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RPGaDay2020 Prompt 31 - Experience

Reposted from https://write.as/chuckdee/rpgaday2020-prompt-31-experience

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#rpg, #RPGaDay2020, #Tabletop

**Prompt:** Experience

I've tried to do these before, but have never kept up with them past the first few days. With the exception of the last couple of days of the month, this time I did it!

1. What does that show me?
It is possible for me to keep up with a blog for an extended period of time.
2. What was different this time?
I've been trying this new method of planning out my day- keeping a [Zettelkasten](https://en.wikipedia.org/wiki/Zettelkasten), and having daily notes. I put this, [another prompt that I was working on personally](https://www.kickstarter.com/projects/jeeyonshim/wait-for-me-0), and my agile board for completing my campaign on it. I also tried to put everything for the day, and as I did things, I moved them to the completed area of the board. I also indicated what I was going to carry over. It's been helpful to me as I have pursued purchasing a house also, as there are a lot of little things that you have to do when going through that process. But for the other two areas it was helpful also- and pretty much in every area, including work. The tags and maps help me to get back to everything later.
3. Why did I miss the last couple of days?
Moving, which I think is a pretty acceptable excuse. But it also lets me know that I can have things interrupt, and because it is my deadline, as long as I'm disciplined enough to come back to it, that's OK too.
4. What about #RPGaDay2020 in particular?
It was a fun exercise. Some of the days were a bit challenging and forced me to think outside of the box. Some were a bit light because of that fact, but I think I made some interesting entries. It might be a bit harder to come up with topics for a blog outside of this, but this experience has caused me to seriously think about continuing, even if just for my sake.

Thanks to all that followed and/or commented! And thanks to the organizers!
 

RPGaDay2020 Prompt 30 - Portal

Reposted from https://write.as/chuckdee/rpgaday2020-prompt-30-portal

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#rpg, #RPGaDay2020, #Tabletop

Prompt: Portal

A strange one. This one first sparked in me a memory of Portal. And from there... well you'll just have to go with me on this one. Portal is a game from Valve. It is a pretty unique game- or at least it was- that had a few things going on. First of all, you didn't know the whole story, or pretty much any of the story starting out. You were a blank slate. It was a first person game, where your only weapon was a portal gun that you learned how to use while solving puzzles. You could point it in one place, and make a portal, then another place, and make another. Then you could travel through them. Or push things through them. There was more to it, but that's not relevant to where this stream of consciousness took me...

... how many times have their been unique mechanics implemented in RPGs that invoke the feel just from playing? I love aspects in Fate, because they can be anything - especially with the Bronze Rule (Fate Fractals). But I'm not really familiar with any other games that even come close to the idea.
 
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