There's been a lot going on since the launch of Metahumans Rising. While there have been some setbacks, we've also been hard at work, brainstorming, testing, and playing with potential supplements and adventure ideas for Metahumans Rising. After looking at a number of story ideas, some of which may show up in later supplements, for our first offering following the core book we locked onto the idea of tools to expand the world around the characters. Today we begin the next phase of testing for:
Giant Sized World Builders #1: Siege on Base [Alpha]& Neighborhood Watch
Consisting of two one shot adventures World Builders 1 gives groups new tools on for building super bases, and exploring new parts of the campaign city. Each adventure begins with a shared framework that allows players and GMs to contribute to the base or neighborhood. After crafting these locations it's time for the action! With easy to use adventure guides to help GMs transition from design to destruction as the adventure unfolds. Of course, it helps to have some baddies to bust heads with. To add to the GMs toolbox we are also testing several new and expanded factions.
The Deadheads have evolved from simple drug dealers to a society of immortals using the vulnerable to bolster their ranks and find those worthy of their gifts.
The Foundry are a growing pseudo-religious organization with a dark secret. While they claim to ready the host for enlightenment and rebirth what they mean is the parasitic conversion of their body by alien hosts.
From Mercs to Military, this is another expanded entry that provides examples of highly competent people without powers, and low powered Metahumans with military training. This entry also provides examples of common military vehicles.
Finally the Rippers are smugglers and tech enthusiasts re-purposing alien technology to improve their chances of survival.
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Makers of the Open Action System: Fractured Kingdom Glass Shadows & Metahumans Risinghousedok.com