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Character a Day 2021: Altered Carbon

from: https://write.as/chuckdee/character-a-day-2021-altered-carbon-h09j

#characteraday, #rpg, #tabletop

Conclusions



Character creation in Altered Carbon took a bit to wrap my head around; there's way too many special cases for them not to have included an example. They did include their *'Expedited Character Creation'* rules, but creating a character is one of my favorite parts of roleplaying. The little icons that they use for everything and the fact that the explanations are all spread out in the book are not really useful either. And it shows something that I'm still not sure if my character is legal.

That said, the character turned out pretty much how I figured, other than still having the Praetorian network... there is probably a way to get around that and have a more appropriate network, but I figured it could also fit, as he was still in the military, so military might be more inclined to still talk to him.

Final Character



Name: London Tian

Description



Physically, London's sleeve is in good shape. He is tall with fair skin, blonde hair and green eyes. Though handsome, his face is cragged, and he looks older than his actual age. He has a tattooed sleeve up his right arm, going along his back- black roses, near death, intertwined with a lattice of thorns. Another on his left bicep depicts barbed wire wrapping up from the elbow to the armpit. Strangely there's nothing on his trunk, except a small cross above the place where the DHF is implanted.

His original sleeve was quite different, him being of mixed Asian-African heritage. His last memories of it was a wiry build with a dark cast to his skin, and blunt features. Not as perfect featured as his current sleeve, but still handsome in his own way.

Background



Tian was born offworld on the frontier- a backworld planet Gui Xiu VI. He was recruited young, and trained into CTAC. He had an aptitude for getting into places he wasn't supposed to be, and more importantly getting out. In his relatively short life, he's inhabited many sleeves, casting anywhere they needed inside information. He was good at his job, and though he had no real long term aspirations, it was easy to see that his star was on the rise. On a pretty routine mission for the Protectorate, he was debriefed- then he doesn't know what happened. He woke up in a new sleeve on Earth in a re-sleeving facility. 50 years had passed since the last time he was spun up. He was cashiered out of the military, and he doesn't know why. For a re-sleeve, he was given a decent sleeve as his severance, so he was very suspicious of the circumstances. But with no contacts and no way of finding out what happened, he's done the best he could, taking odd jobs putting his skills to use as he tries to amass enough contacts and resources to find out what happened to his career, his life, and his own sleeve.

Archetype: Military, Infiltrator
Wealth Lv. 1
Requisition 1
Tech Points 4
Network - The Protectorate Military
DHF Age: 57
Stack Points: 30
Ego Points 39
Influence Points 5

Sleeve



- Synthetic, Mid Range
- 39 years old
- Baggage 4d6, 1 Roll
- Mistaken Identity. As a result of cross-sleeving or by some happenstance, the sleeve a character occupies is someone with an extensive list of enemies. They will either be victims of the sleeve’s past corporate espionage, or they will be rival gang members or criminals.
- Military Neurochem
- Combat Neurochem
- Carbon-Fiber Skeleton
- ONI implant

Equipment



Blade (concealed, monomolecular)
Steyr M9-A1
Tool Kit - Stealth - Professional Grade, Tools
Tool Kit - Survival - Tools
Tool Kit - Weaponsmith - Professional Grade
Flak Coat - Environmental Repulsor, Broadcast Blocker

Traits



- Small Arms - Basic Training
- Martial Arts - Martial Arts Training
- Urban - Streetwise

Sleeve Attributes



Strength 41/50
Athletics - d8, Melee Combat - d8, Brawl - d8, Toughness - d12, Endurance - d10

Perception 30/50
Detection - d10, Search - d10, D. Energy Weapons - d8, Stealth - d8, Firearms - d6, Throw - d12

Stack Attributes



Empathy 30/50
Diplomacy - d12, Expression - d12, Read Person - d10

Willpower 40/50
Composure - d8, Discipline - d8, Intimidation - d10

Acuity 41/50
Data Analysis - d12, Mechanics - d12, Data Engineering - d12, Navigation - d10, Digital Networking - d12, Pilot - d10, Investigation - d8, Survival - d10

Intelligence 30/50
Bureaucracy - d12, History - d12, Cultures - d12, Science - d12, Engineering - d12, Medicine - d10, Geography - d12
 

Character a Day 2021: Altered Carbon

From https://write.as/chuckdee/character-a-day-2021-altered-carbon-nrj1

#characteraday, #rpg, #tabletop

Step 1: Choose a Character Archetype

I've already said that I wanted an ex-military, though all things considered, I could choose a criminal. I go with military.
This gives me the following:

Sleeve: synthetic, mid-range sleeve
Wealth lv 1
Requisition 1/4
Gain 1d10 Ego (+8)
Protectorate Military as a Network
Traits: Combat is common, Business and Society is Anomaly. All others Uncommon.

I choose a package, though I plan to play around with it- just a starting to see where I stand.

Infiltrator

Kit: Directed Energy Weapon (1 tech), Tool Kit - Stealth, Survival (+1), Another Tool Kit (2 tech), Flak Coat (2 tech)

Traits: Energy Weaponry - Basic Training, Martial Arts - Basic Training, Evasion - Concealment.

Sleeve Attributes

Strength
Athletics d8, Melee Combat d8, Brawl d8, Toughness d12, Endurance d10

Perception
Detection d10, Search d10, Directed Energy Weapons d8, Stealth d10, Firearms d6, Throw d12

Stack Attributes

Empathy
Diplomacy d12, Expression d12, Read Person d12

Willpower
Composure d8, Discipline d8, Intimidation d10

Acuity
Data Analysis d12, Mechanics d12, Data Engineering d12, Navigation d10, Digital Networking d12, Pilot d10, Investigation d10, Survival d10

Intelligence
Bureaucracy d12, History d12, Cultures d12, Science d12, Engineering d12, Medicine d12, Geography d12

I can tweak the levels - switch 3 skills by 1 level, or 1 skill by 2 levels

I'm choosing to switch *Read Person* d12 -> d10, *Stealth* d10 -> d8, and *Investigation* d10 -> d8.

Then I check out my attributes.

Sleeve
Strength 35/55 (+3), Perception 30/45 (+3)

Stack
Empathy 30/50 (+3), Will 30/50 (+3), Acuity 30/50 (+3), Intelligence 30/50 (+3)

DHF Age - I'm choosing 67, which seems a good time for him to have time in the military- if he went in at 18, then that gives him 49 years in the military before he was put on ice.

This starts to get to the point that annoys me- they use a lot of icons to represent stats rather than just abbreviations. These icons are not necessarily the most readable in small form on the page. It's not as big a deal here, I realize, as all stat bonuses are based off of the tens digit in the stat- so all are +3.

At 67, I get

35 Stack Points + 3 = 38
30 Ego Points + 3 = 33
2 Influence + 3 = 5
4d6 on Baggage table with 1 roll -
15 = Mistaken Identity. As a result of cross-sleeving or by some happenstance, the sleeve a character occupies is someone with an extensive list of enemies. They will either be victims of the sleeve’s past corporate espionage, or they will be rival gang members or criminals.

That's pretty doable. I'm going to spend 8 stack points to increase Will (4d4) and Acuity (4d4)- Will is now 40, and Acuity is 41. I'm going to spend 2 Stack points on Strength, adding 6, bringing the final total to 41. My stack points are now 28, but increasing Acuity brings it back up to 29. That seems strange, but it does say it in the rules- I just can't use it again to increase stats.

As far as age of the sleeve, I'm going with 39.

The sleeve has the capability for 4 tech points. Usually you split them with the group, but as this is just an example character, I'll use them- Military Neurochem, Combat Neurochem, Carbon-Fiber Skeleton, and Oni Implant.

On to Traits. From the package, I get Energy Weapons, Martial Arts, and Concealment, but looking at Concealment, I don't see this guy having that. I'm going to change it to Urban - Streetwise. Also looking at the tech, I'm switching to Small Arms - Basic Training.

Moving on to equipment, I take what is offered, adding only a blade (concealed, monomolecular), and changing out Directed Energy Weapon (2 tech) for the same in Small arms, picking up a Steyr M9-A1.
 

Character A Day 2021: Altered Carbon

Character A Day 2021: Altered Carbon

#characteraday, #rpg, #tabletop

I know I want to make someone that has a lot of trouble, is good in a fight, and not afraid to get his hands dirty. Protectorate, I'm thinking, but more in an infiltration behind the lines type of way instead of CTAC. Not on good terms with his unit, though he doesn't know why. Old enough to have a bit of experience in different conflicts, but still pretty young comparatively.

Rolling up a name, one that catches my eye is London Tian.

Tian was born offworld on the frontier- a backworld planet Gui Xiu VI. He was recruited young, and trained into CTAC. He had an aptitude for getting into places he wasn't supposed to be, and more importantly getting out. In his relatively short life, he's inhabited many sleeves, casting anywhere they needed inside information. He was good at his job, and though he had no real long term aspirations, it was easy to see that his star was on the rise. On a pretty routine mission for the Protectorate, he was debriefed- then he doesn't know what happened. He woke up in a new sleeve on Earth in a re-sleeving facility. 50 years had passed since the last time he was spun up. He was cashiered out of the military, and he doesn't know why. For a re-sleeve, he was given a decent sleeve as his severance, so he was very suspicious of the circumstances. But with no contacts and no way of finding out what happened, he's done the best he could, taking odd jobs putting his skills to use as he tries to amass enough contacts and resources to find out what happened to his career, his life, and his own sleeve.

I had to make up the planet name, as the base rulebook only gives info about Earth. Disappointing, but I figure I can wing it.
 

Character a Day 2021

Character a Day 2021

#rpg, #tabletop

I found out about this Character a Day challenge- it was to make a character a day in the month of January. Of course, I didn't find out about it until January had already started, and I'm also not sure I could even do a character a day. But then I got the idea to just make characters for some of the games I haven't been able to play, or am thinking about using for campaigns, and it struck a fire under me.

So, you'll be seeing a lot of characters posted here for various games. The format I'll try to stick to is to (a) visualize the character and background, (b) walk through the character creation steps to give a feel for how you make the character, and then (c) show the final result, and evaluate if it embodies the concept I visualized.

First up: Altered Carbon

From - https://write.as/chuckdee/character-a-day-2021
 
We finish the Traveller Deepnight Endeavour adventure, at least as far as the PCs are concerned. They head back to to civilisation to organise a full rescue mission of the remaining crew, and they get a chance to become local media personalities.

We might pick up this thread again when the Deepnight Revelations campaign comes out later this month. I'll need to see how well that campaign fits in with what has happened so far in mine.

#travellerrpg #roll20 #rpg

https://blog.notasnark.net/2021/01/the-deepnight-tv-series.html
The Deepnight TV Series
 
The games we played in 2020, which was different to the games we expected to play but probably no more so than usual. Despite all the 'excitement', 2020 didn't have a huge impact on what we played, just how we played them.
https://blog.notasnark.net/2020/12/gaming-in-2020.html
#rpg #roll20
Gaming in 2020
 
I wonder if there are any people out there in the #fediverse who would know anything about the #OGL, also known as the #opengamelicense ?

http://www.opengamingfoundation.org/ogl.html

I am reading it over, but it seems unclear if a project can be "forked" a-la #floss projects.

Feel free to reply here or DM me.
#RPG #TTRPG
 
Steel Aces 10: Dog Catchers?
Bulwark and Crossfire get off to a rocky start (pardon the pun) as they continue to battle the monstrous War Dogs.

https://housedok.com/comic/playing-jacks-page-11/

Patreon: https://www.patreon.com/Metahumans

Twitter: https://twitter.com/HouseDokPro

Website: http://housedok.com/

Print: https://studio2publishing.com/products/metahumans-rising?_pos=2&_sid=145b3fa95&_ss=r\

PDF: https://www.drivethrurpg.com/product/277614/Metahumans-Rising

#Metahumans #Superheroes #RPG #TTRPG #Comic #SteelAces
Playing Jacks, Page 11
 
Image/Photo

# Gnoll #


2190 x 1546 px - 2.1 MB PNG. - Part of @(: aNNa :) blume's Diadvent 2020. Posting some artwork every day until Christmas. You can see all the art here: #Diadvent2020

You can read about the Gnoll in this little article that I posted on the decentralised Hive network. A place that uses blockchain technology and where I have meet many fine artists (always trying to make some sort of money off their art). If you write or draw or blog or whatever try it out.

Go to katharsisdrill.art

High resolution file





Image/Photo

Like all other works on this profile this work is licensed under a

Creative Commons Attribution 4.0 International License.


Attribute: Katharsisdrill - Link to: https://katharsisdrill.art



Made with Krita

#art #krita #madewithkrita #illustration #eveningdrawing #eveningdrawings #creature #gnoææ #dnd #rpg #penandpaper #roleplaying #lofm #gun #tiny #dongday #hive
#mywork #ownwork #cc #creativecommons #cc-by
 
Adventure Seed: Naughty!
Krampus has escaped & is making up for lost time! Across the world people are disappearing. As he sees no more good, just coal for the fires.
https://housedok.com/naughty/

Enjoying our content (including Saving (Father) Christmas expanding on Naughty, adding a new twist to our tale) and want to support independent independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
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#Metahumans #MetahumansRising #Superheroes #RPG #TTRPG #Christmas #Krampus
Naughty!
 
Steel Aces 10: Not Alone…
As Ronin battles a trio of War Dogs, someone else arrives. We also get our first glimpse of the narrators.

https://housedok.com/comic/playing-jacks-page-10/

Patreon: https://www.patreon.com/Metahumans

Twitter: https://twitter.com/HouseDokPro

Website: http://housedok.com/

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#Metahumans #Superheroes #RPG #TTRPG #Comic #SteelAces
Playing Jacks, Page 10
 
Animal Powered 3: Flying Squirrel
For those who want to fall with style, let's talk about the flying squirrel, lithe, graceful, and they always stick the superhero landing. The only downside, figuring out costume options that will work with your "wings."
https://housedok.com/animal-powered-3-flying-squirrel/

Patreon: https://www.patreon.com/Metahumans

Twitter: https://twitter.com/HouseDokPro

Website: http://housedok.com/

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PDF: https://www.drivethrurpg.com/product/277614/Metahumans-Rising

#Metahumans #Superheroes #RPG #TTRPG #Animal #CreaturePowers
Animal Powered 3: Flying Squirrel
 
Another world description for an upcoming Traveller game. I'm writing these from the perspective of PCs arriving at the systems, providing information on what they would be aware of. It mostly expands on information found in the Traveller wiki.

https://blog.notasnark.net/2020/12/scaladon.html
#traveller #rpg

Scaladon
 
Steel Aces 9: Back To The Beginning
John Barrister, now in his other persona, investigates the missing metahumans, only to find himself in in a trap set by whoever is behind the kidnappings
http://housedok.com/comic/playing-jacks-page-9/

Patreon: https://www.patreon.com/Metahumans

Twitter: https://twitter.com/HouseDokPro

Website: http://housedok.com/

Print: https://studio2publishing.com/products/metahumans-rising?_pos=2&_sid=145b3fa95&_ss=r\

PDF: https://www.drivethrurpg.com/product/277614/Metahumans-Rising

#Metahumans #Superheroes #RPG #TTRPG #Comic #SteelAces
Playing Jacks, Page 9
 
Poll: Dec Adventure Seed
It's that time of year again, sleigh bells ringing, the Nazi's are scheming, and the Krampus's eyes are gleaming. Help support indie roleplaying games by becoming a #Patron & vote for your favorite tory idea!

Option 1: Stille Nacht II: Holly Has Fallen: This adventure follows the events of Stille Nacht with the Eisenreich's new plan to coopt Christmas into a sign of Nazi superiority. Using their Iron Sleigh led my a cybernetic monster thought to be long dead, the Eisenreich will unleash terror across the world. For those who want to catch up, here's a link to the original adventure: http://housedok.com/stille-nacht-the-iron-santa-initiative/

Option 2: Naughty!: For years the power of the Krampus has been contained, but he has stolen brother's sleigh and will soon bring justice to the world, for there are no good children left! If the heroes cannot stop Krampus, every living being will be caged, thrashed, and cooked down into coal.

Option 3: Unholy Knight: While people around the world celebrate, the Queen in Red has other plans. Crafting a ritual that taps into the spirit of the season, the Queen will open a portal to the Outer Realms, resurrecting Mordred, the Hell Knight once more and warping the lands around them to their image.

https://www.patreon.com/posts/poll-december-44411779?utm_medium=social&utm_source=twitter&utm_campaign=postshare

#Metahumans #MetahumansRising #RPG #Superheroes #Superheroes #TTRPG
Stille Nacht – The Iron Santa Initiative
 
#Patreon Early Access: Playing Jacks, Page 9: Back To The Beginning

https://www.patreon.com/posts/playing-jacks-9-44368674?utm_medium=social&utm_source=twitter&utm_campaign=postshare

Patreon Exclusives

[Spoilers]Steel Aces, Extras: War Dogs in Metahumans Rising

With today's conic update the comic and game meet again. #Patrons add the War Dogs to your Metahumans Rising campaign!

https://t.co/bz6Mym10Mr?amp=1

Behind the Panels: Playing Jacks, Page 9

Enjoying the Steel Aces Comic? Check out Jake Perez's newest video!

https://t.co/6cB6Z6uHVa?amp=1

#Metahumans #Superheroes #RPG #TTRPG #Comic #SteelAces
 
Adventure Seed: Gobbler III: Foulest Kaiju
It's that time of year again. The leaves are changing, families are gathering, and giant radioactive birds are battling as cities fall in their wake.

Let them peck! Only One Will Cluck. Gravy Cover Us All!
http://housedok.com/gobbler-iii/

Enjoying our content and want to support independent independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
($2 a month unlocks all our content.)

Twitter: https://twitter.com/HouseDokPro

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Print: https://studio2publishing.com/products/metahumans-rising?_pos=2&_sid=145b3fa95&_ss=r\

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#Metahumans #MetahumansRising #Superheroes #RPG #TTRPG #Thanksgiving
Gobbler III: Foulest Kaiju
 
I'm mostly into Fantasy when it comes to RPGs, but running Traveller has forced me to think about the reasons why I tend not to run SF. Basically, I find it harder. Interested to know if other people come across the same problems.
https://blog.notasnark.net/2020/11/science-fiction-is-hard.html
#rpg #scifi

Science Fiction is Hard
 
PSI, Part 3: Investigations
With the setting, and some of the players established, it's time to look at how investigations might go, what threats investigators might encounter, and some tips and tricks for the GM to help keep things interesting.
http://housedok.com/psi-3/

Enjoying our setting development process and want to join us? Become a Patron at any level to contribute to the world of PSI!
Patreon: https://www.patreon.com/Metahumans

Twitter: https://twitter.com/HouseDokPro

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#TTRPG #RPG #Superheroes #PSI
PSI: Paranormal Special Investigators (Part 3)
 
Animal Powered 3: Capybara
The largest rodent on earth, not in politics. Capybaras are South American rodents who are remarkably fast, and amazingly cuddly. Which of course means a grappling speedster!
http://housedok.com/animal-powered-3-capybara/

Patreon: https://www.patreon.com/Metahumans

Twitter: https://twitter.com/HouseDokPro

Website: http://housedok.com/

Print: https://studio2publishing.com/products/metahumans-rising?_pos=2&_sid=145b3fa95&_ss=r\

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#Metahumans #Superheroes #RPG #TTRPG #Animal #CreaturePowers
Animal Powered 3: Capybara
 

NaNoWriMo 2020 - Hunting Blind

#NaNoWriMo #Writing #rpg

Illness means that I start out a bit behind, but I'm now 2000+ words into my entry this year.




I'm writing an adventure this year, supplementing it with a long-ish story as I'm sure the adventure itself won't get me to 50k.
 
Steel Aces 7: Price To Pay
Deeper and deeper down we go. Last time we saw Mel, she was being forced into an unmarked car. Things have not gotten better for her.
http://housedok.com/comic/playing-jacks-page-7/

Patreon: https://www.patreon.com/Metahumans

Twitter: https://twitter.com/HouseDokPro

Website: http://housedok.com/

Print: https://studio2publishing.com/products/metahumans-rising?_pos=2&_sid=145b3fa95&_ss=r\

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#Metahumans #Superheroes #RPG #TTRPG #Comic #SteelAces
Playing Jacks, Page 7
 
Steel Aces 6: Changing of the Guard
When demoing Metahumans Rising, a common question was always, do I have a favorite Ace? each of the Steel Aces has a different appeal for me. However, Crossfire tends to be high on my list, as he can be anyone, or at least look like anyone. Also, quick shout out to our first Legendary (Comic) Hero who has a cameo in this week's comic.
http://housedok.com/comic/playing-jacks-page-6/

Patreon: https://www.patreon.com/Metahumans

Twitter: https://twitter.com/HouseDokPro

Website: http://housedok.com/

Print: https://studio2publishing.com/products/metahumans-rising?_pos=2&_sid=145b3fa95&_ss=r\

PDF: https://www.drivethrurpg.com/product/277614/Metahumans-Rising

#Metahumans #Superheroes #RPG #TTRPG #Comic #SteelAces
Playing Jacks, Page 6
 
Adventure Seed: Poisoned Apples, Part 1
Who is the Dog Catcher, and why did the police let him go after being captured? It starts with a cellphone video, but quickly spirals into more. Can you uncover the truth, without being framed as a criminal?

http://housedok.com/poisoned-apples-part-1/

Patreon: https://www.patreon.com/Metahumans

Twitter: https://twitter.com/HouseDokPro

Website: http://housedok.com/

Print: https://studio2publishing.com/products/metahumans-rising?_pos=2&_sid=145b3fa95&_ss=r\

PDF: https://www.drivethrurpg.com/product/277614/Metahumans-Rising

#Metahumans #MetahumansRising #Superheroes #RPG #TTRPG #Eisenreich #Nazis #ACAB
Poisoned Apples, Part 1: Who Let The Dog Out?
 
Apparently we are getting near to the end of at least this part of our Zweihänder campaign, and we have managed to do what we've skirted around for several sessions - breaking into the church of the Order of Redemption. Whatever we've woken cannot be good.

https://blog.notasnark.net/2020/09/artefacts-and-relics.html
#rpg #roll20 #zweihanderrpg
Artefacts and Relics
 
Steel Aces 4: Dangerous Thoughts
Enter John Barrister.
http://housedok.com/comic/playing-jacks-page-4/

Patreon: https://www.patreon.com/Metahumans

Twitter: https://twitter.com/HouseDokPro

Website: http://housedok.com/

Print: https://studio2publishing.com/products/metahumans-rising?_pos=2&_sid=145b3fa95&_ss=r\

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#Metahumans #Superheroes #RPG #TTRPG #Comic #SteelAces
Playing Jacks, Page 4
 
Just doing some background plotting for some Traveller adventures at the moment, and I've come up with some companies that I'll be using as background flavour. I have tried to come up with Vilani translations of the company names where necessary, though I doubt that the syntax is at all accurate.

https://blog.notasnark.net/2020/09/trojan-reach-companies.html

#rpg #travellerrpg
Trojan Reach Companies
 
Animal Powered 1: Alligator #MetahumansRising Web Enhancement
A is for alligator, check out our jaw locking, death rolling, leather skinned build for some brutal fun.
http://housedok.com/animal-powered-1-alligator/

Patreon: https://www.patreon.com/Metahumans

Twitter: https://twitter.com/HouseDokPro

Website: http://housedok.com/

Print: https://studio2publishing.com/products/metahumans-rising?_pos=2&_sid=145b3fa95&_ss=r\

PDF: https://www.drivethrurpg.com/product/277614/Metahumans-Rising

#Metahumans #Superheroes #RPG #TTRPG #Animal #CreaturePowers
Animal Powered 1: Alligator
 
For anyone that might be interested: Fudge is featured in this latest Bundle of Holding, which includes PDFs for the 10th anniversary book, Deryni Adventures, Terra Incognita, and a whole lot more:

https://bundleofholding.com/presents/Fudge

#rpg #ttrpg #fudgerpg #faterpg
 
Patreon Early Access: Comic, Steel Aces, No, don't be suspicious!
It's not just Pamela Price being taken away. Elsewhere in D.C...
Join Patreon for early access, and bonus content.
#Metahumans #MetahumansRising #Superheroes #RPG #TTRPG #Comic #SteelAces
 

RPGaDay2020 Prompt 31 - Experience

Reposted from https://write.as/chuckdee/rpgaday2020-prompt-31-experience

Image/Photo

#rpg, #RPGaDay2020, #Tabletop

**Prompt:** Experience

I've tried to do these before, but have never kept up with them past the first few days. With the exception of the last couple of days of the month, this time I did it!

1. What does that show me?
It is possible for me to keep up with a blog for an extended period of time.
2. What was different this time?
I've been trying this new method of planning out my day- keeping a [Zettelkasten](https://en.wikipedia.org/wiki/Zettelkasten), and having daily notes. I put this, [another prompt that I was working on personally](https://www.kickstarter.com/projects/jeeyonshim/wait-for-me-0), and my agile board for completing my campaign on it. I also tried to put everything for the day, and as I did things, I moved them to the completed area of the board. I also indicated what I was going to carry over. It's been helpful to me as I have pursued purchasing a house also, as there are a lot of little things that you have to do when going through that process. But for the other two areas it was helpful also- and pretty much in every area, including work. The tags and maps help me to get back to everything later.
3. Why did I miss the last couple of days?
Moving, which I think is a pretty acceptable excuse. But it also lets me know that I can have things interrupt, and because it is my deadline, as long as I'm disciplined enough to come back to it, that's OK too.
4. What about #RPGaDay2020 in particular?
It was a fun exercise. Some of the days were a bit challenging and forced me to think outside of the box. Some were a bit light because of that fact, but I think I made some interesting entries. It might be a bit harder to come up with topics for a blog outside of this, but this experience has caused me to seriously think about continuing, even if just for my sake.

Thanks to all that followed and/or commented! And thanks to the organizers!
 

RPGaDay2020 Prompt 30 - Portal

Reposted from https://write.as/chuckdee/rpgaday2020-prompt-30-portal

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Prompt: Portal

A strange one. This one first sparked in me a memory of Portal. And from there... well you'll just have to go with me on this one. Portal is a game from Valve. It is a pretty unique game- or at least it was- that had a few things going on. First of all, you didn't know the whole story, or pretty much any of the story starting out. You were a blank slate. It was a first person game, where your only weapon was a portal gun that you learned how to use while solving puzzles. You could point it in one place, and make a portal, then another place, and make another. Then you could travel through them. Or push things through them. There was more to it, but that's not relevant to where this stream of consciousness took me...

... how many times have their been unique mechanics implemented in RPGs that invoke the feel just from playing? I love aspects in Fate, because they can be anything - especially with the Bronze Rule (Fate Fractals). But I'm not really familiar with any other games that even come close to the idea.
 

RPGaDay2020 Prompt 29 - Ride

Reposted from https://write.as/chuckdee/rpgaday2020-prompt-29-ride

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Prompt: Ride

I remember when I was younger, the hardest thing (next to finding people who wanted to play) was finding transportation to get to a gaming session. I spent about two hours on the bus to make it across town to a friend's house in large part because the bus didn't go directly to his house. And I remember more than once having to run after the last bus because I'd cut it too close, though I never actually missed the bus to come home. I also had to ride the bus to the store in order to even buy them as the city only had a few places to find them.

As I grew older, there were more people to play, and more places to buy the books, but even though the number of players is not decreasing, the number of stores where you can buy the books is rapidly doing so. Though I can buy from Amazon and other places on line, nothing compares to browsing in a store. The only places close that I can do that (or could before the pandemic) was Barnes & Noble. I wonder if I should gain more of a tolerance for a long ride to support those that are an hour away- after all, I did it when I couldn't drive...
 
Adventure Seed: Gene Jackers
Your heroes are in Chimera's sights. The techno-organic cult is looking to improve their shock troops and they want your blood to do it! Gene Jackers can be played as is, or spread out across other adventures, as Chimera slowly collects the genetic material they need to improve their soldiers.
http://housedok.com/gene-jackers/

Patreon: https://www.patreon.com/Metahumans

Twitter: https://twitter.com/HouseDokPro

Website: http://housedok.com/

Print: https://studio2publishing.com/products/metahumans-rising?_pos=2&_sid=145b3fa95&_ss=r\

PDF: https://www.drivethrurpg.com/product/277614/Metahumans-Rising

#Metahumans #MetahumansRising #Superheroes #RPG #TTRPG #Chimera
Gene Jackers
 

RPGaDay2020 Prompt 28 - Close

Reposted from https://write.as/chuckdee/rpgaday2020-prompt-28-close

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Prompt: Close

If there's one thing consistent about Tabletop Gaming stores - it's that they close.

I can rattle off a few names: Oxford Games and Comics, The War Room, Sword of the Phoenix- there are many more. Making a living off of a niche industry is hard, and you learn to adapt or die. I worked for years for a game shop, and the owner stopped adapting. For a while he did, branching out into Poker Chips (as big a seller as Magic cards, believe it or not), Chilmark (another big seller), How to Host a Murder, Osprey Books - whatever he needed to do in order to turn a profit and allow the game store to remain in business. He became a distributor, supporting shops in smaller towns that the larger distributors wouldn't supply with favorable terms, and moved from prestigious places to others that were less so when the years became leaner. We'd even set up an online store for the shop, hoping that would bring more business in (and it helped me get some web work under my belt while I was in college), but nothing worked. I remember talking to him before the decision came down, and he said that he'd put away a lot from the best years, but it had been a few years since he actually turned a profit. With Diamond/Alliance swallowing up all of the smaller distributors, it was rare that he was able to actually get favorable terms by going direct. He could keep the place open for a few more years on the liquidity that he had in the business, or call it a day, and chose to do the latter, though he really didn't want to do so.

Now with the pandemic and quarantines, I'm not sure how many more that were just hanging on like he was will be forced to close. I can personally get games from Amazon pretty easily, but I'd rather support someone- but what do you do when there's no one to support. The closest store to me is almost an hour away. And given the shrinking number of stores, how long until there will truly be no one to support? It's a sad thought, but I don't really know of any real solutions.

What are some thoughts on how game stores can survive and even thrive in these troubling times?
 

RPGaDay2020 Prompt 27 - Favour

Reposted from https://write.as/chuckdee/rpgaday2020-prompt-27-favour

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Prompt: Favour

Though many adventures start with doing someone a favor, this particular spelling of the word directed my mind to another definition of the word- favour given by a patron or organization. When running a game, I like for my cities to be alive, and not revolve around the PCs. But I also want the PCs to be embroiled in the operations and invested in the outcome. It's hard to have a good balance between a patron railroading the PCs actions and being entangled with them of their own volition. I was able to get partway there with the city creation rules in Fate- first in The Dresden Files RPG, and then with Fate Core as it had it baked in. The organizations had their own Aspects that the PCs could find out about and tag for effect, helping to build the narrative around them. But this still gave little mechanical benefit when the organizations were not directly involved. I recently did a playtest for Swords of the Serpentine by Pelgrane Press, and the final piece of the puzzle slotted itself into places- the PCs have ratings with the different organizations- both positive and negative- to indicate their involvement. These ratings are fluid- as the PCs have positive or negative interactions with the groups, their ratings increase and decrease, and with an increased rating comes an increased presence, increased support, and increased obligation. This allowed for the PCs interactions to have an impact on how they maneuvered in the city, and made the city seem more alive in play. I just need to find out some way to represent the dealings that the organizations have with each other in a more dynamic manner without having to manually work these angles or randomly generate them.
 

RPGaDay2020 Prompt 26 - Strange

Reposted from https://write.as/chuckdee/rpgaday2020-prompt-26-strange

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Prompt: Strange

How do you inject a feeling of strangeness into your game? Not outright horror, though it can descend to that. But the subtle feeling that something is not quite right, to get the players' attention without crossing over that line to the obvious? I find the use of the other four senses a good way of calling attention to something that gives a creeping suspicion that the players are walking into something on the wierd side. The faint sound of flapping in the wind like the wings of a wounded bird. The sudden rise of goosebumps as the wind chills a few degrees. The cloying smell of decaying flowers. The heat parching the throat, making the player swallow. The slimy feel of the bannister, leaving a bitter, tingling residue on the hand. Even better, use the senses in strange ways, twisting expectations. The taste of copper on the tongue, heavy in the air. There is also the negative use of senses. The most obvious used ones are the wildlife going silent, but an example could also be the sudden stillness of the air.

The use of metaphors or onomatopoeia (as long as they don't fall into overuse) can also signal that things are a bit off. The delivery of these concepts is as important as what is actually said- if you're trying to jar your players, then even how you say it should invoke that dissonance. "As you make your way through the forest- SNAP!" This communicates viscerally that the player's stealth was compromised. "As your movements disturb the night, the natural sounds die down, and you hear swift movement in the forest off of your left shoulder."

How do you communicate foreboding strangeness to your players?
 

RPGaDay2020 Prompt 25 - Lever

Reposted from https://write.as/chuckdee/rpgaday2020-prompt-25-lever

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Prompt: Lever

When we played Rolemaster the companions were a bit overwhelming with all of the options, so we had to pare them down. Same with GURPS. This was my first introduction to Levers in designing a campaign. There are some systems that are ready built, and anything you do to them are outside those parameters are homebrew rules, and not necessarily well received or expected by the players. I like those well enough. But the toolkit RPGs GURPS, Fate (and FUDGE), Rolemaster- those were my bread and butter, being able to tweak little things by using optional rules that were included. Those made me prepared for using engines to design hacks- Powered by the Apocalypse, Forged in the Dark, GUMSHOE, Rooted in Trophy- those systems that are released to be able to adapted.
 

RPGaDay2020 Prompt 24 - Humour

Reposted from https://write.as/chuckdee/rpgaday2020-prompt-24-humour

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Prompt: Humour

I've never been the type to crack a joke or think of something witty at a moment's notice. I've always been more logical and reasoned. Even when I have a rare moment of insight into the mind of jokester, it has always been rooted in something of a more logical origin. I like a good comedian, and a good comedy- I've just never had the mindset of creating that comedic moment. I preface this particular entry with that disclaimer so that it can be more clearly understood when I say that I just don't like comedic games. I've tried them, and they've definitely been something that has taken me out of my comfort zone, and unlike some other pursuits that do the same, I've not come out of them with any clearer understanding of the purpose nor how to participate. Toon, Paranoia, and a host of others. When humor is naturally injected as a result of the narrative, that's a different thing. We had a situation in our last Pathfinder game where the druid had trailed the party because he had some other gathering to do, and decided to wild shape into a dinosaur- I forget the type, but it was akin to a velociraptor- and pursue the party. He happened to come up on the necromancer from behind, and she turned, ready to take possession of a soon to be undead dinosaur for her entourage. That whole situation and the glee that the player described in her eyes, and the abject fear in the eyes of the dino as they rolled for initiative- her glee turning to sadness when he got initiative and was able to shapechange back to the druid, was hilarious! But that wasn't planned, and wasn't the point of the whole thing. The closest I've come to enjoying something in this vein was Tales of the Floating Vagabond, but that wasn't purely an exercise in humor, even though it was very much absurd. I know that some get great enjoyment from it, and recount their Toon or Paranoia sessions with mirth, but it just runs cold to me.
 

RPGaDay2020 Prompt 23 - Edge

Reposted from https://write.as/chuckdee/rpgaday2020-prompt-23-edge




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Prompt: Edge

Edgerunner- a person striving to survive and prosper in a 'punk type universe, derived from the fact that they're always on the edge between success and disaster. I was introduced to cyberpunk through William Gibson, as many were, and it immediately captured my imagination. Not too far into the future as to be unobtainable, but far enough to seem 'cool' and 'futuristic'. Though I played science fiction games, my first cyberpunk game was Cyberpunk in the black box with Friday Night Firefight as the combat system. I actually still have a shrinkwrapped copy, as I wanted to have a copy just in case something happened to my primary copy in the old beat up box. We moved from there to Cyberpunk 2020, and branched out into Shadowrun, Cyberspace, and GURPS Cyberpunk. Just on the other side of Cyberpunk lay Transhumanism, and delving into that in several books made me love the idea, but want it to be grittier than most transhumanist stories were- my sweet spot lay in the world Altered Carbon, Transmetropolitan, and Ray Winninger's Underground. I'm really not sure of the allure of the media- it's ugly, violent, and shows the worst, most cynical part of humanity. I suppose what I like about it is the fact that even in the darkest of places, if the hero is willing, he can be the brighter side. The Cases and Kovacs of the world. Sting put it best, I think, "At night, a candle is brighter than the sun." And though many of my heroes died in pursuit of that dream, they made for some damned good stories.
 

RPGaDay2020 Prompt 22 - Rare

reposted from https://write.as/chuckdee/rpgaday2020-prompt-22-rare

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Prompt: Rare

I collect games to be complete and because I want to read and play them. I know I have a few rare pieces in my collection, but they are valuable to me for the content rather than the monetary value. Below, I'll detail a few that I know are valuable monetarily, but of value to me more for the content.

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I love the Black Company by Glen Cook, so when this was released, I had to have it. What I love about the Black Company is that at its root it is a character based story, set in a terrible war where the main characters have little power, and just struggle to survive. It later migrates a bit from those roots, but you can always trace it back to those beginning stories. Others that I have or wish that they'd make that are in the same vein are The Powder Mage series (already available for Savage Worlds) and Malazan Book of the Fallen (not adapted)




I love the Authority by Warren Ellis, for the characters and the themes of Superheroes on a level that we rarely see them, facing foes that are unlike those that I'd seen in comics before this. For all of that, the story was more rooted in the character study of the various heroes and how they dealt with the threats and others perceptions of them. Others in this same vein that I'd love to see adapted include Stormwatch and Planetary.

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At times, I think I prefer Dune to Star Wars, though it is a close fight. Where Star Wars leans on the melodramatic, Dune veers towards a more esoteric version of the future, based on things in the past that flow through its DNA. Though many don't like the Brian Herbert prequels, I love them- they are less dry than the Silmarillion and other prequels for Lord of the Rings and the Hobbit, and serve much the same purpose- to set the stage for the stories that we know and love. To be able to play in that world is quite intoxicating, even if I only use the book for reference rather than the rules.

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I started watching Supernatural when it was first released, but after the first few seasons laid it down, and didn't pick it back up until my daughter became interested in it. I love the mythology of the world, as messy as it is, and started to try to find the game after watching it with her, thinking that perhaps I could get her to try it. I found out that it was quite sought after, but found a reasonable copy on ebay at almost cover price. Before we could play it, our move came up, and I'm not sure where it is now. I hope it just got packed away somewhere, but I fear the worst. This one really hurt because of the interest sparked in her eyes when she saw the book.
 

RPGaDay2020 Prompt 21 - Push

reposted from https://write.as/chuckdee/rpgaday2020-prompt-21-push

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Prompt: Push

Every time that I've discovered a new group, it's been because I pushed myself to engage with someone outside of my comfort zone. I'm not a gregarious or outgoing person. Interactions tire me. I like gaming with others though, and miss it when I'm not. So after a group breaks up, in general, I've found myself going outside of my comfort zone to talk to others. I've me several of my lifelong friends in that way. When I moved, I fell in with some people at work, and we engaged with others to pull together a group. But they were all a lot younger than I, and going through life with children entering the picture in one way or another, and we gamed less and less, and as they left the company, it became really sporadic, until there were no more sessions. I found out a bit after that some them had gotten back together and were gaming. And I wasn't contacted. By that time, I'd really gotten back into online gaming- play by e-mail, roll20, play by document- and found solo gaming. I now find that I don't really crave that level of interaction in person, though I wonder if I'd see that need if I gamed in person again at a convention or some other function, and if I'm forgetting some aspect because I don't want to try again.
 

RPGaDay2020 Prompt 20 - Investigate

Reposted from https://write.as/chuckdee/rpgaday2020-prompt-20-investigate

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Prompt: Investigate

I've tried to run investigation games before- they've always turned out poorly. At first, I could blame the root cause on one thing- me as a GM. In preparing the adventure, I didn't follow the rule of 3s- have three sources of information, so that the players wouldn't get stuck by not seeing the clues or a faulty dice roll. But even after having that, in some cases, players just didn't see things in the same way that I did when making the adventure.

Then I found Gumshoe. For those who haven't heard of it, Gumshoe is a roleplaying system designed in 2007 by Robin Laws. It's designed to solve the flaws of players finding the clues by changing the focus of clues in a game to deciphering their meaning. It does this by having two different sorts of abilities - Investigative Abilities and General Abilities. Investigative Abilities center for the most part around professional skills, and as a professional, you are assumed to have more than a basic level of competency. Investigative abilities always work; there are no dice rolls involved. If a scene contains a core clue and a player character uses an investigative ability that relates to the clue, the character will find the clue.

A spend for an investigative ability costs points from the Investigative Ability pool, in exchange for additional clues. These clues are not necessary to solve the scenario, though they should give additional information or other benefits. Spent pool points from investigative abilities are refreshed between scenarios.

This method of telling a mystery keeps the onus of continuing the trail off of the players and off of me when writing the scenario, so that we can just narrate the story of what happens. It's one of my favorite systems now!

As a result of the DramaSystem Kickstarter, the SRD has been released, and can give a good overview of what the system is like before you dive in. The SRD can be found on The Pelgrane Press Site.
 

RPGaDay2020 Prompt 19 - Tower



Stone Spire by JaimeNieves on Deviant Art

Reposted from https://write.as/chuckdee/rpgaday2020-prompt-19-tower

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Prompt: Tower

Towers are a staple in RPG- the high spires in the villain's castle. Or the towers where a final defense is mounted in a siege. Even in sci-fi, you have the skyscrapers and, to take it to an extreme, the orbital elevators that tie a planet to the stars. Usually, there is some reason that you have to fight your way to the top. Some incredible hard-fought (or over the top depending on genre) prelude to the final battle with the Big Bad high above the ground below, or to rescue someone important. Think Trinity and Neo in the Matrix, or Bruce Lee in Game of Death. It's a trope because it works- it's a way to communicate to players that this is climactic and should be treated as such, and this will get harder as you rise in levels- akin to levels in video games. How can we take this trope and turn it on its head?

1. The Big Bad is out for a meeting. Or something that takes him away from the location. Of course, you have to give the players something for the battle that they just waged to get there, but it doesn't have to be that final battle. This is especially true in more modern day scenarios where executives don't always stay put.
2. A fight from top to bottom. The only way to enter the sanctum is from the top- it is the least heavily guarded location in the big boss's domain.
3. Use of technology or magic to get around the trope. In our long-running Middle Earth campaign, after we goofed and Sauron got the ring, we were able to get a magic item that boosted the mage's power enough to teleport us directly into Sauron's tower. Of course, that didn't end well, but it was a different take.
4. The boss at the top isn't actually the boss, but a fall guy. This fall guy has some seemingly insignificant clue to the bad guy's location. (Make sure you have at least 3 ways to get this information in case your player characters aren't as fast on the uptake as you'd like)

What are some other ways that we can subvert the Tower trope?

(the image above "Stone Spire" is courtesy of JaimeNieves on Deviant Art)
 

RPGaDay2020 Prompt 18 – Meet

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(just figured out I can just reshare from my blog)

RPGaDay2020 Prompt 18 - Meet
#rpg, #RPGaDay2020, #Tabletop

Prompt: Meet

It's funny that this topic should come up today- just yesterday, the Question of the Day on RPGGeek was related- what unlikely friendships have you formed because of gaming.

My Answer – Most of my friendships are from gaming, so I don't consider them unlikely. I'm not one to make friends in other manners- I'm a solitary person by nature. I've always gone to the movies alone, gone traveling alone, and just been alone. The only thing I don't necessarily like to do alone is game. I do game alone- I like solo role-playing as an activity. It helps me a lot with my writing. But this shared interest in gaming is what binds me together with others socially; in environments where gaming isn't a focus, I have a hard time with trivial things like 'small talk'. And of course, you can't conversate on heavier things, so I tend to fade into the background as a means of defense.
https://write.as/chuckdee/rpgaday2020-prompt-18-meet
 

RPGaDay2020 Prompt 17 – Comfort

Reposted from: https://write.as/chuckdee/rpgaday2020-prompt-17-comfort

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Prompt: Comfort

My first thought at the prompt of 'Comfort' brought to mind the tendency of some in the hobby to find a system and stick with it, no matter the relative merits of the system. It might even be the first system tried- for some, there is that tendency not to stray from the system. I know that when I first started, I dabbled in several areas- from a start in AD&D 2nd Edition, I moved on to Marvel FASERIP and GURPS, adding Rolemaster once I went to college. I think that's one of the qualities I like about role-playing- the ability to get a different feel just by switching to a different system. Though I still buy and read a lot of systems, thinking about it I've seen a pattern. I'll have one primary system, and adapt everything to that system in order to run it more comfortably. I suppose that's no different than the gamers who stick with a particular system- my loyalties just switch from time to time as my sensibilities change. But, even for that, I still think that I'm more willing to try new things than most.
 

RPGaDay2020 Prompt 16 - Dramatic

Reposted from: https://write.as/chuckdee/rpgaday2020-prompt-16-dramatic

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Prompt: Dramatic

Since I'm in the midst of creating this campaign world, Dramatic immediately leads me to one of the steps in my process that I've just started- creating Drama in the world. Drama- meaning to me, meaningful excitement. Not a plot. I've made that mistake before, plotting out too much, and wasting a lot of time on things that the players are not interested in. But dramatic hooks that I can play as the players decide that they want to follow them and find out what they entail with the players.

In my Drama document, I answered these questions in order to detail the dramatic hooks.

1. What are the major current affairs in the world (good and bad)
Detailing the city-state, I created a general outline of the relations with their neighbors- allies, frenemies, and outright hostilities. Also I gave a general overview of a couple of threads- an unexplored landmass that was recently discovered, a natural disaster that ravaged the southern farms, and forces stretched thin because the government is more concerned with the new area, rather than the plight of the outlying villages, as the food stores in the capital are not affected. Internally, a dissident group has been making waves, and rumors in the streets are that it is a group that was suppressed last year. The government denies this through the news sheets. There are developments of some new and exciting diversion for the rich, and there is supposed to be a large launch party with a celebrity chef serving up new culinary delights.
2. What are the threats the inhabitants of your world face
For threats, I went a bit more into the specifics of what a war means, and the general paranoia brought on by the cold war. There are natural threats everywhere other than the capital, and the safety of your home is based on what city you live in, and what sort of protections you can afford. But living in larger cities brings the threat of the government itself and its more draconian measures.
3. What are the everyday struggles of the people in your world
The struggles vary by where a person lives. In the Capital, the struggle is to survive against the draconian and sometimes mercurial rule of law. The lower castes have it worse, as they also struggle for sustenance and basic necessities. The larger hamlets have the same problem, but it varies depending on the ruler of the Satrapy. Villages don't have as much of a problem with the draconian law other than by the intermittent roving patrols that are supposed to protect them, but practically bleed them for the protection. That freedom is tempered by the constant dangers of the wildlife and the storms that wreak havoc to anyone unprotected out in them.

I'll have to go back and edit later, but I think that by focusing on the possibilities rather than the specifics of the plot, I can more ably react to what the players want to do once their characters are in the world.
 

RPGaDay2020 Prompt 15 - Frame

Reposted from: https://write.as/chuckdee/rpgaday2020-prompt-15-frame




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Prompt: Frame

For all else different in the 1984 Dune movie, I loved the introduction from Princess Irulan. Specifically, I loved the quote, "A beginning is a very delicate time." That quote states a truism, as the beginning is the time when a think is not set, and is most prone to go in a different manner than you intended. It is the same with an RPG campaign, especially when you're the GM. How do you frame the entry into your world for your players, to get the correct feel across to them? It doesn't matter if you're making things up as you go along, or if you've spent a lot of time building your world, as a GM, you have a certain intention when starting a campaign, and it is for that reason that I think you have to set up your intentions in your players' minds even before they take their first actions in your world.

I think about this because I'm currently working on a world for Fate Core, and thinking back on my other experiences as a GM, and how I might have made the transition easier. I'm working through the world building process, and wondering how best to present it not just to my players, but in the material in case I use it elsewhere. Many products produce a quick start or a primer to the world- and I'm thinking that's the way that I will approach it, answering burning questions that will set the stage for the players.

1. What is unique about this world?
2. Why is the world the way it is?
3. What does it feel like to experience this world?
4. What are the recurring themes of the world?

Once I answer these questions, I will go into the specifics of the world, but I think if I answer those questions correctly, it should set the stage, and I can add some more specific factoids to the primer document to give the players some idea of what to expect as they start playing their characters.
 

RPGaDay2020 Prompt 14 - Banner

Reposted from https://write.as/chuckdee/rpgaday2020-prompt-14-banner

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Prompt: Banner

I play a lot of Play-by-Email, and have played quite a bit of Play-by-Post. One of the advantages of the medium is the ability to divorce the player from the character, since you aren't looking at them while you're playing, but instead focused on the prose. To make it even more immersive (and to keep an idea of the public facing stats) we use custom made banners in our posts. This idea was born from playing a lot of Amber in PbEMs- one of the ideas in Amber are Trumps- cards that depict people that can be used to contact them, and for travel. We always made Trumps to depict the characters, and that evolved into the banners. I find that it adds an element to the game- a couple of examples are below.

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RPGaDay2020 Prompt 13 - Rest

Reposted from https://write.as/chuckdee/rpgaday2020-prompt-13-rest




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Prompt: Rest

There are two types of games- ones that descend from the D&D trope that rest heals all wounds. You go to sleep, wake up, and gain your spells, or a certain number of hit points, or even less believably skill levels and class levels. It just magically happens when you rest for a specified period of time. Others try to model the real world, where you keep up with the time that has passed since you received a wound, and healing takes place as time passes. Or you get experience for succeeding (or failing) a skill and when you get enough of whatever measure you're keeping track of, the skill increases. My initial gaming was in D&D, GURPS, Rolemaster, and Champions, which skewed towards the idea that rest was a needed thing for adventurers to recover any modicum of effectiveness. I remember when we were playing the tomb of desolation modules and barely escaped into the desert. That trek was made worse by the fact that we'd just used all of our spells getting out of the place, and couldn't regain what we needed to survive because we couldn't really 'rest'. It felt arbitrarily punishing. I now play games that are more narratively driven, and the mechanism to recover from wounds and use of resources is more organic. It's ironic that in the simulationist vs story-game, most story games handle immersion a lot better than the games that have a rule for every little thing.
 
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