Character a Day 2021: Dungeon Crawl Classics – Day 3
from https://write.as/chuckdee/character-a-day-2021-dungeon-crawl-classics-day-3
#rpg #tabletop #writing #characteraday
This is definitely a hail back to older ages, and some things I discarded even then. I suppose the fast character creation is a nod to the funnel that the characters have to go through- why waste time on a character that probably won't survive. But it's a lot different than the qualities I look for in a character creation system.
On to the system itself, since I'd never seen it- the dice chain is a novel idea, at least on paper. Basically, you have the dice ordered from smallest to largest, and though there are modifiers, when they become high enough, you promote to the next die in the chain. So if I was rolling a d20 to attack, and had enough modifiers, I'd roll a d24 instead. That brings me to the problem- I had a hard time telling the difference between some of the dice, so I think it would get to be a bit much in play.
But even more to deal with- the tables. There are tables for everything. That's an exaggeration, but not by much. I really don't know how you'd deal with that in play. I guess a good screen would help, but with so many spells having tables, there's no way to fit them all on a screen.
Reading a bit more about the funnel, I'm not sure there's a way to solo it. I'm also not sure that I'd ever actually run it, though I might play in it. The material is awesome, but not so sure about the system.
Name: Alin Bexley
Strength: 11 (+0)
Agility: 14 (+1) Ref: +1
Stamina: 13 (+1) Fort: +1
Personality: 15 (+1) Will: +1
Intelligence: 17 (+2) Languages: Common, Dwarven, Elven
Luck: 14 (+1) Bountiful Harvest: Hit Points
Hit Points: 4
Wealth: 38 Copper
Experience: 0 XP
Occupation: Outlaw (Shortsword, Leather Armor)
Alignment: Neutral
Equipment: Flint & Steel
#rpg #tabletop #writing #characteraday
TL;DR
This is definitely a hail back to older ages, and some things I discarded even then. I suppose the fast character creation is a nod to the funnel that the characters have to go through- why waste time on a character that probably won't survive. But it's a lot different than the qualities I look for in a character creation system.
On to the system itself, since I'd never seen it- the dice chain is a novel idea, at least on paper. Basically, you have the dice ordered from smallest to largest, and though there are modifiers, when they become high enough, you promote to the next die in the chain. So if I was rolling a d20 to attack, and had enough modifiers, I'd roll a d24 instead. That brings me to the problem- I had a hard time telling the difference between some of the dice, so I think it would get to be a bit much in play.
But even more to deal with- the tables. There are tables for everything. That's an exaggeration, but not by much. I really don't know how you'd deal with that in play. I guess a good screen would help, but with so many spells having tables, there's no way to fit them all on a screen.
Reading a bit more about the funnel, I'm not sure there's a way to solo it. I'm also not sure that I'd ever actually run it, though I might play in it. The material is awesome, but not so sure about the system.
Final Build
Name: Alin Bexley
Strength: 11 (+0)
Agility: 14 (+1) Ref: +1
Stamina: 13 (+1) Fort: +1
Personality: 15 (+1) Will: +1
Intelligence: 17 (+2) Languages: Common, Dwarven, Elven
Luck: 14 (+1) Bountiful Harvest: Hit Points
Hit Points: 4
Wealth: 38 Copper
Experience: 0 XP
Occupation: Outlaw (Shortsword, Leather Armor)
Alignment: Neutral
Equipment: Flint & Steel
Character a Day 2021: Dungeon Crawl Classics – Day 2
From https://write.as/chuckdee/character-a-day-2021-dungeon-crawl-classics-day-2
#rpg #tabletop #writing #characteraday
Name, race, and gender are three of the things I can pick... but I'll generate them randomly, coming up with Alin Bexley, Human Female. I'm not generating a background for a character that is possibly throw away.
Going oldschool- 3d6 in order of stat. And I see that this character will definitely be a sacrifice to the funnel, as all of the character's luck went into the stats.
Strength: 11 (+0)
Agility: 14 (+1)
Stamina: 13 (+1)
Personality: 15 (+1)
Intelligence: 17 (+2)
Luck: 14 (+1)
Luck roll – d30 –> 25 = Bountiful Harvest: Hit Points
I think this means that she gets to add her Stamina bonus to her hit points each level, but I don't see it explained anywhere.
Hitpoints – 1d3 –> 3 + 1 = 4.
Wealth – 5d12 –> 38 cp
Occupation – d100 –> 82 = Outlaw.
That gives me a shortsword and leather armor.
Random Item – d24 –> 8 = Flint & Steel
Alignment – Neutral (Again a pick, but might as well go for the middle)
Languages – Common +2 more (Int mod). Dwarven and Elven
Ref +1, Fort +1, Will +1
#rpg #tabletop #writing #characteraday
Name, race, and gender are three of the things I can pick... but I'll generate them randomly, coming up with Alin Bexley, Human Female. I'm not generating a background for a character that is possibly throw away.
Step 1: Generate Stats
Going oldschool- 3d6 in order of stat. And I see that this character will definitely be a sacrifice to the funnel, as all of the character's luck went into the stats.
Strength: 11 (+0)
Agility: 14 (+1)
Stamina: 13 (+1)
Personality: 15 (+1)
Intelligence: 17 (+2)
Luck: 14 (+1)
Step 2: Roll on Luck Table
Luck roll – d30 –> 25 = Bountiful Harvest: Hit Points
I think this means that she gets to add her Stamina bonus to her hit points each level, but I don't see it explained anywhere.
Step 3: Other Stats
Hitpoints – 1d3 –> 3 + 1 = 4.
Wealth – 5d12 –> 38 cp
Occupation – d100 –> 82 = Outlaw.
That gives me a shortsword and leather armor.
Random Item – d24 –> 8 = Flint & Steel
Alignment – Neutral (Again a pick, but might as well go for the middle)
Languages – Common +2 more (Int mod). Dwarven and Elven
Step 4: Record Saves
Ref +1, Fort +1, Will +1
UnclePirate (Stan McCann) likes this.
Character a Day 2021: Dungeon Crawl Classics – Day 1
from https://write.as/chuckdee/character-a-day-2021-dungeon-crawl-classics-day-1
#rpg #Tabletop #writing #characteraday
I just picked up Dungeon Crawl Classics as an add-on for the Empire of the East Kickstarter. I've never played it, but heard a lot about it, so considering that I wanted to get Empire of the East for background information, along with Lankhmar, I figured I might as well get the base game too.
From first glance, it's a lot different than other games that I've played- a lot of it is random. And not just in a 'roll your stats and class' kind of random way- but a 'default character creation is to create many characters and send them through a funnel' kind of way.
This one, I think is going to be a bit different because of that- I'm going into this not knowing what the end character will look like. I'm just going to create a character for the funnel, and see how it turns out.
I have an idea if I like the game, I might run some for myself solo just to see how it turns out.
#rpg #Tabletop #writing #characteraday
Introduction
I just picked up Dungeon Crawl Classics as an add-on for the Empire of the East Kickstarter. I've never played it, but heard a lot about it, so considering that I wanted to get Empire of the East for background information, along with Lankhmar, I figured I might as well get the base game too.
From first glance, it's a lot different than other games that I've played- a lot of it is random. And not just in a 'roll your stats and class' kind of random way- but a 'default character creation is to create many characters and send them through a funnel' kind of way.
This one, I think is going to be a bit different because of that- I'm going into this not knowing what the end character will look like. I'm just going to create a character for the funnel, and see how it turns out.
I have an idea if I like the game, I might run some for myself solo just to see how it turns out.
Character a Day 2021: Waste World – Day 3
from https://write.as/chuckdee/character-a-day-2021-waste-world-day-3
#rpg #tabletop #writing #characteraday
The character turned out exactly the way that I'd envisioned him. However, this is one of those cases where you revisit an older game that you played when you were younger, and realize why it's on the shelf. It definitely has some serious 90s aesthetics in the crunch. However, I will say that you can't put all of these in the same box; the section on description, personality traits, and story hooks were additions that really help flesh out the character and put him into the world he inhabits.
Name: Takeshita Yoshimi
Occupation: Ronin
Metrozone: Shogunate
Takeshita was a loyal servant, and he was loyal for loyalties sake. Not because he was a great warrior, though he was. Not because his family was pre-eminent in the Toro clan, though it was. Not because his own star was on the rise after a glorious death bringing down a plot by the Kobara clan, though it was apparent. Only on his second incarnation, his name was spoken in tones with the great samurai of old, and he was stationed far above his age. But then it all came tumbling down. Not because of anything he'd done. It turns out that even though he was too high profile a target, his father was not. He knows that his father's shame was manufactured, but it was within his Overlord's right to force his father to commit seppuku, plunging his own blade into his karma chip- bringing real and lasting death. Takeshita was supposed to do the same, and in going to the great void, it would have restored his family's honor. But the Overlord instead came for his family, not allowing him to do so. Takeshita fought back, but in the end was captured, along with his mother, sister, and brother. The Emperor himself stepped in, sparing Takeshita of a dishonorable death in favor of banishment and Ronin status. But he would not overturn the ruling, and so his family and all of his father's wealth was taken by the Overlord. On that day, Takeshita found out that his loyalty had its limits, and vowed to tear down all that he'd helped to build up.
Wiry, with a runner's build, Tak is graceful in motion. He's tall by Shogunate standards, standing at 180cm, and weighs 70 kg, with every inch of his upper torso and arms tattooed in a gorgeous painting of a tiger stalking through a fantastical background. He keeps his black hair messy- he used to keep it perfectly coiffed, but since his queue was cut at his banishment, he hasn't worried overmuch about it. With his glittering black eyes, he'd be handsome if his features weren't so haunted. He was allowed to keep his armor, so he is well kitted for a Ronin, though he's painted it muted colors as he's not allowed to fly Toro colors, though his mask still bears the image a proud tiger, betraying his origins.
He borders on obsession with three tasks: finding out how and by who his father was betrayed, finding and freeing his family, and taking down the corrupt overlord that he knows had something to do with his fall. He's still unsure of the Emperor, and teeters between cursing and thanking him for the burden that lies on his shoulders. He seems serene, and holds a tight rein on his emotions, but when stirred out of that, the emotions that simmer beneath the surface become like a raging fire, burning any that come close. Because of this, he walks the line between suicidal and determined, depending on how heavy the burden lays on his shoulders. In those few times he finds peace, he is introspective and gracious, but soon enough, the memory returns to ruin any semblance of a normal life he might reach for.
There is the obvious of the corrupt overlord, finding his family, and finding out how his father was betrayed. Less obvious is why the Emperor spared him and those few friends sympathetic to his fall. There is also the House of Tremontaine in Hydra- during his height, he was the cause of their fall when he foiled an incursion of their experimentation in the badlands. They've not been able to directly strike at him because of the simmering cold war between the City-States. However, he's not under the protection of the Shogunate anymore, so is at risk.
DX ST IN PW MR CC LF
+3 +1 0 0 5 100 15
Ambidextrous, Karmachip (Disabled), Lightsleep, Charismatic
Ronin, Samurai Code of Honor: Total, Obsession: Hatred of Katsunosuki Hiraka, Hunted: House Tremontaine
Acrobatics +2, Blade +3, Climbing +2, Dodge +3, Driving (Skimmer, Wheeled) +1, Forceblade +4, Martial Arts +3, Quick Draw (Force Blade, Blade) +4, Handgun +3, Ride (Horse) +3, Stealth +1, Swimming +1, Awareness +2, City Lore (Shogunate) +1, Courtier +2, Intimindate +1, Leadership +1, Lore (Tactics) +2, Navigator +1, Survival +1
Way of the Tiger
–> Techniques: Tiger Strike +1, Tiger Spring +2, Tiger Claw +1, Claw Swipe +1
–> Bugei: Tiger Roar, Blazing Tiger Spring
Medium Ceramic Armor (AR:6)
2 Force Blades
Blaster Pistol
Heavy Horse with Dermal Armor (AR:1)
#rpg #tabletop #writing #characteraday
TL;DR
The character turned out exactly the way that I'd envisioned him. However, this is one of those cases where you revisit an older game that you played when you were younger, and realize why it's on the shelf. It definitely has some serious 90s aesthetics in the crunch. However, I will say that you can't put all of these in the same box; the section on description, personality traits, and story hooks were additions that really help flesh out the character and put him into the world he inhabits.
Final Build
Name: Takeshita Yoshimi
Occupation: Ronin
Metrozone: Shogunate
Background
Takeshita was a loyal servant, and he was loyal for loyalties sake. Not because he was a great warrior, though he was. Not because his family was pre-eminent in the Toro clan, though it was. Not because his own star was on the rise after a glorious death bringing down a plot by the Kobara clan, though it was apparent. Only on his second incarnation, his name was spoken in tones with the great samurai of old, and he was stationed far above his age. But then it all came tumbling down. Not because of anything he'd done. It turns out that even though he was too high profile a target, his father was not. He knows that his father's shame was manufactured, but it was within his Overlord's right to force his father to commit seppuku, plunging his own blade into his karma chip- bringing real and lasting death. Takeshita was supposed to do the same, and in going to the great void, it would have restored his family's honor. But the Overlord instead came for his family, not allowing him to do so. Takeshita fought back, but in the end was captured, along with his mother, sister, and brother. The Emperor himself stepped in, sparing Takeshita of a dishonorable death in favor of banishment and Ronin status. But he would not overturn the ruling, and so his family and all of his father's wealth was taken by the Overlord. On that day, Takeshita found out that his loyalty had its limits, and vowed to tear down all that he'd helped to build up.
Physical Description
Wiry, with a runner's build, Tak is graceful in motion. He's tall by Shogunate standards, standing at 180cm, and weighs 70 kg, with every inch of his upper torso and arms tattooed in a gorgeous painting of a tiger stalking through a fantastical background. He keeps his black hair messy- he used to keep it perfectly coiffed, but since his queue was cut at his banishment, he hasn't worried overmuch about it. With his glittering black eyes, he'd be handsome if his features weren't so haunted. He was allowed to keep his armor, so he is well kitted for a Ronin, though he's painted it muted colors as he's not allowed to fly Toro colors, though his mask still bears the image a proud tiger, betraying his origins.
Personality Traits
He borders on obsession with three tasks: finding out how and by who his father was betrayed, finding and freeing his family, and taking down the corrupt overlord that he knows had something to do with his fall. He's still unsure of the Emperor, and teeters between cursing and thanking him for the burden that lies on his shoulders. He seems serene, and holds a tight rein on his emotions, but when stirred out of that, the emotions that simmer beneath the surface become like a raging fire, burning any that come close. Because of this, he walks the line between suicidal and determined, depending on how heavy the burden lays on his shoulders. In those few times he finds peace, he is introspective and gracious, but soon enough, the memory returns to ruin any semblance of a normal life he might reach for.
Story Hooks
There is the obvious of the corrupt overlord, finding his family, and finding out how his father was betrayed. Less obvious is why the Emperor spared him and those few friends sympathetic to his fall. There is also the House of Tremontaine in Hydra- during his height, he was the cause of their fall when he foiled an incursion of their experimentation in the badlands. They've not been able to directly strike at him because of the simmering cold war between the City-States. However, he's not under the protection of the Shogunate anymore, so is at risk.
Characteristics
DX ST IN PW MR CC LF
+3 +1 0 0 5 100 15
Advantages
Ambidextrous, Karmachip (Disabled), Lightsleep, Charismatic
Disadvantages
Ronin, Samurai Code of Honor: Total, Obsession: Hatred of Katsunosuki Hiraka, Hunted: House Tremontaine
Skills
Acrobatics +2, Blade +3, Climbing +2, Dodge +3, Driving (Skimmer, Wheeled) +1, Forceblade +4, Martial Arts +3, Quick Draw (Force Blade, Blade) +4, Handgun +3, Ride (Horse) +3, Stealth +1, Swimming +1, Awareness +2, City Lore (Shogunate) +1, Courtier +2, Intimindate +1, Leadership +1, Lore (Tactics) +2, Navigator +1, Survival +1
Special Abilities
Way of the Tiger
–> Techniques: Tiger Strike +1, Tiger Spring +2, Tiger Claw +1, Claw Swipe +1
–> Bugei: Tiger Roar, Blazing Tiger Spring
Equipment
Medium Ceramic Armor (AR:6)
2 Force Blades
Blaster Pistol
Heavy Horse with Dermal Armor (AR:1)
Character a Day 2021: Waste World – Day 2
from https://write.as/chuckdee/character-a-day-2021-waste-world-day-2
#rpg #tabletop #writing #characteraday
Shogunate, Former Toro Ronin
Wiry, with a runner's build, Tak is graceful in motion. He's tall by Shogunate standards, standing at 180cm, and weighs 70 kg, with every inch of his upper torso and arms tattooed in a gorgeous painting of a tiger stalking through a fantastical background. He keeps his black hair messy- he used to keep it perfectly coiffed, but since his queue was cut at his banishment, he hasn't worried overmuch about it. With his glittering black eyes, he'd be handsome if his features weren't so haunted. He was allowed to keep his armor, so he is well kitted for a Ronin, though he's painted it muted colors as he's not allowed to fly Toro colors, though his mask still bears the image a proud tiger, betraying his origins.
He borders on obsession with three tasks: finding out how and by who his father was betrayed, finding and freeing his family, and taking down the corrupt overlord that he knows had something to do with his fall. He's still unsure of the Emperor, and teeters between cursing and thanking him for the burden that lies on his shoulders. He seems serene, and holds a tight rein on his emotions, but when stirred out of that, the emotions that simmer beneath the surface become like a raging fire, burning any that come close. Because of this, he walks the line between suicidal and determined, depending on how heavy the burden lays on his shoulders. In those few times he finds peace, he is introspective and gracious, but soon enough, the memory returns to ruin any semblance of a normal life he might reach for.
There is the obvious of the corrupt overlord, finding his family, and finding out how his father was betrayed. Less obvious is why the Emperor spared him and those few friends sympathetic to his fall. There is also the House of Tremontaine in Hydra- during his height, he was the cause of their fall when he foiled an incursion of their experimentation in the badlands. They've not been able to directly strike at him because of the simmering cold war between the City-States. However, he's not under the protection of the Shogunate anymore, so is at risk.
The next steps are where we spend character points. I'll go with 150 points.
I'm remembering now that this game is a bit more chart heavy that I normally like. Stats are rated from -3 – +5 with 0 being average. I'll make him faster, and a bit stronger.
Dexterity (DX): +3 (60)
Strength (ST): +1 (10)
Intelligence (IN): 0 (0)
Power (PW): 0 (0)
Total Characteristics: 70
Your base Characteristics help determine your special characteristics, though you can increase them within limits. I'm just going to give him increased life to fuel his Bugei abilities.
Movement Rate (MR): 5
Carry Capacity (CC): 100 kg
Life Force (LF): 15 (6)
Total Special Characteristics: 6
Pretty standard fare here- spend points on advantages. I'm figuring that even at his worst, he still has the regal bearing that made people follow him. He'll also practice Niten Ichi-ryū, so ambidexterity helps there. He has a Karmachip and is on his second life- though the Lords of Karma will judge him harshly if he goes before them now, so that's 0 points. He also sleeps lightly.
Ambidextrous (10)
Karmachip, Disabled (0)
Lightsleep (5)
Charismatic (10)
Total Advantages: 25
He is, of course, a Ronin, but still follows Samurai principles. He's obsessed with the Overlord that ruined his life, and is hunted by House Tremontaine, even if not fiercely.
Ronin (-5)
Samurai Code of Honor: Total (-30)
Obsession: Hatred of Katsunosuki Hiraka (-30)
Hunted: House Tremontaine (-15)
Total Disadvantages: -80
This is where the tables get really annoying, as they are a lot like GURPS buy tables, with cumulative costs per level based on complexity of skills.
Acrobatics +2 (7)
Blade +3 (10)
Climbing +2 (3)
Dodge +3 (16)
Driving (Skimmer, Wheeled) +1 (3+2=5)
Forceblade +4 (11)
Martial Arts +3 (10)
Quick Draw (Force Blade, Blade) +4 (11+2=13)
Handgun +3 (6)
Ride (Horse) +3 (6)
Stealth +1 (1)
Swimming +1 (1)
Awareness +2 (4)
City Lore (Shogunate) +1 (1)
Courtier +1 (4)
Intimidate +1 (1)
Leadership +1 (1)
Lore (Tactics) +2 (3)
Navigator +1 (1)
Survival +1 (1)
Total Skills: 107
He will of course have the Tau, Way of the Tiger, and all of the skills, and the Bugei for Tiger Roar (Kiai shout) and Blazing Tiger Spring (Iaido).
Way of the Tiger (5)
Tiger Strike +1 (1)
Tiger Spring +2 (4)
Tiger Claw +1 (1)
Claw Swipe +1 (1)
Tiger Roar(5)
Blazing Tiger Spring (5)
Total Special Skills: 22
Medium Ceramic Armor (AR:6)
2 Force Blades
Blaster Pistol
Heavy Horse with Dermal Armor (AR:1)
#rpg #tabletop #writing #characteraday
Build
Step 1: Concept
Shogunate, Former Toro Ronin
Step 2: Physical Description
Wiry, with a runner's build, Tak is graceful in motion. He's tall by Shogunate standards, standing at 180cm, and weighs 70 kg, with every inch of his upper torso and arms tattooed in a gorgeous painting of a tiger stalking through a fantastical background. He keeps his black hair messy- he used to keep it perfectly coiffed, but since his queue was cut at his banishment, he hasn't worried overmuch about it. With his glittering black eyes, he'd be handsome if his features weren't so haunted. He was allowed to keep his armor, so he is well kitted for a Ronin, though he's painted it muted colors as he's not allowed to fly Toro colors, though his mask still bears the image a proud tiger, betraying his origins.
Step 3: Choose Personality Traits
He borders on obsession with three tasks: finding out how and by who his father was betrayed, finding and freeing his family, and taking down the corrupt overlord that he knows had something to do with his fall. He's still unsure of the Emperor, and teeters between cursing and thanking him for the burden that lies on his shoulders. He seems serene, and holds a tight rein on his emotions, but when stirred out of that, the emotions that simmer beneath the surface become like a raging fire, burning any that come close. Because of this, he walks the line between suicidal and determined, depending on how heavy the burden lays on his shoulders. In those few times he finds peace, he is introspective and gracious, but soon enough, the memory returns to ruin any semblance of a normal life he might reach for.
Step 4: Story Hooks
There is the obvious of the corrupt overlord, finding his family, and finding out how his father was betrayed. Less obvious is why the Emperor spared him and those few friends sympathetic to his fall. There is also the House of Tremontaine in Hydra- during his height, he was the cause of their fall when he foiled an incursion of their experimentation in the badlands. They've not been able to directly strike at him because of the simmering cold war between the City-States. However, he's not under the protection of the Shogunate anymore, so is at risk.
The next steps are where we spend character points. I'll go with 150 points.
Step 5: Characteristics
I'm remembering now that this game is a bit more chart heavy that I normally like. Stats are rated from -3 – +5 with 0 being average. I'll make him faster, and a bit stronger.
Dexterity (DX): +3 (60)
Strength (ST): +1 (10)
Intelligence (IN): 0 (0)
Power (PW): 0 (0)
Total Characteristics: 70
Step 6: Special Characteristics
Your base Characteristics help determine your special characteristics, though you can increase them within limits. I'm just going to give him increased life to fuel his Bugei abilities.
Movement Rate (MR): 5
Carry Capacity (CC): 100 kg
Life Force (LF): 15 (6)
Total Special Characteristics: 6
Step 6: Advantages
Pretty standard fare here- spend points on advantages. I'm figuring that even at his worst, he still has the regal bearing that made people follow him. He'll also practice Niten Ichi-ryū, so ambidexterity helps there. He has a Karmachip and is on his second life- though the Lords of Karma will judge him harshly if he goes before them now, so that's 0 points. He also sleeps lightly.
Ambidextrous (10)
Karmachip, Disabled (0)
Lightsleep (5)
Charismatic (10)
Total Advantages: 25
Step 7: Disadvantages
He is, of course, a Ronin, but still follows Samurai principles. He's obsessed with the Overlord that ruined his life, and is hunted by House Tremontaine, even if not fiercely.
Ronin (-5)
Samurai Code of Honor: Total (-30)
Obsession: Hatred of Katsunosuki Hiraka (-30)
Hunted: House Tremontaine (-15)
Total Disadvantages: -80
Step 8: Skills
This is where the tables get really annoying, as they are a lot like GURPS buy tables, with cumulative costs per level based on complexity of skills.
Acrobatics +2 (7)
Blade +3 (10)
Climbing +2 (3)
Dodge +3 (16)
Driving (Skimmer, Wheeled) +1 (3+2=5)
Forceblade +4 (11)
Martial Arts +3 (10)
Quick Draw (Force Blade, Blade) +4 (11+2=13)
Handgun +3 (6)
Ride (Horse) +3 (6)
Stealth +1 (1)
Swimming +1 (1)
Awareness +2 (4)
City Lore (Shogunate) +1 (1)
Courtier +1 (4)
Intimidate +1 (1)
Leadership +1 (1)
Lore (Tactics) +2 (3)
Navigator +1 (1)
Survival +1 (1)
Total Skills: 107
Step 9: Special Abilities
He will of course have the Tau, Way of the Tiger, and all of the skills, and the Bugei for Tiger Roar (Kiai shout) and Blazing Tiger Spring (Iaido).
Way of the Tiger (5)
Tiger Strike +1 (1)
Tiger Spring +2 (4)
Tiger Claw +1 (1)
Claw Swipe +1 (1)
Tiger Roar(5)
Blazing Tiger Spring (5)
Total Special Skills: 22
Step 10: Equipment
Medium Ceramic Armor (AR:6)
2 Force Blades
Blaster Pistol
Heavy Horse with Dermal Armor (AR:1)
This entry was edited (3 weeks ago)
Character a Day 2021: Waste World – Day 1
from https://write.as/chuckdee/character-a-day-2021-waste-world-day-1
#rpg #tabletop #writing #characteraday
Taking a break from the experiments for my campaign, I decided to make a character for an old Forgotten RPG – Waste World. This is a 90s RPG designed by Bill King, and is gonzo along the lines of Rifts or that sort of game. In a dark future, five great countries prepare for the final war. Each has its own flavor- from the aerialist nation of Ikarus, to the bio-engineered Hydra, they're over the top representations of a particular point of view. The character that I will make will be from the Shogunate (because of course there are cybernetic Samurai and Ninja), which actually doesn't take me too far outside of the Transhuman theme, as the Samurai are reincarnated via Karma Chips.

Waste World and the Supplements
Name: Takeshita Yoshimi
Clan: Toro
Takeshita was a loyal servant, and he was loyal for loyalties sake. Not because he was a great warrior, though he was. Not because his family was pre-eminent in the Toro clan, though it was. Not because his own star was on the rise after a glorious death bringing down a plot by the Kobara clan, though it was apparent. Only on his second incarnation, his name was spoken in tones with the great samurai of old, and he was stationed far above his age. But then it all came tumbling down. Not because of anything he'd done. It turns out that even though he was too high profile a target, his father was not. He knows that his father's shame was manufactured, but it was within his Overlord's right to force his father to commit seppuku, plunging his own blade into his karma chip- bringing real and lasting death. Takeshita was supposed to do the same, and in going to the great void, it would have restored his family's honor. But the Overlord instead came for his family, not allowing him to do so. Takeshita fought back, but in the end was captured, along with his mother, sister, and brother. The Emperor himself stepped in, sparing Takeshita of a dishonorable death in favor of banishment and Ronin status. But he would not overturn the ruling, and so his family and all of his father's wealth was taken by the Overlord. On that day, Takeshita found out that his loyalty had its limits, and vowed to tear down all that he'd helped to build up.
#rpg #tabletop #writing #characteraday
Introduction
Taking a break from the experiments for my campaign, I decided to make a character for an old Forgotten RPG – Waste World. This is a 90s RPG designed by Bill King, and is gonzo along the lines of Rifts or that sort of game. In a dark future, five great countries prepare for the final war. Each has its own flavor- from the aerialist nation of Ikarus, to the bio-engineered Hydra, they're over the top representations of a particular point of view. The character that I will make will be from the Shogunate (because of course there are cybernetic Samurai and Ninja), which actually doesn't take me too far outside of the Transhuman theme, as the Samurai are reincarnated via Karma Chips.

Waste World and the Supplements
Name: Takeshita Yoshimi
Clan: Toro
Background
Takeshita was a loyal servant, and he was loyal for loyalties sake. Not because he was a great warrior, though he was. Not because his family was pre-eminent in the Toro clan, though it was. Not because his own star was on the rise after a glorious death bringing down a plot by the Kobara clan, though it was apparent. Only on his second incarnation, his name was spoken in tones with the great samurai of old, and he was stationed far above his age. But then it all came tumbling down. Not because of anything he'd done. It turns out that even though he was too high profile a target, his father was not. He knows that his father's shame was manufactured, but it was within his Overlord's right to force his father to commit seppuku, plunging his own blade into his karma chip- bringing real and lasting death. Takeshita was supposed to do the same, and in going to the great void, it would have restored his family's honor. But the Overlord instead came for his family, not allowing him to do so. Takeshita fought back, but in the end was captured, along with his mother, sister, and brother. The Emperor himself stepped in, sparing Takeshita of a dishonorable death in favor of banishment and Ronin status. But he would not overturn the ruling, and so his family and all of his father's wealth was taken by the Overlord. On that day, Takeshita found out that his loyalty had its limits, and vowed to tear down all that he'd helped to build up.
Night's Black Agents – Solo Ops – Day 3
from https://write.as/chuckdee/nights-black-agents-solo-ops-day-3
#rpg #tabletop #writing #characteraday
I know that One-to-One as a system addresses a lot of the problems that I have with Gumshoe through Challenges, Pushes, and Contacts. However, the character creation seems to fall a bit short. The only real decisions to be made are what mastery edges to obtain (and those for the most part go away when used), and what additional investigative abilities to get. I like a bit more customization in my systems. What I learned from this process is that I want to take some of the concepts of Gumshoe and hack them into another system.
Name: Rhys Morales
Pushes: 3
Growing up in Brixton wasn't easy for anyone, and that was doubly so for Rhys. He lived with only his mother, his father dead when he was a young boy. He barely remembered those days, other than the fact that the coast of Spain was a lot better than his life in London. Though his mother tried to shelter him, he knew that they were always skating the line between being on the streets and having a place of their head, and some nights, the eating was spare. Though his mother always made sure they had something in their bellies, she sometimes went hungry. Seeing how hard she worked, he knew it wasn't right for them to be that bad off, so he decided to do something about it.
Only a lad himself, he took to the streets to find his own hustle, settling on communication. Running for the gangs, but never in them, he sold pagers and mobiles to the dealers, and sometimes ran a package or two. It was a dangerous game he played- not wanting to join a gang, he wasn't covered by any of them. That time gave him a healthy dislike for gangs and people that preyed on the weak. When the cellular company caught wind of his source's scam and cut the lines earlier than they were supposed to, he realized he needed to get out, and decided to go for the armed forces. He couldn't get in because of his record, and didn't know what he was going to do. It turns out he didn't have to find out- the special services kept their eye out for promising candidates that had darker pasts, and he was tapped for them. Not having any other options, he accepted the offer.
Though he's been able to provide for his mom and brother, he still wonders if he was given the choice again if he'd accept...
Bullshit Detector, Charm, Cryptography, Electronic Surveillance, Forensic Pathology, Human Terrain, Intimidation, Military Science, Notice, Reassurance, Research, Streetwise, Urban Survival, Tradecraft, Traffic Analysis
Athletics: 2, Conceal: 2, Cool: 2, Cover: 2, Driving: 2, Evasion: 2, Fighting: 2, Filch: 2, Infiltration: 2, Mechanics: 2, Medic: 2, Network: 2, Preparedness: 2, Sense Trouble: 2, Shooting: 2, Surveillance: 2
Unstoppable, Ice Cold, You Never Knew Me
#rpg #tabletop #writing #characteraday
TL;DR
I know that One-to-One as a system addresses a lot of the problems that I have with Gumshoe through Challenges, Pushes, and Contacts. However, the character creation seems to fall a bit short. The only real decisions to be made are what mastery edges to obtain (and those for the most part go away when used), and what additional investigative abilities to get. I like a bit more customization in my systems. What I learned from this process is that I want to take some of the concepts of Gumshoe and hack them into another system.
Final Character
Name: Rhys Morales
Pushes: 3
Background
Growing up in Brixton wasn't easy for anyone, and that was doubly so for Rhys. He lived with only his mother, his father dead when he was a young boy. He barely remembered those days, other than the fact that the coast of Spain was a lot better than his life in London. Though his mother tried to shelter him, he knew that they were always skating the line between being on the streets and having a place of their head, and some nights, the eating was spare. Though his mother always made sure they had something in their bellies, she sometimes went hungry. Seeing how hard she worked, he knew it wasn't right for them to be that bad off, so he decided to do something about it.
Only a lad himself, he took to the streets to find his own hustle, settling on communication. Running for the gangs, but never in them, he sold pagers and mobiles to the dealers, and sometimes ran a package or two. It was a dangerous game he played- not wanting to join a gang, he wasn't covered by any of them. That time gave him a healthy dislike for gangs and people that preyed on the weak. When the cellular company caught wind of his source's scam and cut the lines earlier than they were supposed to, he realized he needed to get out, and decided to go for the armed forces. He couldn't get in because of his record, and didn't know what he was going to do. It turns out he didn't have to find out- the special services kept their eye out for promising candidates that had darker pasts, and he was tapped for them. Not having any other options, he accepted the offer.
Though he's been able to provide for his mom and brother, he still wonders if he was given the choice again if he'd accept...
Investigative Abilities
Bullshit Detector, Charm, Cryptography, Electronic Surveillance, Forensic Pathology, Human Terrain, Intimidation, Military Science, Notice, Reassurance, Research, Streetwise, Urban Survival, Tradecraft, Traffic Analysis
General Abilities
Athletics: 2, Conceal: 2, Cool: 2, Cover: 2, Driving: 2, Evasion: 2, Fighting: 2, Filch: 2, Infiltration: 2, Mechanics: 2, Medic: 2, Network: 2, Preparedness: 2, Sense Trouble: 2, Shooting: 2, Surveillance: 2
Mastery Edges
Unstoppable, Ice Cold, You Never Knew Me
Isaac Kuo likes this.
Night's Black Agents – Solo Ops – Day 2
from https://write.as/chuckdee/nights-black-agents-solo-ops-day-2
#rpg #tabletop #writing #characteraday
Begin with 3 Pushes
Record standard Investigator investigative abilities
Bullshit Detector, Charm, Intimidation, Notice, Reassurance, Research, Streetwise, Urban Survival, Tradecraft
Choose 6 additional investigative abilities
Considering him to have received intelligence training, I choose skills that would have arisen through that.
Cryptography, Electronic Surveillance, Forensic Pathology, Human Terrain, Military Science, Traffic Analysis
Record all General Abilities at 2 dice.
Athletics, Conceal, Cool, Cover, Driving, Evasion, Fighting, Filch, Infiltration, Mechanics, Medic, Network, Preparedness, Sense Trouble, Shooting, Surveillance
Choose 3 Mastery Edges
Unstoppable – I figure that Rhys pushes past any difficulties because of his background
Ice Cold – Same as the above
You Never Knew Me – because of his background he doesn't trust most people, and prepares for their betrayal.
#rpg #tabletop #writing #characteraday
Build
Step 1: Pushes
Begin with 3 Pushes
Step 2: Investigative Abilities
Record standard Investigator investigative abilities
Bullshit Detector, Charm, Intimidation, Notice, Reassurance, Research, Streetwise, Urban Survival, Tradecraft
Step 3: Additional Investigative Abilities
Choose 6 additional investigative abilities
Considering him to have received intelligence training, I choose skills that would have arisen through that.
Cryptography, Electronic Surveillance, Forensic Pathology, Human Terrain, Military Science, Traffic Analysis
Step 4: General Abilities
Record all General Abilities at 2 dice.
Athletics, Conceal, Cool, Cover, Driving, Evasion, Fighting, Filch, Infiltration, Mechanics, Medic, Network, Preparedness, Sense Trouble, Shooting, Surveillance
Step 5: Mastery Edges
Choose 3 Mastery Edges
Unstoppable – I figure that Rhys pushes past any difficulties because of his background
Ice Cold – Same as the above
You Never Knew Me – because of his background he doesn't trust most people, and prepares for their betrayal.
Night's Black Agents – Solo Ops – Day 1
from https://write.as/chuckdee/nights-black-agents-solo-ops-day-1
#rpg #tabletop #writing #characteraday
Name: Rhys Morales
Growing up in Brixton wasn't easy for anyone, and that was doubly so for Rhys. He lived with only his mother, his father dead when he was a young boy. He barely remembered those days, other than the fact that the coast of Spain was a lot better than his life in London. Though his mother tried to shelter him, he knew that they were always skating the line between being on the streets and having a place of their head, and some nights, the eating was spare. Though his mother always made sure they had something in their bellies, she sometimes went hungry. Seeing how hard she worked, he knew it wasn't right for them to be that bad off, so he decided to do something about it.
Only a lad himself, he took to the streets to find his own hustle, settling on communication. Running for the gangs, but never in them, he sold pagers and mobiles to the dealers, and sometimes ran a package or two. It was a dangerous game he played- not wanting to join a gang, he wasn't covered by any of them. That time gave him a healthy dislike for gangs and people that preyed on the weak. When the cellular company caught wind of his source's scam and cut the lines earlier than they were supposed to, he realized he needed to get out, and decided to go for the armed forces. He couldn't get in because of his record, and didn't know what he was going to do. It turns out he didn't have to find out- the special services kept their eye out for promising candidates that had darker pasts, and he was tapped for them. Not having any other options, he accepted the offer.
Though he's been able to provide for his mom and brother, he still wonders if he was given the choice again if he'd accept...
#rpg #tabletop #writing #characteraday
Name: Rhys Morales
Background
Growing up in Brixton wasn't easy for anyone, and that was doubly so for Rhys. He lived with only his mother, his father dead when he was a young boy. He barely remembered those days, other than the fact that the coast of Spain was a lot better than his life in London. Though his mother tried to shelter him, he knew that they were always skating the line between being on the streets and having a place of their head, and some nights, the eating was spare. Though his mother always made sure they had something in their bellies, she sometimes went hungry. Seeing how hard she worked, he knew it wasn't right for them to be that bad off, so he decided to do something about it.
Only a lad himself, he took to the streets to find his own hustle, settling on communication. Running for the gangs, but never in them, he sold pagers and mobiles to the dealers, and sometimes ran a package or two. It was a dangerous game he played- not wanting to join a gang, he wasn't covered by any of them. That time gave him a healthy dislike for gangs and people that preyed on the weak. When the cellular company caught wind of his source's scam and cut the lines earlier than they were supposed to, he realized he needed to get out, and decided to go for the armed forces. He couldn't get in because of his record, and didn't know what he was going to do. It turns out he didn't have to find out- the special services kept their eye out for promising candidates that had darker pasts, and he was tapped for them. Not having any other options, he accepted the offer.
Though he's been able to provide for his mom and brother, he still wonders if he was given the choice again if he'd accept...
Character a Day 2021: Ashen Stars – Day 3
from https://write.as/chuckdee/character-a-day-2021-ashen-stars-day-3
#rpg #tabletop #writing #characteraday
Making this character made me remember the one downfall I've seen in Gumshoe- everything is based off of what the character knows, rather than who the character is. I'll follow up with one-to-one, which addresses that in small ways and see if this changes my mind about using it for the campaign. I will also say that making a character is second only to Altered Carbon in annoyances from layout.
Name: Kira Ivanov
Species: Human
Ability: Dauntless
Drive: Something to Prove
Warpside: Strategic Coordinator
Groundside: Security
Kira grew up in a mixed-race household – her mother was Balla and her father Human. They seemed to have the perfect marriage, and she was raised in an environment of love and understanding, learning about both sides of her heritage. That was, until 7 years ago. Her father was called up to the local militia, dying in the conflict. After the war, mixed-race pairings became verboten, and being on a human planet, her mother suffered discrimination. She lost not just her husband, but her community. As Kira appeared for the most part human, her mother sent her off as soon as possible so she wouldn't be touched by it. Though she understood why, this still hurt her deeply, and the love and acceptance that she'd grown up with was buried underneath a hard exterior she developed as a mean of surviving the pain.
Cop Talk: 2, Interrogation: 2, Evidence Collection: 2, Kinetics: 1, Forensic Psychology: 2, History, Combine: 1, Law: 2, Linguistics: 1, Bullshit Detector: 3, Downside: 3, Intimidation: 1, Respect: 2, Reassurance: 1, Forensic Engineering: 1, Explosive Devices: 1, Bio Signatures: 1, Bureaucracy: 1, Inspiration: 1
Athletics: 8, Naval Tactics: 8, Scuffling: 8, Sense Trouble: 7, Shooting: 7, Surveillance: 7, Ground Craft: 5, Health: 5, Helm Control: 3, Infiltration: 4, Medic: 2, Preparedness: 6, Battle Console: 3, Shuttle Craft: 2
Amper
Internal Headset
Motobooster
Mr. Gray
Regenerate
Disruption Pistol
#rpg #tabletop #writing #characteraday
TL;DR
Making this character made me remember the one downfall I've seen in Gumshoe- everything is based off of what the character knows, rather than who the character is. I'll follow up with one-to-one, which addresses that in small ways and see if this changes my mind about using it for the campaign. I will also say that making a character is second only to Altered Carbon in annoyances from layout.
Final Character
Name: Kira Ivanov
Species: Human
Ability: Dauntless
Drive: Something to Prove
Warpside: Strategic Coordinator
Groundside: Security
Background
Kira grew up in a mixed-race household – her mother was Balla and her father Human. They seemed to have the perfect marriage, and she was raised in an environment of love and understanding, learning about both sides of her heritage. That was, until 7 years ago. Her father was called up to the local militia, dying in the conflict. After the war, mixed-race pairings became verboten, and being on a human planet, her mother suffered discrimination. She lost not just her husband, but her community. As Kira appeared for the most part human, her mother sent her off as soon as possible so she wouldn't be touched by it. Though she understood why, this still hurt her deeply, and the love and acceptance that she'd grown up with was buried underneath a hard exterior she developed as a mean of surviving the pain.
Investigative Abilities
Cop Talk: 2, Interrogation: 2, Evidence Collection: 2, Kinetics: 1, Forensic Psychology: 2, History, Combine: 1, Law: 2, Linguistics: 1, Bullshit Detector: 3, Downside: 3, Intimidation: 1, Respect: 2, Reassurance: 1, Forensic Engineering: 1, Explosive Devices: 1, Bio Signatures: 1, Bureaucracy: 1, Inspiration: 1
General Abilities
Athletics: 8, Naval Tactics: 8, Scuffling: 8, Sense Trouble: 7, Shooting: 7, Surveillance: 7, Ground Craft: 5, Health: 5, Helm Control: 3, Infiltration: 4, Medic: 2, Preparedness: 6, Battle Console: 3, Shuttle Craft: 2
Tech Enhancements
Amper
Internal Headset
Motobooster
Mr. Gray
Regenerate
Disruption Pistol
Character a Day 2021: Ashen Stars – Day 2
from https://write.as/chuckdee/character-a-day-2021-ashen-stars-day-2
#rpg #gaming #writing #characteraday
Name: Kira Ivanov
I wanted to choose a mixed race, but decided instead of hacking together something (an option in the system), I'd just go for human dominant for simplicity's sake.
Suitable Drives: Any Non-Unique
Unique Drives: None.
Species-Specific Abilities: None
Cybernetic Compatibilities: None
Cybernetic Clashes: None
Viroware Affinities: None
Viroware Susceptibilities: None
Special: Dauntless
Warpside: Strategic Coordinator
General: Athletics: 4, Naval Tactics: 6, Scuffling: 4, Sense Trouble: 4, Shooting: 4
Groundside: Security
Investigative: Cop Talk: 1, Interrogation: 1, Evidence Collection: 1, Kinetics: 1
General: Athletics: 4, Scuffling: 4, Sense Trouble: 4, Shooting: 4, Surveillance: 4
For all crew member figures, I'm going to go with 3 crew. This gives 28 Investigative Build Points. The crew package has 4 build points required, leaving me with 24.
Forensic Psychology: 2, Cop Talk: +1, Interrogation: +1, Evidence Collection: +1, History, Combine: 1, Law: 2, Linguistics: 1, Bullshit Detector: 3, Downside: 3, Intimidation: 1, Respect: 2, Reassurance: 1, Forensic Engineering: 1, Explosive Devices: 1, Bio Signatures: 1, Bureaucracy: 1, Inspiration: 1
Each player gets 75 General Build Points, and my packages account for 40, leaving 35.
Shooting: +3, Naval Tactics: +2, Ground Craft: 5, Health: 5, Helm Control: 3, Infiltration: 4, Medic: 2, Preparedness: 6, Battle Console: 3, Shuttle Craft: 2.
Though she'd deny it if questioned on the point, Kira has something to prove- that half-breeds are not a mistake.
We'll skip this portion, without a crew.
With three players, she'd get a budget of 84/3 = 28.
Amper
Internal Headset
Motobooster
Mr. Gray
Regenerate
Disruption Pistol
#rpg #gaming #writing #characteraday
Name: Kira Ivanov
Step 1: Choose Species
I wanted to choose a mixed race, but decided instead of hacking together something (an option in the system), I'd just go for human dominant for simplicity's sake.
Suitable Drives: Any Non-Unique
Unique Drives: None.
Species-Specific Abilities: None
Cybernetic Compatibilities: None
Cybernetic Clashes: None
Viroware Affinities: None
Viroware Susceptibilities: None
Special: Dauntless
Step 2: Assign Crew Packages
Warpside: Strategic Coordinator
General: Athletics: 4, Naval Tactics: 6, Scuffling: 4, Sense Trouble: 4, Shooting: 4
Groundside: Security
Investigative: Cop Talk: 1, Interrogation: 1, Evidence Collection: 1, Kinetics: 1
General: Athletics: 4, Scuffling: 4, Sense Trouble: 4, Shooting: 4, Surveillance: 4
Step 3: Choose Investigative Abilities
For all crew member figures, I'm going to go with 3 crew. This gives 28 Investigative Build Points. The crew package has 4 build points required, leaving me with 24.
Forensic Psychology: 2, Cop Talk: +1, Interrogation: +1, Evidence Collection: +1, History, Combine: 1, Law: 2, Linguistics: 1, Bullshit Detector: 3, Downside: 3, Intimidation: 1, Respect: 2, Reassurance: 1, Forensic Engineering: 1, Explosive Devices: 1, Bio Signatures: 1, Bureaucracy: 1, Inspiration: 1
Step 4: Choose General Abilities
Each player gets 75 General Build Points, and my packages account for 40, leaving 35.
Shooting: +3, Naval Tactics: +2, Ground Craft: 5, Health: 5, Helm Control: 3, Infiltration: 4, Medic: 2, Preparedness: 6, Battle Console: 3, Shuttle Craft: 2.
Step 5: Choose Drive
Though she'd deny it if questioned on the point, Kira has something to prove- that half-breeds are not a mistake.
Step 6: Choose Ship
We'll skip this portion, without a crew.
Step 7: Choose Tech Enhancements
With three players, she'd get a budget of 84/3 = 28.
Amper
Internal Headset
Motobooster
Mr. Gray
Regenerate
Disruption Pistol
Isaac Kuo likes this.
Character a Day 2021: Ashen Stars – Day 1
from https://write.as/chuckdee/character-a-day-2021-ashen-stars-day-1
#rpg #tabletop #writing #characteraday
My other option for my transhuman game is Gumshoe. I'm going to have to hack a lot if I choose this option, but I figured I'd make up a character in the baseline systems that I plan to hack first. This one is using Ashen Stars. It has a lot of the sci-fi elements I'm looking for, though it couldn't really be considered transhumanist. It does, however, have uplifts, so it touches on the themes.
Name: Kira Ivanov
Race: Human
Background
Kira grew up in a mixed-race household – her mother was Balla and her father Human. They seemed to have the perfect marriage, and she was raised in an environment of love and understanding, learning about both sides of her heritage. That was, until 7 years ago. Her father was called up to the local militia, dying in the conflict. After the war, mixed-race pairings became verboten, and being on a human planet, her mother suffered discrimination. She lost not just her husband, but her community. As Kira appeared for the most part human, her mother sent her off as soon as possible so she wouldn't be touched by it. Though she understood why, this still hurt her deeply, and the love and acceptance that she'd grown up with was buried underneath a hard exterior she developed as a mean of surviving the pain.
#rpg #tabletop #writing #characteraday
My other option for my transhuman game is Gumshoe. I'm going to have to hack a lot if I choose this option, but I figured I'd make up a character in the baseline systems that I plan to hack first. This one is using Ashen Stars. It has a lot of the sci-fi elements I'm looking for, though it couldn't really be considered transhumanist. It does, however, have uplifts, so it touches on the themes.
Name: Kira Ivanov
Race: Human
Background
Kira grew up in a mixed-race household – her mother was Balla and her father Human. They seemed to have the perfect marriage, and she was raised in an environment of love and understanding, learning about both sides of her heritage. That was, until 7 years ago. Her father was called up to the local militia, dying in the conflict. After the war, mixed-race pairings became verboten, and being on a human planet, her mother suffered discrimination. She lost not just her husband, but her community. As Kira appeared for the most part human, her mother sent her off as soon as possible so she wouldn't be touched by it. Though she understood why, this still hurt her deeply, and the love and acceptance that she'd grown up with was buried underneath a hard exterior she developed as a mean of surviving the pain.
Character a Day 2021: GURPS Transhuman Space – Day 3
From: https://write.as/chuckdee/character-a-day-2021-gurps-transhuman-space-day-3
#rpg #tabletop #writing #characteraday
Having played GURPS for several years, I knew that it would be more than capable of making whatever I needed. I did this more as an exercise in seeing the character prospects from a different perspective, and because I'll be using material from GURPS Transhuman Space for my campaign.
Lena Denkova wanted to be a law enforcement officer all her life. It was her family profession, and she'd dreamed about it her entire life. Her father, uncle, and brother had filled her head with tales of their cases. When she finally got her shot, it was different than what she expected, but she adapted. She was good at her work, and very adept at identifying people by characteristics and behaviors rather than appearance. This made her a natural in the AIC (AI/Informorph Crime) Division, and she closed more cases than any other detective of her age. This obsession with her job was at the expense of her personal life, and she made few friends and more than her share of enemies. She was framed for taking money and killing a perp in her custody- a ludicrous charge that any that knew her would know was beyond the pale for her. She knew others that took money for 'favors' and took liberties with the line of the law, but it was abhorrent to her. Seeing how quickly her fellow officers believed the charges against her made her wish she'd followed her conscience when she saw the transgressions of her peers.
But it was too late for regrets- the trumped up charges would have resulted in taking her offline for centuries, if not her own RD. She needed time to figure out what happened. Though she felt like she was in a corner, she found out that she had friends that she didn't know she had, and one of them gave her the space she needed. Putting her sleeve in storage, she cast off-world to the frontiers into a clean sleeve. This would give her the chance to make her way back to the core- eventually- and solve her crime. She just had to hope her disappearance was clean enough so she wouldn't be tracked by someone as skilled as her in finding ego-jumpers. In the meantime, she had to make the money to migrate back to the core without raising an suspicions. And the only thing she knew was law- so she became an ego hunter, chasing down bounties in the badlands.
Name: Lena Denkova
Character Points: 300 pts
Character Type: Bounty Hunter
Attributes
Combat Reflexes (15)
Bioshell (41)
Ghost Mind Emulation (17)
Total Advantages: 73
Secret: Death (-30)
Code of Honor: Police (-15)
Obsession: Prove her Innocence (-10)
Total Disadvantages: -55
Sensitive about being called a liar -1
Always inclined to help those in need -1
Stays away from drugs and drink -1
Acrobatics (DX/Hard) – 14 (4)
Acting (IQ/Average) – 10 (1)
Area Knowledge (Core/US/Chicago) (IQ/Easy) – 12 (1)
Area Knowledge (Antliae VI) (IQ/Easy) – 12 (1)
Armory/TL11 (Small Arms) (IQ/Average) – 11 (1)
Beam Weapons/TL11 (Pistol/Laser) (DX/Easy) – 15 (2)
Body Language (Per/Average) – 16 (4)
Carousing (HT/Easy) – 11 (1)
Climbing (DX/Average) – 14 (2)
Computer Operations (IQ/Easy) – 12 (1)
Criminology (IQ/Average) – 12 (2)
Current Affairs/TL (IQ/Easy) – 12 (1)
Detect Lies (Per/Hard) – 15 (4)
Diplomacy (IQ/Hard) – 10 (1)
Driving/TL11 (DX/Average) – 14 (2)
Fast Draw (DX/Easy) – 15 (2)
First Aid/TL11 (IQ/Easy) – 12 (1)
Forensics/TL11 (IQ/Hard) – 11 (2)
Guns/TL11 (Pistol) (DX/Easy) – 15 (2)
Guns/TL11 (Shotgun) (DX/Easy) – 14 (1)
Guns/TL11 (Rifle) (DX/Easy) – 15 (2)
Interrogation (IQ/Average) – 12 (2)
Intimidation (Will/Average) – 11 (1)
Judo (DX/Hard) – 16 (12)
Jumping (DX/Easy) – 14 (1)
Karate (DX/Hard) – 14 (4)
Knot Tying (DX/Easy) – 14 (1)
Law (IQ/Hard) – 10 (1)
Leadership (IQ/Average) – 12 (2)
Lockpicking/TL11 (IQ/Average) – 11 (1)
Melee Weapon (Knife) (DX/Easy) – 15 (2)
Navigation/TL11 (IQ/Average) – 11 (1)
Observation (Per/Average) – 15 (2)
Research/TL11 (IQ/Average) – 12 (2)
Riding (Horse) (DX/Average) – 14 (2)
Running (HT/Average) – 11 (2)
Search (Per/Average) – 15 (2)
Shadowing (IQ/Average) – 12 (2)
Stealth (DX/Average) – 14 (2)
Streetwise (IQ/Average) – 12 (2)
Survival (Per/Average) – 14 (1)
Swimming (HT/Easy) – 12 (2)
Thrown Weapons (Knife) (DX/Easy) – 14 (1)
Tracking (Per/Average) – 15 (2)
Urban Survival (Per/Average) – 14 (2)
Total Skills: 90
Accelerated Reflexes: 1 (85)
Damage Control: Hard to Kill (5)
Optic Readout (5)
Neural HUD (5)
Total Cybernetics: 100
#rpg #tabletop #writing #characteraday
TL;DR
Having played GURPS for several years, I knew that it would be more than capable of making whatever I needed. I did this more as an exercise in seeing the character prospects from a different perspective, and because I'll be using material from GURPS Transhuman Space for my campaign.
Final Character
Background
Lena Denkova wanted to be a law enforcement officer all her life. It was her family profession, and she'd dreamed about it her entire life. Her father, uncle, and brother had filled her head with tales of their cases. When she finally got her shot, it was different than what she expected, but she adapted. She was good at her work, and very adept at identifying people by characteristics and behaviors rather than appearance. This made her a natural in the AIC (AI/Informorph Crime) Division, and she closed more cases than any other detective of her age. This obsession with her job was at the expense of her personal life, and she made few friends and more than her share of enemies. She was framed for taking money and killing a perp in her custody- a ludicrous charge that any that knew her would know was beyond the pale for her. She knew others that took money for 'favors' and took liberties with the line of the law, but it was abhorrent to her. Seeing how quickly her fellow officers believed the charges against her made her wish she'd followed her conscience when she saw the transgressions of her peers.
But it was too late for regrets- the trumped up charges would have resulted in taking her offline for centuries, if not her own RD. She needed time to figure out what happened. Though she felt like she was in a corner, she found out that she had friends that she didn't know she had, and one of them gave her the space she needed. Putting her sleeve in storage, she cast off-world to the frontiers into a clean sleeve. This would give her the chance to make her way back to the core- eventually- and solve her crime. She just had to hope her disappearance was clean enough so she wouldn't be tracked by someone as skilled as her in finding ego-jumpers. In the meantime, she had to make the money to migrate back to the core without raising an suspicions. And the only thing she knew was law- so she became an ego hunter, chasing down bounties in the badlands.
Character
Name: Lena Denkova
Character Points: 300 pts
Character Type: Bounty Hunter
Attributes
[h2]ST 11 (10) HP 11 (00) Speed 6.25
DX 14 (40) Per 15 (15) Move 6
IQ 12 (20) Will 12 (00) BL 24
HT 11 (10) FP 11 (00) DMG 1d-1/1d+1
Total Attributes: 95
[h2]Advantages
Combat Reflexes (15)
Bioshell (41)
Ghost Mind Emulation (17)
Total Advantages: 73
Disadvantages
Secret: Death (-30)
Code of Honor: Police (-15)
Obsession: Prove her Innocence (-10)
Total Disadvantages: -55
Quirks
Sensitive about being called a liar -1
Always inclined to help those in need -1
Stays away from drugs and drink -1
Skills
Acrobatics (DX/Hard) – 14 (4)
Acting (IQ/Average) – 10 (1)
Area Knowledge (Core/US/Chicago) (IQ/Easy) – 12 (1)
Area Knowledge (Antliae VI) (IQ/Easy) – 12 (1)
Armory/TL11 (Small Arms) (IQ/Average) – 11 (1)
Beam Weapons/TL11 (Pistol/Laser) (DX/Easy) – 15 (2)
Body Language (Per/Average) – 16 (4)
Carousing (HT/Easy) – 11 (1)
Climbing (DX/Average) – 14 (2)
Computer Operations (IQ/Easy) – 12 (1)
Criminology (IQ/Average) – 12 (2)
Current Affairs/TL (IQ/Easy) – 12 (1)
Detect Lies (Per/Hard) – 15 (4)
Diplomacy (IQ/Hard) – 10 (1)
Driving/TL11 (DX/Average) – 14 (2)
Fast Draw (DX/Easy) – 15 (2)
First Aid/TL11 (IQ/Easy) – 12 (1)
Forensics/TL11 (IQ/Hard) – 11 (2)
Guns/TL11 (Pistol) (DX/Easy) – 15 (2)
Guns/TL11 (Shotgun) (DX/Easy) – 14 (1)
Guns/TL11 (Rifle) (DX/Easy) – 15 (2)
Interrogation (IQ/Average) – 12 (2)
Intimidation (Will/Average) – 11 (1)
Judo (DX/Hard) – 16 (12)
Jumping (DX/Easy) – 14 (1)
Karate (DX/Hard) – 14 (4)
Knot Tying (DX/Easy) – 14 (1)
Law (IQ/Hard) – 10 (1)
Leadership (IQ/Average) – 12 (2)
Lockpicking/TL11 (IQ/Average) – 11 (1)
Melee Weapon (Knife) (DX/Easy) – 15 (2)
Navigation/TL11 (IQ/Average) – 11 (1)
Observation (Per/Average) – 15 (2)
Research/TL11 (IQ/Average) – 12 (2)
Riding (Horse) (DX/Average) – 14 (2)
Running (HT/Average) – 11 (2)
Search (Per/Average) – 15 (2)
Shadowing (IQ/Average) – 12 (2)
Stealth (DX/Average) – 14 (2)
Streetwise (IQ/Average) – 12 (2)
Survival (Per/Average) – 14 (1)
Swimming (HT/Easy) – 12 (2)
Thrown Weapons (Knife) (DX/Easy) – 14 (1)
Tracking (Per/Average) – 15 (2)
Urban Survival (Per/Average) – 14 (2)
Total Skills: 90
Cybernetics
Accelerated Reflexes: 1 (85)
Damage Control: Hard to Kill (5)
Optic Readout (5)
Neural HUD (5)
Total Cybernetics: 100
Character a Day 2021: GURPS Transhuman Space – Day 2
from https://write.as/chuckdee/character-a-day-2021-gurps-transhuman-space-day-2
#rpg #gaming #writing #characteraday
Being familiar with GURPS, this should be more straightforward than the others. I figure to start with cinematic levels – 300 points should do.
Given her predilection for Ego Hunting, I want her Perception to be high, and her Dexterity. IQ will come next, with HT and ST a bit above average.
ST 11 (10) HP 11 (00) Speed 6.25
DX 14 (40) Per 15 (15) Move 6
IQ 12 (20) Will 12 (00) BL 24
HT 11 (10) FP 11 (00) DMG 1d-1/1d+1
Total Attributes: 95
Combat Reflexes (15) is always nice, and going along with the idea to make this a bit closer to the idea of Stacks and Shells, give her a Bioshell (41) and Ghost Mind Emulation (17)
Total Advantages: 73
Her secret might mean death and might not- but the extra points could be made up with reputation if she wasn't put to death. (-30). At heart, she still carries herself as if she was on the force (-15), and she's obsessed with proving her innocence (-10)
Total Disadvantages: -55
She values her word, so is sensitive about being called a liar. She's always inclined to help those in need, and she stays away from drugs and drink, as she finds that they fog up her capabilities.
Total Quirks: -3
Picking skills, I keep in mind that she can handle herself on the frontier, and is skilled at picking up on minute body language and detecting lies.
Acrobatics (DX/Hard) – 14 (4)
Acting (IQ/Average) – 10 (1)
Area Knowledge (Core/US/Chicago) (IQ/Easy) – 12 (1)
Area Knowledge (Antliae VI) (IQ/Easy) – 12 (1)
Armory/TL11 (Small Arms) (IQ/Average) – 11 (1)
Beam Weapons/TL11 (Pistol/Laser) (DX/Easy) – 15 (2)
Body Language (Per/Average) – 16 (4)
Carousing (HT/Easy) – 11 (1)
Climbing (DX/Average) – 14 (2)
Computer Operations (IQ/Easy) – 12 (1)
Criminology (IQ/Average) – 12 (2)
Current Affairs/TL (IQ/Easy) – 12 (1)
Detect Lies (Per/Hard) – 15 (4)
Diplomacy (IQ/Hard) – 10 (1)
Driving/TL11 (DX/Average) – 14 (2)
Fast Draw (DX/Easy) – 15 (2)
First Aid/TL11 (IQ/Easy) – 12 (1)
Forensics/TL11 (IQ/Hard) – 11 (2)
Guns/TL11 (Pistol) (DX/Easy) – 15 (2)
Guns/TL11 (Shotgun) (DX/Easy) – 14 (1)
Guns/TL11 (Rifle) (DX/Easy) – 15 (2)
Interrogation (IQ/Average) – 12 (2)
Intimidation (Will/Average) – 11 (1)
Judo (DX/Hard) – 16 (12)
Jumping (DX/Easy) – 14 (1)
Karate (DX/Hard) – 14 (4)
Knot Tying (DX/Easy) – 14 (1)
Law (IQ/Hard) – 10 (1)
Leadership (IQ/Average) – 12 (2)
Lockpicking/TL11 (IQ/Average) – 11 (1)
Melee Weapon (Knife) (DX/Easy) – 15 (2)
Navigation/TL11 (IQ/Average) – 11 (1)
Observation (Per/Average) – 15 (2)
Research/TL11 (IQ/Average) – 12 (2)
Riding (Horse) (DX/Average) – 14 (2)
Running (HT/Average) – 11 (2)
Search (Per/Average) – 15 (2)
Shadowing (IQ/Average) – 12 (2)
Stealth (DX/Average) – 14 (2)
Streetwise (IQ/Average) – 12 (2)
Survival (Per/Average) – 14 (1)
Swimming (HT/Easy) – 12 (2)
Thrown Weapons (Knife) (DX/Easy) – 14 (1)
Tracking (Per/Average) – 15 (2)
Urban Survival (Per/Average) – 14 (2)
Total Skills: 90
Some enhancements to her shell will round things out.
Accelerated Reflexes: 1 (85)
Damage Control: Hard to Kill (5)
Optic Readout (5)
Neural HUD (5)
Total Cybernetics: 100
#rpg #gaming #writing #characteraday
Being familiar with GURPS, this should be more straightforward than the others. I figure to start with cinematic levels – 300 points should do.
Attributes
Given her predilection for Ego Hunting, I want her Perception to be high, and her Dexterity. IQ will come next, with HT and ST a bit above average.
ST 11 (10) HP 11 (00) Speed 6.25
DX 14 (40) Per 15 (15) Move 6
IQ 12 (20) Will 12 (00) BL 24
HT 11 (10) FP 11 (00) DMG 1d-1/1d+1
Total Attributes: 95
Advantages
Combat Reflexes (15) is always nice, and going along with the idea to make this a bit closer to the idea of Stacks and Shells, give her a Bioshell (41) and Ghost Mind Emulation (17)
Total Advantages: 73
Disadvantages
Her secret might mean death and might not- but the extra points could be made up with reputation if she wasn't put to death. (-30). At heart, she still carries herself as if she was on the force (-15), and she's obsessed with proving her innocence (-10)
Total Disadvantages: -55
Quirks
She values her word, so is sensitive about being called a liar. She's always inclined to help those in need, and she stays away from drugs and drink, as she finds that they fog up her capabilities.
Total Quirks: -3
Skills
Picking skills, I keep in mind that she can handle herself on the frontier, and is skilled at picking up on minute body language and detecting lies.
Acrobatics (DX/Hard) – 14 (4)
Acting (IQ/Average) – 10 (1)
Area Knowledge (Core/US/Chicago) (IQ/Easy) – 12 (1)
Area Knowledge (Antliae VI) (IQ/Easy) – 12 (1)
Armory/TL11 (Small Arms) (IQ/Average) – 11 (1)
Beam Weapons/TL11 (Pistol/Laser) (DX/Easy) – 15 (2)
Body Language (Per/Average) – 16 (4)
Carousing (HT/Easy) – 11 (1)
Climbing (DX/Average) – 14 (2)
Computer Operations (IQ/Easy) – 12 (1)
Criminology (IQ/Average) – 12 (2)
Current Affairs/TL (IQ/Easy) – 12 (1)
Detect Lies (Per/Hard) – 15 (4)
Diplomacy (IQ/Hard) – 10 (1)
Driving/TL11 (DX/Average) – 14 (2)
Fast Draw (DX/Easy) – 15 (2)
First Aid/TL11 (IQ/Easy) – 12 (1)
Forensics/TL11 (IQ/Hard) – 11 (2)
Guns/TL11 (Pistol) (DX/Easy) – 15 (2)
Guns/TL11 (Shotgun) (DX/Easy) – 14 (1)
Guns/TL11 (Rifle) (DX/Easy) – 15 (2)
Interrogation (IQ/Average) – 12 (2)
Intimidation (Will/Average) – 11 (1)
Judo (DX/Hard) – 16 (12)
Jumping (DX/Easy) – 14 (1)
Karate (DX/Hard) – 14 (4)
Knot Tying (DX/Easy) – 14 (1)
Law (IQ/Hard) – 10 (1)
Leadership (IQ/Average) – 12 (2)
Lockpicking/TL11 (IQ/Average) – 11 (1)
Melee Weapon (Knife) (DX/Easy) – 15 (2)
Navigation/TL11 (IQ/Average) – 11 (1)
Observation (Per/Average) – 15 (2)
Research/TL11 (IQ/Average) – 12 (2)
Riding (Horse) (DX/Average) – 14 (2)
Running (HT/Average) – 11 (2)
Search (Per/Average) – 15 (2)
Shadowing (IQ/Average) – 12 (2)
Stealth (DX/Average) – 14 (2)
Streetwise (IQ/Average) – 12 (2)
Survival (Per/Average) – 14 (1)
Swimming (HT/Easy) – 12 (2)
Thrown Weapons (Knife) (DX/Easy) – 14 (1)
Tracking (Per/Average) – 15 (2)
Urban Survival (Per/Average) – 14 (2)
Total Skills: 90
Cybernetics
Some enhancements to her shell will round things out.
Accelerated Reflexes: 1 (85)
Damage Control: Hard to Kill (5)
Optic Readout (5)
Neural HUD (5)
Total Cybernetics: 100
Isaac Kuo likes this.
Character a Day 2021: GURPS Transhuman Space – Day 1
from https://write.as/chuckdee/character-a-day-2021-gurps-transhuman-space-day-1
#rpg #tabletop #writing #characteraday
So this one is a bit different. GURPS Transhuman Space is a great treatment of Transhumanism, but it was written a bit before some of the concepts I want to use, so I'm going to have to hack it a bit. But I've never played GURPS un-hacked, so it's pretty much business as usual.
For this character, I'm going with an Ego Hunter. I want her to be ex-LEO. Some scandal or her own conscience is the reason that she's no longer that. I want her on the run, so if it's her conscience, it will have to be that she was getting ready to testify and is on the run. I don't like that too much, so scandal it is.
She's not in her original sleeve (GURPS Transhuman concentrates a lot on Uplifts rather than Ego in a Sleeve, so that's the change that I'm going to have to incorporate), but in a borrowed one on the frontiers of space. She's on her own out there, and has little resources, so is trying to get enough money to get back to the core and solve her own case to restore her reputation.
#rpg #tabletop #writing #characteraday
So this one is a bit different. GURPS Transhuman Space is a great treatment of Transhumanism, but it was written a bit before some of the concepts I want to use, so I'm going to have to hack it a bit. But I've never played GURPS un-hacked, so it's pretty much business as usual.
Background
For this character, I'm going with an Ego Hunter. I want her to be ex-LEO. Some scandal or her own conscience is the reason that she's no longer that. I want her on the run, so if it's her conscience, it will have to be that she was getting ready to testify and is on the run. I don't like that too much, so scandal it is.
She's not in her original sleeve (GURPS Transhuman concentrates a lot on Uplifts rather than Ego in a Sleeve, so that's the change that I'm going to have to incorporate), but in a borrowed one on the frontiers of space. She's on her own out there, and has little resources, so is trying to get enough money to get back to the core and solve her own case to restore her reputation.
Character a Day 2021: Eclipse Phase: Transhumanity's Fate – Day 3
From https://write.as/chuckdee/character-a-day-2021-eclipse-phase-transhumanitys-fate-day-3
#rpg #gaming #writing #characteraday
Transhumanity's Fate is a great adaptation of Eclipse Phase to Fate Core; it allows you to use the concepts of Fate Core without losing the feel of Eclipse Phase.
Name: Delia Kanzaki
Delia never knew her parents, and her only sibling was a fading memory. Left to fend for herself at a young age, she had to quickly learn how to navigate the streets. She saw early on what happened to girls on the street, so she took the androgynous name 'Del', hiding her gender. She learned about the criminal underground doing odd jobs among the other young boys in the 'Bottom', the literal representation of what her neighborhood was- the place where you had fallen as far as you were able to and still be on this side of the dirt. As she grew older, she realized that she would not be able to hide for much longer as her features softened, while the boys she worked alongside grew harder, and ingratiated herself to someone that she thought would protect her, trying to manipulate herself into a place where she would have options. Less than successful, she found herself close to being sold into slavery to one of the many houses, but was instead bought by one of the other oyabun that she worked for on occassion. What he saw in her, she never found out, but he invested a lot of effort and money into seeing her trained, and her sleeve upgraded. Before he could make use of her, she witnessed his death at the hands of interlopers. She tried to intervene, but was overmatched and defeated. Instead of the death that she expected, however, this was the start of her new life. Her oyabun traded in illicit stacks, and a firewall cell had infiltrated his organization in order to bring it down. One of the agents that she'd worked alongside had vouched for her, and she was brought into the cell.
Codename: Intruder
Background: Underclass
Faction: Criminal
Motivations: Find a Tribe, Survival, Stability
High Concept: Talented Infiltrator with a Troubled Past
Trouble: It's Hard to let go of the Past
Aspect: My Body is a Weapon
Aspect: I Have Learned to Adapt
Refresh: 2
The clan that Delia ran with dealt in black market stacks – the stacks of those abandoned during the TITAN crisis. Some of these were the source of an exigent virus, and Firewall put an agent, Kano Seiji, in place to find out the source of these stacks. Delia became close with the agent, never knowing who he was, and when Firewall extracted him, they forcibly extracted her also.
Similar to what Kano Seiji had done, Delia was put in place in a small scavenger gang because the problem of corrupted stacks had arisen again, and they wanted to know if this was truly an xrisk, or was it just a case of bad trips by the people harvesting the Egos. It turned out to be nothing, but it did stir up memories being there.
Meeting Kano again brought those same memories of her life before to the forefront. This mission was an active infiltration of a corporate entity to remove data from their possession of a particular gatecrashing exploration. The mission went to spec, but the memories surfaced jeopardized that ending. Kano helped Delia work through her memories in order to get the mission accomplished, and they grew closer as a result.
Undercover in an underground fighting ring, Delia found herself outed by the hacker she'd been sent to find and silence. One of the fighters, Makov Rizova, stepped in to help her turn the tables on the hacker, finishing her mission. In return, she did what Kano had done for her- extracted Rizova from his forcible indentured servitude in the underground.
Great (+4): Fight, Infiltrate
Good (+3): Athletics, Notice
Fair (+2): Shoot, InfoSec, Investigate
Average (+1): Deceive, Cover, Rapport, Will, Somatics
By My Hand, Set the World in Motion: Through a combination of speed, dexterity, and uncanny timing, you always have a path forward. In a static environment, this means that you are capable of crazy parkour-like movement to get almost anywhere that could be physically accessed. In a more fluid environment you are impossible to pin down or fence in, as you’ll always find the gap.
Mental Blueprint: You’re highly skilled at visualizing the whole of a target based on just a part of it. When casing a location, you receive a +2 on Infiltration rolls to create an advantage.
Silent Takedown: You're skilled at taking down opponents giving them no chance to respond. When you can surprise an enemy or attack from a place of hiding, with a successful attack, you create a boost. If you succeed with style, you get to invoke that boost for free twice.
Type: Biomorph, Flat, Augmented
Aspects: 100% pure old-fashioned home-grown, Black market augments
Traits: Essential Biomorph Traits (Cortical Stack, Mesh Inserts)
Stunts: Stealth, Reflex Boosters
Durability: Good (+3)
Stress Boxes: 4
Refresh Cost: 1
When her Mesh was implanted and her Muse installed, it gave her a sense of security. This was someone that would never leave her, and so she named it Kaneko – her only memory of her brother being his name.
Investigate: Average (+1)
InfoSec: Fair (+2)
Stress Boxes: 2
#rpg #gaming #writing #characteraday
TL;DR
Transhumanity's Fate is a great adaptation of Eclipse Phase to Fate Core; it allows you to use the concepts of Fate Core without losing the feel of Eclipse Phase.
Final Character
Name: Delia Kanzaki
Background
Delia never knew her parents, and her only sibling was a fading memory. Left to fend for herself at a young age, she had to quickly learn how to navigate the streets. She saw early on what happened to girls on the street, so she took the androgynous name 'Del', hiding her gender. She learned about the criminal underground doing odd jobs among the other young boys in the 'Bottom', the literal representation of what her neighborhood was- the place where you had fallen as far as you were able to and still be on this side of the dirt. As she grew older, she realized that she would not be able to hide for much longer as her features softened, while the boys she worked alongside grew harder, and ingratiated herself to someone that she thought would protect her, trying to manipulate herself into a place where she would have options. Less than successful, she found herself close to being sold into slavery to one of the many houses, but was instead bought by one of the other oyabun that she worked for on occassion. What he saw in her, she never found out, but he invested a lot of effort and money into seeing her trained, and her sleeve upgraded. Before he could make use of her, she witnessed his death at the hands of interlopers. She tried to intervene, but was overmatched and defeated. Instead of the death that she expected, however, this was the start of her new life. Her oyabun traded in illicit stacks, and a firewall cell had infiltrated his organization in order to bring it down. One of the agents that she'd worked alongside had vouched for her, and she was brought into the cell.
Character
Codename: Intruder
Background: Underclass
Faction: Criminal
Motivations: Find a Tribe, Survival, Stability
High Concept: Talented Infiltrator with a Troubled Past
Trouble: It's Hard to let go of the Past
Aspect: My Body is a Weapon
Aspect: I Have Learned to Adapt
Refresh: 2
Firewall Phases
Phase One: How You Got Noticed
The clan that Delia ran with dealt in black market stacks – the stacks of those abandoned during the TITAN crisis. Some of these were the source of an exigent virus, and Firewall put an agent, Kano Seiji, in place to find out the source of these stacks. Delia became close with the agent, never knowing who he was, and when Firewall extracted him, they forcibly extracted her also.
Phase Two: A Recent Mission
Similar to what Kano Seiji had done, Delia was put in place in a small scavenger gang because the problem of corrupted stacks had arisen again, and they wanted to know if this was truly an xrisk, or was it just a case of bad trips by the people harvesting the Egos. It turned out to be nothing, but it did stir up memories being there.
Phase Three: Crossing Paths
Meeting Kano again brought those same memories of her life before to the forefront. This mission was an active infiltration of a corporate entity to remove data from their possession of a particular gatecrashing exploration. The mission went to spec, but the memories surfaced jeopardized that ending. Kano helped Delia work through her memories in order to get the mission accomplished, and they grew closer as a result.
Phase Four: Crossing Paths Again
Undercover in an underground fighting ring, Delia found herself outed by the hacker she'd been sent to find and silence. One of the fighters, Makov Rizova, stepped in to help her turn the tables on the hacker, finishing her mission. In return, she did what Kano had done for her- extracted Rizova from his forcible indentured servitude in the underground.
Ego
Skills
Great (+4): Fight, Infiltrate
Good (+3): Athletics, Notice
Fair (+2): Shoot, InfoSec, Investigate
Average (+1): Deceive, Cover, Rapport, Will, Somatics
Stunts
By My Hand, Set the World in Motion: Through a combination of speed, dexterity, and uncanny timing, you always have a path forward. In a static environment, this means that you are capable of crazy parkour-like movement to get almost anywhere that could be physically accessed. In a more fluid environment you are impossible to pin down or fence in, as you’ll always find the gap.
Mental Blueprint: You’re highly skilled at visualizing the whole of a target based on just a part of it. When casing a location, you receive a +2 on Infiltration rolls to create an advantage.
Silent Takedown: You're skilled at taking down opponents giving them no chance to respond. When you can surprise an enemy or attack from a place of hiding, with a successful attack, you create a boost. If you succeed with style, you get to invoke that boost for free twice.
Morph
Type: Biomorph, Flat, Augmented
Aspects: 100% pure old-fashioned home-grown, Black market augments
Traits: Essential Biomorph Traits (Cortical Stack, Mesh Inserts)
Stunts: Stealth, Reflex Boosters
Durability: Good (+3)
Stress Boxes: 4
Refresh Cost: 1
Muse
When her Mesh was implanted and her Muse installed, it gave her a sense of security. This was someone that would never leave her, and so she named it Kaneko – her only memory of her brother being his name.
Investigate: Average (+1)
InfoSec: Fair (+2)
Stress Boxes: 2
2 people like this
Character a Day 2021: Eclipse Phase: Transhumanity's Fate – Day 2
From: https://write.as/chuckdee/character-a-day-2021-eclipse-phase-transhumanitys-fate-day-2
#rpg #gaming #writing #characteraday
I am very familiar with creating a character in Fate Core, but this seems to blend elements of Fate Core with Eclipse Phase, which is interesting. One thing to note- the references in Transhumanity's Fate are to Eclipse Phase 1st Edition, but they are easily found in the 2nd Edition books.
Name: Delia Kanzaki
The first step is to select a character concept from Eclipse Phase. In 2nd Edition, there's no list of Character Concepts, but I'd assume that they mean Career. For Del, I choose Covert Operator. Similarly for Background and Faction I choose Underclass and Criminal. Motivations, I have to think a bit about. She has real abandonment and trust issues, so I choose Find A Tribe and Stability. For her third, it's the one constant in her life- Survival. It's strange to see that none of these result in any mechanical teeth- they are just to flesh out the character.
Her codename is Intruder, representing the fact that she can get into places, but on another level, it represents the fact that she always feels like an outsider.
These are similar to Fate Core, except there are 4 instead of 3. The other interesting thing – no Aspects come out of this, unlike in Fate Core.
I already detailed this in her background.
The clan that Delia ran with dealt in black market stacks – the stacks of those abandoned during the TITAN crisis. Some of these were the source of an exigent virus, and Firewall put an agent, Kano Seiji, in place to find out the source of these stacks. Delia became close with the agent, never knowing who he was, and when Firewall extracted him, they forcibly extracted her also.
For this phase, I want to show that in a lot of her missions, there's no drama and no excitement. Just the stress of being undercover alone.
Similar to what Kano Seiji had done, Delia was put in place in a small scavenger gang because the problem of corrupted stacks had arisen again, and they wanted to know if this was truly an x-risk, or was it just a case of bad trips by the people harvesting the Egos. It turned out to be nothing, but it did stir up memories being there.
This is going to be a bit tricky, as I'm making Del up alone. For the first one, I make the obvious choice of meeting her first contact again.
Meeting Kano again brought those same memories of her life before to the forefront. This mission was an active infiltration of a corporate entity to remove data from their possession of a particular gatecrashing exploration. The mission went to spec, but the memories surfaced jeopardized that ending. Kano helped Delia work through her memories in order to get the mission accomplished, and they grew closer as a result.
Seeing that a lot of Del's life is patterns and repetition, I choose to lean into that.
Undercover in an underground fighting ring, Delia found herself outed by the hacker she'd been sent to find and silence. One of the fighters, Makov Rizova, stepped in to help her turn the tables on the hacker, finishing her mission. In return, she did what Kano had done for her- extracted Rizova from his forcible indentured servitude in the underground.
In this phase of character creation, we go through the normal High Concept and Trouble, and add two aspects instead of three.
Her high concept is that she is a Talented Infiltrator from a Troubled Background. Her trouble relates to her trust and abandonment issues, i.e. It's Hard To Let Go of the Past. Her training on the streets and under her Oyabun showed her that My Body Is A Weapon, and because of the difficult circumstances of her upbringing, I Have Learned to Adapt
There are two options for Skill Pyramids or the option to spend 25 points freely. I choose the Deep Focus Pyramid.
Great (+4): Fight, Infiltrate
Good (+3): Athletics, Notice
Fair (+2): Shoot, InfoSec, Investigate
Average (+1): Deceive, Cover, Rapport, Will, Somatics
I want her to still be in her natal sleeve, but with upgrades to it. I take a look at the Ghost Sleeve, and take some of the upgrades for the Flat sleeve, paying the price of the Ghost.
Type: Biomorph, Flat, Augmented
Aspects: 100% pure old-fashioned home-grown, Black market augments
Traits: Essential Biomorph Traits (Cortical Stack, Mesh Inserts)
Stunts: Stealth, Reflex Boosters
Durability: Good (+3)
Stress Boxes: 4
Refresh Cost: 1
1 Refresh is spent on the Morph, leaving 5. I spend 3 on Ego Stunts, reflecting the fact that she is an agile infiltrator.
By My Hand, Set the World in Motion: Through a combination of speed, dexterity, and uncanny timing, you always have a path forward. In a static environment, this means that you are capable of crazy parkour-like movement to get almost anywhere that could be physically accessed. In a more fluid environment you are impossible to pin down or fence in, as you’ll always find the gap.
Mental Blueprint: You’re highly skilled at visualizing the whole of a target based on just a part of it. When casing a location, you receive a +2 on Infiltration rolls to create an advantage.
Silent Takedown: You're skilled at taking down opponents giving them no chance to respond. When you can surprise an enemy or attack from a place of hiding, with a successful attack, you create a boost. If you succeed with style, you get to invoke that boost for free twice.
This leaves her with 2 Refresh.
When her Mesh was implanted and her Muse installed, it gave her a sense of security. This was someone that would never leave her, and so she named it Kaneko – her only memory of her brother being his name.
Investigate: Average (+1)
InfoSec: Fair (+2)
Stress Boxes: 2
And with that, Del is done.
#rpg #gaming #writing #characteraday
I am very familiar with creating a character in Fate Core, but this seems to blend elements of Fate Core with Eclipse Phase, which is interesting. One thing to note- the references in Transhumanity's Fate are to Eclipse Phase 1st Edition, but they are easily found in the 2nd Edition books.
Name: Delia Kanzaki
Character Concept
The first step is to select a character concept from Eclipse Phase. In 2nd Edition, there's no list of Character Concepts, but I'd assume that they mean Career. For Del, I choose Covert Operator. Similarly for Background and Faction I choose Underclass and Criminal. Motivations, I have to think a bit about. She has real abandonment and trust issues, so I choose Find A Tribe and Stability. For her third, it's the one constant in her life- Survival. It's strange to see that none of these result in any mechanical teeth- they are just to flesh out the character.
Her codename is Intruder, representing the fact that she can get into places, but on another level, it represents the fact that she always feels like an outsider.
Firewall Phases
These are similar to Fate Core, except there are 4 instead of 3. The other interesting thing – no Aspects come out of this, unlike in Fate Core.
Phase One: How You Got Noticed
I already detailed this in her background.
The clan that Delia ran with dealt in black market stacks – the stacks of those abandoned during the TITAN crisis. Some of these were the source of an exigent virus, and Firewall put an agent, Kano Seiji, in place to find out the source of these stacks. Delia became close with the agent, never knowing who he was, and when Firewall extracted him, they forcibly extracted her also.
Phase Two: A Recent Mission
For this phase, I want to show that in a lot of her missions, there's no drama and no excitement. Just the stress of being undercover alone.
Similar to what Kano Seiji had done, Delia was put in place in a small scavenger gang because the problem of corrupted stacks had arisen again, and they wanted to know if this was truly an x-risk, or was it just a case of bad trips by the people harvesting the Egos. It turned out to be nothing, but it did stir up memories being there.
Phase Three: Crossing Paths
This is going to be a bit tricky, as I'm making Del up alone. For the first one, I make the obvious choice of meeting her first contact again.
Meeting Kano again brought those same memories of her life before to the forefront. This mission was an active infiltration of a corporate entity to remove data from their possession of a particular gatecrashing exploration. The mission went to spec, but the memories surfaced jeopardized that ending. Kano helped Delia work through her memories in order to get the mission accomplished, and they grew closer as a result.
Phase Four: Crossing Paths Again
Seeing that a lot of Del's life is patterns and repetition, I choose to lean into that.
Undercover in an underground fighting ring, Delia found herself outed by the hacker she'd been sent to find and silence. One of the fighters, Makov Rizova, stepped in to help her turn the tables on the hacker, finishing her mission. In return, she did what Kano had done for her- extracted Rizova from his forcible indentured servitude in the underground.
Making Ego Aspects
In this phase of character creation, we go through the normal High Concept and Trouble, and add two aspects instead of three.
Her high concept is that she is a Talented Infiltrator from a Troubled Background. Her trouble relates to her trust and abandonment issues, i.e. It's Hard To Let Go of the Past. Her training on the streets and under her Oyabun showed her that My Body Is A Weapon, and because of the difficult circumstances of her upbringing, I Have Learned to Adapt
Skills
There are two options for Skill Pyramids or the option to spend 25 points freely. I choose the Deep Focus Pyramid.
Great (+4): Fight, Infiltrate
Good (+3): Athletics, Notice
Fair (+2): Shoot, InfoSec, Investigate
Average (+1): Deceive, Cover, Rapport, Will, Somatics
Morph
I want her to still be in her natal sleeve, but with upgrades to it. I take a look at the Ghost Sleeve, and take some of the upgrades for the Flat sleeve, paying the price of the Ghost.
Type: Biomorph, Flat, Augmented
Aspects: 100% pure old-fashioned home-grown, Black market augments
Traits: Essential Biomorph Traits (Cortical Stack, Mesh Inserts)
Stunts: Stealth, Reflex Boosters
Durability: Good (+3)
Stress Boxes: 4
Refresh Cost: 1
Stunts
1 Refresh is spent on the Morph, leaving 5. I spend 3 on Ego Stunts, reflecting the fact that she is an agile infiltrator.
By My Hand, Set the World in Motion: Through a combination of speed, dexterity, and uncanny timing, you always have a path forward. In a static environment, this means that you are capable of crazy parkour-like movement to get almost anywhere that could be physically accessed. In a more fluid environment you are impossible to pin down or fence in, as you’ll always find the gap.
Mental Blueprint: You’re highly skilled at visualizing the whole of a target based on just a part of it. When casing a location, you receive a +2 on Infiltration rolls to create an advantage.
Silent Takedown: You're skilled at taking down opponents giving them no chance to respond. When you can surprise an enemy or attack from a place of hiding, with a successful attack, you create a boost. If you succeed with style, you get to invoke that boost for free twice.
This leaves her with 2 Refresh.
Muse
When her Mesh was implanted and her Muse installed, it gave her a sense of security. This was someone that would never leave her, and so she named it Kaneko – her only memory of her brother being his name.
Investigate: Average (+1)
InfoSec: Fair (+2)
Stress Boxes: 2
And with that, Del is done.
Character a Day 2021: Eclipse Phase: Transhumanity's Fate – Day 1
From https://write.as/chuckdee/character-a-day-2021-eclipse-phase-transhumanitys-fate-day-1
#rpg #gaming #writing #characteraday
Transhumanity's Fate is an excellent resource for using Eclipse Phase in Fate.
Continuing with the transhuman theme, I wanted to make a character using this, as the game I'll be running will probably be Fate based (though Gumshoe is still in the running).
Name: Delia Kanzaki
Delia never knew her parents, and her only sibling was a fading memory. Left to fend for herself at a young age, she had to quickly learn how to navigate the streets. She saw early on what happened to girls on the street, so she took the androgynous name 'Del', hiding her gender. She learned about the criminal underground doing odd jobs among the other young boys in the 'Bottom', the literal representation of what her neighborhood was- the place where you had fallen as far as you were able to and still be on this side of the dirt. As she grew older, she realized that she would not be able to hide for much longer as her features softened, while the boys she worked alongside grew harder, and ingratiated herself to someone that she thought would protect her, trying to manipulate herself into a place where she would have options. Less than successful, she found herself close to being sold into slavery to one of the many houses, but was instead bought by one of the other oyabun that she worked for on occassion. What he saw in her, she never found out, but he invested a lot of effort and money into seeing her trained, and her sleeve upgraded. Before he could make use of her, she witnessed his death at the hands of interlopers. She tried to intervene, but was overmatched and defeated. Instead of the death that she expected, however, this was the start of her new life. Her oyabun traded in illicit stacks, and a firewall cell had infiltrated his organization in order to bring it down. One of the agents that she'd worked alongside had vouched for her, and she was brought into the cell.
#rpg #gaming #writing #characteraday
Transhumanity's Fate is an excellent resource for using Eclipse Phase in Fate.
Continuing with the transhuman theme, I wanted to make a character using this, as the game I'll be running will probably be Fate based (though Gumshoe is still in the running).
Character Idea
Name: Delia Kanzaki
Background
Delia never knew her parents, and her only sibling was a fading memory. Left to fend for herself at a young age, she had to quickly learn how to navigate the streets. She saw early on what happened to girls on the street, so she took the androgynous name 'Del', hiding her gender. She learned about the criminal underground doing odd jobs among the other young boys in the 'Bottom', the literal representation of what her neighborhood was- the place where you had fallen as far as you were able to and still be on this side of the dirt. As she grew older, she realized that she would not be able to hide for much longer as her features softened, while the boys she worked alongside grew harder, and ingratiated herself to someone that she thought would protect her, trying to manipulate herself into a place where she would have options. Less than successful, she found herself close to being sold into slavery to one of the many houses, but was instead bought by one of the other oyabun that she worked for on occassion. What he saw in her, she never found out, but he invested a lot of effort and money into seeing her trained, and her sleeve upgraded. Before he could make use of her, she witnessed his death at the hands of interlopers. She tried to intervene, but was overmatched and defeated. Instead of the death that she expected, however, this was the start of her new life. Her oyabun traded in illicit stacks, and a firewall cell had infiltrated his organization in order to bring it down. One of the agents that she'd worked alongside had vouched for her, and she was brought into the cell.
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Character a Day 2021: Eclipse Phase – Day 3
from https://write.as/chuckdee/character-a-day-2021-eclipse-phase-day-3
#rpg #gaming #writing
This was a lot less painful than others have implied. The math was pretty simple, the rules straightforward. There were a couple of places that I messed up, but they were pretty obvious in retrospect, and easily corrected. I'm pretty sure the character is correctly done, and it is spot on with the background I originally conceived.
Name: Damien Kinnear
Background: Freelancer
Career: Investigator
Interest: Fighter
Faction: Extropian
Aptitude: Thrill-Seeker
Languages: English, Russian, Cantonese, Spanish, Japanese
Current Morph: Remade
Damien Kinnear was a private investigator- he considered himself a good one, able to find things that others overlooked or missed, constructing narratives that led to results for his clients. So, when he received a call from a wealthy client asking him to find a sensitive package, he was not suspicious of the motives behind the ask. Unfortunately (or Fortunately depending on your outlook) his assignment was a smokescreen for a Firewall cell. The person he'd been asked to track down was had been co-opted by a nanovirus, and was actually a ticking timebomb. It was hoped that Kinnear's probing would draw the attention of the entity that had infected him, and indeed it did. But everything went sideways, and the cell had to bring Kinnear in for true. And once you're in, there's no way out.
The threat of the X-Risks, the nature of Firewall- it appealed to Kinnear's sensibilities. The chance to get off Earth? To explore and find things that are threats to the human race? That was tailor made for him. He wasn't an investigator for the money, but the challenge. And this was more of a challenge than anything he'd ever been presented with.
Aptitudes
Cognition (COG): 20
Intuition (INT): 10
Reflexes (REF): 20
Savvy (SAV): 15
Somatics (SOM): 15
Willpower (WIL): 10
Aptitude Checks
COG: 60
INT: 30
REF: 60
SAV: 45
SOM: 45
WIL: 30
Skills
Athletics: 35
Deceive: 30
Fray: 60
Guns: 60
Infiltrate: 40
Interface: 60
Kinesics: 65
Know (Black Markets): 45
Know (Current Events): 45
Know (Ego Hunting): 75
Know (Investigation): 75
Know (Security Ops): 55
Melee: 55
Perceive: 60
Persuade: 55
Program: 50
Research: 80
Derived Stats
Initiative: 6
Lucidity: 20
Trauma Threshold: 4
Insanity Rating: 10
Flex: 2
Reputation
Underworld: 50
Corporate: 25
Police: 25
Ego Traits
Adaptability: 1
Quickness: 1
Empathy: 2
Resources: 2
Motivations
Personal Career
Exploration
Mental Challenge
Derived Stats
Wound Threshold: 9
Durability: 45
Death Rating: 68
Pools
Insight: 2
Moxie: 2
Vigor: 2
Flex: 2
Morph Traits
Quickness: 3
Fitness: 3
Pain Tolerance: 2
Toughness: 2
Skill Artifact (Guns): 2
Skill Artifact (Fray): 2
Gear
Anonymizer
Armor Vest (Light)
Fake Ego ID
Medium Pistol Firearm
Smart Clothing
TacNet App
VPN App
#rpg #gaming #writing
TL;DR
This was a lot less painful than others have implied. The math was pretty simple, the rules straightforward. There were a couple of places that I messed up, but they were pretty obvious in retrospect, and easily corrected. I'm pretty sure the character is correctly done, and it is spot on with the background I originally conceived.
Final Character
General Info
Name: Damien Kinnear
Background: Freelancer
Career: Investigator
Interest: Fighter
Faction: Extropian
Aptitude: Thrill-Seeker
Languages: English, Russian, Cantonese, Spanish, Japanese
Current Morph: Remade
Background
Damien Kinnear was a private investigator- he considered himself a good one, able to find things that others overlooked or missed, constructing narratives that led to results for his clients. So, when he received a call from a wealthy client asking him to find a sensitive package, he was not suspicious of the motives behind the ask. Unfortunately (or Fortunately depending on your outlook) his assignment was a smokescreen for a Firewall cell. The person he'd been asked to track down was had been co-opted by a nanovirus, and was actually a ticking timebomb. It was hoped that Kinnear's probing would draw the attention of the entity that had infected him, and indeed it did. But everything went sideways, and the cell had to bring Kinnear in for true. And once you're in, there's no way out.
The threat of the X-Risks, the nature of Firewall- it appealed to Kinnear's sensibilities. The chance to get off Earth? To explore and find things that are threats to the human race? That was tailor made for him. He wasn't an investigator for the money, but the challenge. And this was more of a challenge than anything he'd ever been presented with.
Ego Stats
Aptitudes
Cognition (COG): 20
Intuition (INT): 10
Reflexes (REF): 20
Savvy (SAV): 15
Somatics (SOM): 15
Willpower (WIL): 10
Aptitude Checks
COG: 60
INT: 30
REF: 60
SAV: 45
SOM: 45
WIL: 30
Skills
Athletics: 35
Deceive: 30
Fray: 60
Guns: 60
Infiltrate: 40
Interface: 60
Kinesics: 65
Know (Black Markets): 45
Know (Current Events): 45
Know (Ego Hunting): 75
Know (Investigation): 75
Know (Security Ops): 55
Melee: 55
Perceive: 60
Persuade: 55
Program: 50
Research: 80
Derived Stats
Initiative: 6
Lucidity: 20
Trauma Threshold: 4
Insanity Rating: 10
Flex: 2
Reputation
Underworld: 50
Corporate: 25
Police: 25
Ego Traits
Adaptability: 1
Quickness: 1
Empathy: 2
Resources: 2
Motivations
Personal Career
Exploration
Mental Challenge
Morph Stats
Derived Stats
Wound Threshold: 9
Durability: 45
Death Rating: 68
Pools
Insight: 2
Moxie: 2
Vigor: 2
Flex: 2
Morph Traits
Quickness: 3
Fitness: 3
Pain Tolerance: 2
Toughness: 2
Skill Artifact (Guns): 2
Skill Artifact (Fray): 2
Gear
Anonymizer
Armor Vest (Light)
Fake Ego ID
Medium Pistol Firearm
Smart Clothing
TacNet App
VPN App
Character a Day 2021: Eclipse Phase – Day 2
from: https://write.as/chuckdee/character-a-day-2021-eclipse-phase-day-2
#characteraday, #rpg, #tabletop
The presentation of character creation in Eclipse Phase 2nd Edition is quite clean compared to what I read of 1st Edition. I never made one in 1st Edition having come in on the 2nd Edition Kickstarter, but I've heard horror stories.
For Damien we'll go in order of the steps as they're laid out.
Looking at the available backgrounds, Freelancer seems to fit the best. This starts me with the following:
Interface 40
Kinesics 20
Know (Black Markets) 30
Know (Investigation) 60
Persuade 40
Program 30
Research 40
I see that they have an investigator as a career, so I take that one giving the following aggregate:
Interface 40
Kinesics 30+20 = 50
Know (Black Markets) 30
Know (Current Events) 30
Know (Ego Hunting) 60
Know (Investigation) 60
Perceive 40
Persuade 40
Program 30
Research 60+40 = 100. The cap is 80, so 20 to be spent elsewhere – Infiltrate & Athletics.
Infiltrate 10
Athletics 10
He needs some gun handling and such, so we go with Fighter giving the following aggregate:
Fray 20
Guns 40
Infiltrate 20
Interface 40
Kinesics 50
Know (Black Markets) 30
Know (Current Events) 30
Know (Ego Hunting) 60
Know (Investigation) 80
Know (Security Ops) 40
Melee 40
Perceive 40
Persuade 40
Program 30
Research 80
He hasn't made it where he is by playing it safe, so he doesn't advocate that in any area- including markets and technology. I chose Extropian for his faction. There's also the fact that nothing else seems to fit other than Criminal or Anarchist.
With the faction and background, I take Thrill Seeker. This gives the following Aptitudes:
COG 20
INT 10
REF 20
SAV 15
SOM 15
WIL 10
I've been doing this all along- but during this step, I realize that the 80 is including aptitudes. I'm going to have some adjusting to do. Final totals:
Athletics: 10 + 20 = 30 + 5 (1CP) = 35
Deceive: 15 (3CP) + 15 = 30
Fray 20 + 40 = 60
Guns 40 + 20 = 60
Infiltrate 10 + 20 = 30 + 10 = 40
Interface 40 + 20 = 60
Kinesics 50 + 15 = 65
Know (Black Markets) 30 + 15 = 45
Know (Current Events) 30 + 15 = 45
Know (Ego Hunting) 60 + 15 = 75
Know (Investigation) 60 + 15 = 75
Know (Security Ops) 40 + 15 = 55
Melee 40 + 15 = 55
Perceive 40 + 20 = 60
Persuade 40 + 15 = 55
Program 30 + 20 = 50
Research 80 + 10 = 90 – 10 = 80
I want him to know how to move around several different cultures, so spend 4CP on languages: English (Default), Russian, Cantonese, Spanish, Japanese
2 Ego Points (2CP)
I figure he's had the most dealings with the underworld, and some dealings in the corporate and police worlds. I didn't want him to have a high rep in any of them, as I figure as an investigator he's 'tolerated'.
Underworld: 40
Corporate: 30
Police: 30
I purchase some Ego traits- I figure that he's agile, quick to adapt to new morphs, can empathize with people, and is relatively well off.
Adaptability: 1 (2CP)
Quickness: 1 (1CP)
Empathy 2 (3CP)
Resources: 2 (4CP)
Initiative: 6
Lucidity: 20
Trauma Threshold: 4
Insanity Rating: 10
COG 20 x 3 = 60
INT 10 x 3 = 30
REF 20 x 3 = 60
SAV 15 x 3 = 45
SOM 15 x 3 = 45
WIL 10 x 3 = 30
Most of the morph just seems to be picking, writing down info, and buying traits.
Damien starts with a Remade Morph (30MP)
Wound Threshold: 9
Durability: 45
Death Rating: 68
Insight: 2
Moxie: 2
Vigor: 2
Flex: 2
Quickness: 3 (3MP)
Fitness: 3 (3MP)
Pain Tolerance: 2 (3MP)
Toughness: 2 (6MP)
Skill Artifact (Guns): 2 (3MP)
Skill Artifact (Fray): 2 (3MP)
Also included in this step is gear:
Anonymizer
Armor Vest (Light)
Fake Ego ID
Medium Pistol Firearm
Smart Clothing
TacNet App
VPN App
Personal Career
Exploration
Mental Challenge
#characteraday, #rpg, #tabletop
The presentation of character creation in Eclipse Phase 2nd Edition is quite clean compared to what I read of 1st Edition. I never made one in 1st Edition having come in on the 2nd Edition Kickstarter, but I've heard horror stories.
For Damien we'll go in order of the steps as they're laid out.
Step 1: Background
Looking at the available backgrounds, Freelancer seems to fit the best. This starts me with the following:
Interface 40
Kinesics 20
Know (Black Markets) 30
Know (Investigation) 60
Persuade 40
Program 30
Research 40
Step 2: Career
I see that they have an investigator as a career, so I take that one giving the following aggregate:
Interface 40
Kinesics 30+20 = 50
Know (Black Markets) 30
Know (Current Events) 30
Know (Ego Hunting) 60
Know (Investigation) 60
Perceive 40
Persuade 40
Program 30
Research 60+40 = 100. The cap is 80, so 20 to be spent elsewhere – Infiltrate & Athletics.
Infiltrate 10
Athletics 10
Step 3: Interest
He needs some gun handling and such, so we go with Fighter giving the following aggregate:
Fray 20
Guns 40
Infiltrate 20
Interface 40
Kinesics 50
Know (Black Markets) 30
Know (Current Events) 30
Know (Ego Hunting) 60
Know (Investigation) 80
Know (Security Ops) 40
Melee 40
Perceive 40
Persuade 40
Program 30
Research 80
Step 4: Faction
He hasn't made it where he is by playing it safe, so he doesn't advocate that in any area- including markets and technology. I chose Extropian for his faction. There's also the fact that nothing else seems to fit other than Criminal or Anarchist.
Step 5: Aptitude Template
With the faction and background, I take Thrill Seeker. This gives the following Aptitudes:
COG 20
INT 10
REF 20
SAV 15
SOM 15
WIL 10
Step 6: Skills
I've been doing this all along- but during this step, I realize that the 80 is including aptitudes. I'm going to have some adjusting to do. Final totals:
Athletics: 10 + 20 = 30 + 5 (1CP) = 35
Deceive: 15 (3CP) + 15 = 30
Fray 20 + 40 = 60
Guns 40 + 20 = 60
Infiltrate 10 + 20 = 30 + 10 = 40
Interface 40 + 20 = 60
Kinesics 50 + 15 = 65
Know (Black Markets) 30 + 15 = 45
Know (Current Events) 30 + 15 = 45
Know (Ego Hunting) 60 + 15 = 75
Know (Investigation) 60 + 15 = 75
Know (Security Ops) 40 + 15 = 55
Melee 40 + 15 = 55
Perceive 40 + 20 = 60
Persuade 40 + 15 = 55
Program 30 + 20 = 50
Research 80 + 10 = 90 – 10 = 80
Step 7: Languages
I want him to know how to move around several different cultures, so spend 4CP on languages: English (Default), Russian, Cantonese, Spanish, Japanese
Step 8: Flex
2 Ego Points (2CP)
Step 9: Reputation
I figure he's had the most dealings with the underworld, and some dealings in the corporate and police worlds. I didn't want him to have a high rep in any of them, as I figure as an investigator he's 'tolerated'.
Underworld: 40
Corporate: 30
Police: 30
Step 10: Customization
I purchase some Ego traits- I figure that he's agile, quick to adapt to new morphs, can empathize with people, and is relatively well off.
Adaptability: 1 (2CP)
Quickness: 1 (1CP)
Empathy 2 (3CP)
Resources: 2 (4CP)
Step 11: Derived Stats
Initiative: 6
Lucidity: 20
Trauma Threshold: 4
Insanity Rating: 10
Aptitude Checks
COG 20 x 3 = 60
INT 10 x 3 = 30
REF 20 x 3 = 60
SAV 15 x 3 = 45
SOM 15 x 3 = 45
WIL 10 x 3 = 30
Step 12: Starting Morph and Gear
Most of the morph just seems to be picking, writing down info, and buying traits.
Damien starts with a Remade Morph (30MP)
Derived Stats
Wound Threshold: 9
Durability: 45
Death Rating: 68
Pools
Insight: 2
Moxie: 2
Vigor: 2
Flex: 2
Morph Traits
Quickness: 3 (3MP)
Fitness: 3 (3MP)
Pain Tolerance: 2 (3MP)
Toughness: 2 (6MP)
Skill Artifact (Guns): 2 (3MP)
Skill Artifact (Fray): 2 (3MP)
Also included in this step is gear:
Anonymizer
Armor Vest (Light)
Fake Ego ID
Medium Pistol Firearm
Smart Clothing
TacNet App
VPN App
Step 13: Motivations
Personal Career
Exploration
Mental Challenge