of the puzzle in the next several sections.

Consolidators


I don’t have any personal experience with consolidators, but here’s the gist.

As a publisher selling to retailers, I take purchase orders from each distributor that wants to sell our stuff, make sure the folks handling our warehoused inventory for us (Alliance, as it happens) ship them what they ordered, and invoice them so we can get paid within a couple months (and chase them down when they don’t pay on time).

I don’t mind this work. Some publishers do.

For those publishers, a consolidator condenses the whole distro-retail pipeline to a single party (and cynically, to a single potential point of failure).

In essence, consolidators act as middle-men to the middle-men. Where distributors sell to individual retailers (so a publisher doesn’t have to make each of those connections and hope there’s enough interest to make a shipment worth it with each of them), consolidators sell to individual distributors, handle storing product and shipping it out to distributors as orders come in.

As I understand it, for this service consolidators generally charge about 10% of cover, so a publisher’s cut drops from 40% to 30% when using a consolidator. Those prices may have shifted around since I last learned of them, so if you’re a publisher reading this and you want this, do your research.

For my math, losing a quarter of my distribution revenue in order to not have to deal directly with each distributor is not good math. But each publisher’s capacity varies in flavor and magnitude, so that’s far from universal.

IPR (Indie Press Revolution)


IPR is a wonderful and weird hybrid. For its publisher clients, IPR is a distributor, a direct sales site, and a route for convention presence. They operate on a consignment basis, which is to say that publishers own the inventory that’s stored with them, and IPR pays when it sells one of those copies.

As a distributor and convention presence, IPR offers slightly better terms, paying publishers 44% of cover when they sell a game in either of those contexts. IPR retains 11%; their retailer clients buy the game at 55% of cover price.

As a direct-to-customer sales website, IPR pays publishers 80% of the list price for PDF sales, and 70% of cover price for physical sales. These percentages being as high as they are have made them a viable option for small publishers who don’t have the time or resources to commit to running and maintaining a website store of their own.

Outside of the numbers themselves, IPR is useful to small-scale indie publishers with physical products, because IPR is oriented on exactly those sorts of publishers, whereas a number of large distributors won’t have any interest in doing so. As a result, IPR is sometimes the only opportunity an indie has for getting their games onto gamestore shelves. Evil Hat started with IPR, and they’ve done right by us for over a decade.

(At the time of this writing, IPR also remains open and operational during the global quarantine. They’re located in the middle of a desert in Nevada; really isolated, and as a shipping company, designated essential by the state.)

So IPR getting a smallish chunk of your money (11–30% depending on the who, what, and where) as part of a purchase through them, whatever the context? Yeah, worth it. You’re supporting a business that’s truly valuable to a bunch of publishers at the smaller end of things.

Friendly Local Game Stores (Brick & Mortar Retailers)


As noted above, game stores are typically buying items from distributors at between 50% and 60% of the cover price. These sorts of seemingly big discounts are necessary for retailers to do business.

The margin retailers can make as profit on a sale goes towards to be able to pay rents and salaries, and to take the occasional risk on new games, re-buy games that do sell, and offer modest-sized discounts to their customers.

That margin also shores up those gambles that don’t pay off. By the time a game is on a shelf at a book-store, the publisher who produced that game has already been paid for it. But if a retailer buys a copy of a game and it doesn’t sell, they have to rely on the sale of other items to absorb that sunk cost. If they buy a copy of a game and it does sell, that’s also where they get the money to buy it again.

As a publisher, initial orders are great, but repeat orders are superb. And remember, for Evil Hat, distribution (which relies on retailers to buy publishers’ stuff) is the majority of our company’s income.

So, yeah. Buying a game from a retailer is mainly about supporting that retailer; they’re getting about half of the money you’ve spent for themselves, while the other half goes towards covering the expense they’ve already paid to have what you’re buying in stock. A healthy, supported retailer in turn extends the reach of publishers to customers who might not otherwise know about them, and that’s what drives future and ongoing sales, keeping many a game company afloat.

So especially in times of economic crisis, support your local game store! Your money goes towards preventing the collapse of the ecosystem that allows our hobby to thrive.

Amazon (and other online-only retailers, to an extent)


Amazon and other online-only deep discounters leverage their lower-than-a-physical-store’s running costs by selling games (and other things) at discounts that put the sale price much closer to what they paid for it, themselves. This can and often does undermine brick and mortar retailers, who can’t afford to give up that much margin if they want to survive. They can also afford to do things which would, in terms of subsidized expense, kill smaller businesses (and they often end up doing exactly that), and they can also afford to treat their workers poorly.

But hey, free shipping, am I right?

Evil Hat’s stuff on Amazon gets there via a single Amazon-focused distributor called Flat River. Flat River buys our stuff at the distribution rate, like all our other distributor clients do. They just sell to a different kind of retailer.

And, really, I can’t ignore the revenue benefits of getting our stuff onto Amazon: fairly consistently, Flat River is our largest single source of revenue each year, beating out the largest national games distributor, Alliance by at least a little. Add up all the distributors selling to brick & mortar retailers, and the brick & mortars are in aggregate still doing better for us overall.

When we added Amazon as a customer of ours through Flat River, our revenue from the other distributors didn’t drop that much at all. That’s a strong indicator that Amazon is also reaching customers that won’t buy from a local game store, or can’t because there simply isn’t one near at all, or at least one that carries what they’re actually interested in. Which… makes them even less ignorable.

So while their discounts and free shipping inject a certain amount of poison into the overall picture of gaming retail, Amazon is also getting games where they can’t otherwise go, and serving customers who might not be able to buy games otherwise, for whatever reason.

Still, in terms of putting the most good into the world with your dollars, they should be the last option you consider. Money that’s needed to maintain the health of the hobby’s industry (see all of the above) ends up staying in your pocket instead.

And, hey, if that’s the way you need to go, I get it. Being able to pay more than you strictly have to for games is a privilege that many simply don’t have.

4000 Words And You Still Haven’t Given Me a Quick Reference, Fred


Well, that’s true. Thing is, I really, really like to make sure that when I’m sharing facts that I’m also covering the context in which those facts operate. So, I made you read or at least scroll through all of that valuable context crap first. Sorry not sorry.

Still, here’s your quick reference.

I’m buyingFromSo the publisher gets
PDF or Physical The Publisher 95-97%
PDF or Physical Kickstarter 90-92%
PDF or Physical A Pledge Manager 90-92%
PDF or Physical Patreon 90-92%
PDF Publisher’s itch.io 90%
PDF DriveThruRPG 65-70%
Print on Demand DriveThruRPG 65-70% of what remains after deducting the cost of manufacture.
PDF IPR Website 80%
Physical IPR Website 70%
Physical IPR at a game convention 44%, plus making sure the publisher’s stuff continues to show up at conventions
Physical Local game store or online retailer 40% (or 44% if supplied by IPR) or 30% if sold into distribution through a consolidator; supported stores help in other ways long term.
Physical Amazon 40% in the least best way, but hey, free shipping!

Image/Photo

http://www.deadlyfredly.com/2020/04/where-does-your-money-go-when-you-buy-a-game/
 
#Unboxing - CO2 Second Chance board game by Vital Lacerda, Including the Kickstarter Exclusives.

Check out my latest unboxing video of CO2 from @Giochix

https://youtu.be/5xdrgM62FbA

#boardgames #tabletop
 
People live streaming their tabletop gaming hobby is becoming more and more popular.

We've collected a list of over 120 gaming streamers. These include miniature painters, actual play, board gaming, how to plays, GM advice and so much more!

Check it out:
https://tabletopbellhop.com/actual-play-twitch-streams/

#tabletop #Boardgames #roleplaying
Actual Play Twitch Streams
 
Comparison of the 3 Best Sites for Playing Board Games Online for Free with no Software to Download

Check out the Ask the Bellhop segment from our last live show on YouTube:

https://youtu.be/OLW_bsowbsI

#tabletop #Boardgames
 

Tabletop QOTD 2020-04-19

Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.

How do you feel about the idea of virtual conventions?

During this pandemic, we're having to figure out different ways to continue to the hobby. Not just in the keeping the regular sessions going, but in our other activities- like conventions. There have been a few so far: GaryCon went virtual. FnordCon is virtual going on right now on https://discord.gg/7sPjhRU. Cyclops Con (Goodman Games) is also online this weekend - https://tabletop.events/conventions/cyclops-con. Kobold Con is May 1-3, Tabletop's Con of Champions (raising money to support Tabletop.Events) is also coming in May.


I tried out FnordCon this weekend, and it was actually the first con I've gone to in a while. The great thing about this one was that there were no registration costs, so I could try it out risk free (as opposed to Cyclops Con, which is the reason I didn't choose that one).

It's definitely more accessible- no hotel costs, no food costs, no travel costs, and able to just jump on and off. There's definitely a loss in the sights and the non-hobbyists that you see there, and a certain energy is lost. There was a dealer room, and the dealers were not shy about saying how this was the best experience that they had at cons money wise, and the ability to engage with their customers without other concerns that you have on the con floor were very much appreciated. Also, being able to jump around between rooms without the travel time and the uncertainty of where an event was, and the press of people trying to get good seats was a definite plus. And even before the pandemic, I'd always get some sort of ConCrud that I'd carry home with me after the event- that's not a consideration here.

But I haven't been able to go because of monetary and/or scheduling issues in more than 10 years, so the pros for me definitely outweighed the cons.

#Tabletop #QOTD

@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
 
Check out my comparison of three of the best sites for playing board games online: Board Game Arena, Yucata and Boite A Juex.

I list the pros and cons of gaming on each of these free sites and point out which I prefer to use.

Check it out:
https://tabletopbellhop.com/gaming-advice/best-online-boardgaming/

#Tabletop #boardgames #OnlineGaming
Comparison of Three of the Best Sites for Playing Board Games Online For Free – Ask The Bellhop
 
Check out my comparison of three of the best sites for playing board games online: Board Game Arena, Yucata and Boite A Juex.

I list the pros and cons of gaming on each of these free sites and point out which I prefer to use.

Check it out:
https://tabletopbellhop.com/gaming-advice/best-online-boardgaming/

#Tabletop #boardgames #OnlineGaming
Comparison of Three of the Best Sites for Playing Board Games Online For Free – Ask The Bellhop
 
Pulsar 2849 - Board Game Review - A Dice Driven, Sci-Fi, Eurogame, Point Salad, for up to four players.

Check out The Game Room segment from our last live show where we lookat Pulsar 2849 from Czech Games Edition

https://youtu.be/MOXiRfdDol4

#Boardgames #Tabletop #Review
 

Tabletop QOTD 2020-04-17

Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.

Do you read-through/learn the rules before you play? Or as you play?

For #RPGs I prefer to have done at least a read through of the rules. I'll learn a one-shot on the fly, but I like to have read through at least the more prevalent rules and have made a test character or two. The only time I've seen that I might do otherwise is through PbF, PbEM, and other asynchronous methods. If I'm not GMing, then I have more time to work through the rules as I play.

For #boardgames it seems that the opposite is true. I think nothing of cracking open a game with a group and learning, or learning online as I play through there.

#Tabletop #QOTD

@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
 
Dig some video with your audio?

Check out the YouTube version of our podcast

Lonely Fun - Gaming related things to do between game sessions. Also, a review of EXIT: The game The House of Riddles and a look at The Fox in the Forest in our week in review.

https://youtu.be/lOyihC9NErc

#RPGS #boardgames #Podcast #tabletop
 
I just sent out patron rewards for episode 86

Over an hour of bonus audio. Ppe-production show notes and a behind the scenes post about lonely fun.

Hotel Guest patrons also get access to our private discord server!

What are you waiting for?
https://www.patreon.com/tabletopbellhop

#Tabletop #Podcast #Boardgames #RPGs
 

Tabletop QOTD 2020-04-15

Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.

If while playing a game you come across a rule that's either unclear or broken, how do you handle it during that play?

The answer is the same for me for both #Boardgames and #RPG - unless it's debilitating or will completely make the game not fun, play through the best that we can, and figure it out later. If it's something that we can't play through, then if it's an RPG and I'm GMing, I'll just make a ruling and figure it out later. If it's a boardgame, if someone has a strong opinion, that's usually it for the night- the conversations take so long that we end up never getting back to the game.

#Tabletop #QOTD

@Eric Franklin
@frasersimons
@Board Games Forum
@Curt Thompson
@Douglas Bailey
@Jesse Butler
@Keith Davies
@Martin Ralya
@Martijn Vos
@Nathan V
@Marsha B
@Stuntman
@Moe Tousignant
@PresGas (OSR) Aspect
@Craig Maloney
@Patrick Marchiodi
@Nathan Norway
@silverwizard
@Stephen Gunnell
@Joseph Teller
@Charles M
 
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