Items tagged with: TTRPGs

d4 Caltrops: d100 Table - Three Hundred Smells & Scents by Type (for Yoon-Suin or anywhere really)


#ttrpgs #dnd

Another RPG questionnaire? I'll bite!

Setting That's Not My Thing: Greyhawk, Forgotten Realms
System I Can't See Running: Palladium, Savage Worlds
RPG I think is underrated: 7th Sea
RPG I think is overrated: Pathfinder
RPG I could always play: Fall of Delta Green, Amber (and derivatives), Rolemaster
RPG that made me fall in love with RPGs: Rolemaster
RPG that changed my life: Dresden Files
Guilty Pleasure: Not really guilty about any, but I guess you could say Aliens RPG.
RPGs I should have played by now but haven't: Blades in the Dark
Games I'm Currently Running or Playing: Lords of Olympus, Lords of Gossamer and Shadow/Exalted, Aberrant, Silent Legions.

#ttrpgs #rpgs
I put out posts for specific blogs for folks to be aware that they exist but I'm not an OSR person myself, but am a TTRPG player when I can and like to stay up on things.

Recommended to try looking for folks using a variety of links in posts:

#Gamers #TTRPG #TTRPGs #Gaming #RPGs #RPG and #Roleplaying #TabletopRPGs
♲ Sophie Lagace ([email protected]):

Jason Pitre on Twitter: "Hey folks! I just released a set of RPG Design Worksheets that I have prepared for myself and new designers. Take a look and spread the word! https://t.co/oskJoA05Zm"


#RPGDesign #TTRPGs
RPG Design Worksheets

Genesis of Legend Publishing: RPG Design Worksheets (Jagash)


Jason Pitre on Twitter: "Hey folks! I just released a set of RPG Design Worksheets that I have prepared for myself and new designers. Take a look and spread the word! https://t.co/oskJoA05Zm"

RPG Design Worksheets

Genesis of Legend Publishing: RPG Design Worksheets (Jagash)

#RPGDesign #TTRPGs

A2Z Blogging Challenge


I saw someone else's entry into the A2Z Blogging Challenge and decided to try to jumpstart my new blog by trying this challenge. I'm a bit behind, so there may be multiple entries on the same day. It can be followed directly on ActivityPub @[email protected]


A is for About

#A2ZBloggingChallenge #TTRPGs #GPlusRPG
#AprilTTRPGMaker #TTRPGs #GPlusRPG

7. How to increase accessibility?

I never really thought about accessibility until I saw Jacob Wood's Accessible Guide to RPG Layout. I still don't think about it as much as I probably should, but since that was one of my firsts texts after I started laying out my own games, I keep a lot of it in mind- especially in regards to font choice and colors.
#AprilTTRPGMaker #TTRPGs #GPlusRPG

7. How to increase accessibility?

I never really thought about accessibility until I saw Jacob Wood's Accessible Guide to RPG Layout. I still don't think about it as much as I probably should, but since that was one of my firsts texts after I started laying out my own games, I keep a lot of it in mind- especially in regards to font choice and colors.
#AprilTTRPGMaker #TTRPGs #GPlusRPG

6. Long or short ttrpg texts?

I'm more likely to complete short. So I try for that, but then find I don't have enough room to encapsulate all of my ideas. So it gets longer. I'm trying to learn to be concise and be able to kill ideas that take me away from that using #Itch #GameJams, #200WordRPG, #GameChef and other events to help me fit an idea in varying word counts. I've had some success, but have a way to go.

Fun quiz on class and stats

You Are A:
True Neutral Elf Monk/Sorcerer (3rd/3rd Level)

Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 14
Intelligence- 18
Wisdom- 13
Charisma- 13

From http://easydamus.com/character.html

#AprilTTRPGMaker #TTRPGs

5. Character or worldbuilding?


I have reams full of characters. It's one of the first things that I try when I get a new system. It's one of the first areas of concentration in my designs. That said, the characters cannot stand alone and a world that is suited to the characters, and the characters are suited to, is key in bringing any narrative alive. So as I create the characters, they breathe life into my concepts for the worlds.

I tend to build characters more than worlds, but the worlds I spend more time upon. All that said, I really can't choose between the two.
#AprilTTRPGMaker #TTRPGs

4. Favorite type of game scenario?

I love intrigue, as shown by my love of #Amber, #LordsOfGossamerAndShadow, #LordsOfOlympus, #DeltaGreen, and many more suspense and conspiracy theory type games. However, I have trouble writing the scenarios for those, and the webs that must be maintained quickly become tangled with holes in the logic. I still work on those, and try to read scenarios that have those types of situations and learn from them.

I also like open-ended type scenarios that have a real impact on the game world. I take being a fan of the characters quite seriously, and love to see not just the current situation, but their progress from it.
#AprilTTRPGMaker #TTRPGs

Day 3: Key to your making process?

My key seems to be designing based on a story or theme. Without that impetus, it's hard to get the gears going, which is the reason that it's hard for me to do for-hire work. I'll read something, and it will start the gears spinning with a different take on a subject or taking a different tack to get to the perfect framing of the question that's at the foundation of the design.

I find that without that base, I tend to flounder and lose sight of the story that I started out to tell. I also have a lot of trouble "killing my darlings". Sometimes, my underlying fundaments are incorrect or flawed, and I have a hard time getting past that obstacle.
#AprilTTRPGMaker #TTRPGs

Day 2: Describe your work

My day-to-day work as a software architect sort of frames my writing and my game design work; I've found that I'm better at reframing the question or looking at the problem from a different angle to create something new rather than starting from scratch. With my limited time, I find that's also most efficient for me to get from start to finish.

Because of this, adventures and hacks are what I excel in, though I can do original work (and am working on an original for my favorite medium- play by e-mail). I find that's the exception, not the rule, but when I do so, I tend to want it to be perfect rather than iterate, which can keep ideas in development hell for a long time.

RPG Creators Relief Fund, INC

The latest Bundle of Holding (I love those!) is benefitting a charity that I'd not heard of before, and seems pretty worthwhile: Though computer game developers need to be unionized and get some sort of protections, they at least have some. People in the TTRPG industry have very little. That saddens me, so I just figured I'd give this a boost.

#Charity #TTRPGs

Interesting view on the use of the word 'Community' (geared towards gaming)

I've always been hesitant to call myself a member of any community, if only because invariably, there are members of that community that share views that are different than my own, and calling myself a member paints me with that same brush. There are many views- both good and bad- wrapped up in any conglomeration of people. And when you get to online identities, you have to deal with the fact that you might not be looking at someone's true face.

I play Video and Computer Games but am not a member of that community. I play RPGs and Board Games but am not a member of that community. I'm into Mechanical Keyboards but am not a member of that community. And so on, and so on. Dealing with people on an individual level has always been my go to. Not to make assumptions for the good nor the bad.

This blog post summarizes a lot of thoughts that I'd had more eloquently than I could ever have written them.

#Gaming #TTRPGs #VideoGames #MechanicalKeyboards #Community

On the Uses and Abuses of 'Community'
For a long time, even before the "Zaklash", I was thinking about writing a post about the so-called "OSR Community" and my suspicions about that way of thinking about online groupings. But somebody has pre-empted me and so it seems like a good time to marshal my half-formed thoughts on the matter.

"Community" is a much-abused term in the English language. There are two nefarious ways in which it is used, both of them related.

The first is when somebody uses the word to speak about large groups of people in an abstract, monolithic way which does not remotely reflect the variety of viewpoints within them: thus you will hear people talking about "the Polish community", "communities in North Yorkshire", "the black community", the "trans community", "working-class communities", and so on and what those "communities" are purported to think. (The black community thinks [X], communities in North Yorkshire are opposed to [Y], working-class communities are worried about [Z], and so on: well, okay, which black people, which people in North Yorkshire, which working-class people, and are they all of the same mind?)

The second is when it is used by somebody who is setting him- or herself up as being an authoritative voice for speaking on behalf of a group that he or she belongs to - usually on the basis of nothing other than a trumped-up ego. Thus you will encounter people in the public sphere who like to say that they speak on behalf of the Polish community, the trans community, working-class communities, or whatever, without any sort of legitimate justification for doing so.

You saw both of the abuses of that poor benighted word during the "Zaklash" thing, I am sure. I don't think there's much to be gained from naming names, but if you were following the blogs, reddit and G+ during that time you will I am sure have noticed that the air was thick with hot air about what "our community thinks" (as though an amorphous grouping of tens of thousands of people can "think" any one thing) and also will have observed a large number of people coming out of the woodwork to set themselves up as community spokespeople ("Here I am to tell everybody what we all think").

This is all completely awful and stupid. Let's think about "community" seriously.

Where I live, there is a community. I know my neighbours in the eight or so houses that are within shouting distance. We're not great mates or anything, but we say "hello" to each other, take each other's bins out each Tuesday morning to be collected, and watch out for each other. Ian, an old gent who lives opposite, occasionally pops over to warn us that he's heard about a burglary in the next street over or whatever. Now and again we'll chat about politics - he used to be a local councilor. Another neighbour is a guitarist and sometimes we'll swap CDs (yes, some people still do this!). There's a frail old widow who we all keep an eye on and help with gardening and the like. It's nice: there is what I would call an appropriate, common-sense level of interaction - we know each other, we interact where it would be helpful, but none of use gives a fuck if we happen to share different views and nobody pries. What's even better is that we're all pretty different. There are old people, young families, and middle-aged unmarried couples, all with our varying perspectives on life, and that makes it actually interesting to chat to them. Life is more richly textured having them around.

What are the characteristics of this community? First, we're grouped together by accident. Nobody chose his or her neighbours. We're neighbours because we happen to live near each other. Second, we "commune" in the sense that we help one another when it is needed and are available to each other for those purposes. Third, we do not universally "think" anything or much care what each other thinks, certainly not when it comes to politics. And fourth, we didn't come together for a purpose - we are I suppose what Michael Oakeshott would have called a "civil association", meaning that we share a sense of loyalty to each other and to certain (unwritten) rules of conduct - like not spying on each other and not insulting each other and making sure to say "hello" - but have no specific goal or objective other than rubbing along.

One good thing about real communities like this is that we all actually know who each other is and can interact physically. What this means is that if somebody from outside (a local politician or policeman or whatever) did actually want to find out what we "think", we could get together and ask each other and come up with a consensus view. We're not reliant on bogus spokespersons claiming to know what we think and putting words in our mouths.

Another good thing about real communities like this is that you don't get anonymous outsiders coming and going and claiming to be part of "the community" one second before disappearing, or claiming to be part of "the community" and then trashing its social norms. The community is what it is. You can only join it or leave it with difficulty and with an act of serious commitment.

The other good thing about real communities like this is that you can engage in corrective behaviour to a certain extent. Got a noisy neighbour? You can have a chat with the neighbour on the other side, go and see the offender, and ask him to get back in line. If he does, no hard feelings. If he doesn't, he gets shunned until he does. You don't want to idealise this, of course. If a gang of crack dealers moved into a house nearby and started running all-night parties, an external force like the police would have to get involved. Similarly, one spouse might be physically abusing the other behind closed doors, unbeknownst to the rest of us. But to a significant extent the community is self-managing in a humane and forgiving way; somebody does something to push the tolerance of the rest of the group, and they get politely, gently brought back into compliance with the social norms.

Online "communities" lack most of these features and shouldn't be mistaken for the real thing. In particular, they shouldn't be seen as a substitute for being part of a real-world physical community - the kind of thing that makes your life richer through exposure to people from different age groups, backgrounds and walks of life, and which gives you a sense of having something useful to contribute (even if it's just taking the old widow's dog for a walk).

Even more importantly, they shouldn't be seen as having the consensual characteristics of the relatively small, physical, closed community that exists in a street or village square or whatever. No one person or even group of people can speak for an online community because nobody knows who is in that "community" or what they all think, and there is no way to accurately find out. I can ask my neighbours what they think and represent the diversity of their views to an outsider if required to do so. I cannot do the same for readers of this blog and I most certainly cannot do so for the so-called "community" surrounding the OSR. And if I ever do appear to be trying to do this, you are well within my rights to tell me to go fuck myself, because nobody appointed me to do it.

itch.io Game Jams

So, itch.io has started up its own discussion with the G+ diaspora that's started boards everywhere. And I've used it before, but really only for computer games, though I've dipped my foot into the ttrpg waters there before. I never had the time for a programming game jam, but am thinking of signing up for one.

Anyone have any experience with them? I never realized that there were so many and that they were so frequent!

#TTRPGs #GameDesign

Is it just me, or are the pledge levels on this really pricey?!?


You don't get the physical edition until you pledge $75(!) or $100(!) for both books. One pdf is $20, and both are $40(!) Just a bit of sticker shock with this one.
#Crowdfunding #TTRPGs
I just released February’s #tabletop reward for $5+ patrons: a set of 3 hand-drawn maps for #5e and other #ttrpgs!

Want to get cool maps and other gaming goodies every month? Join me on patreon!

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