Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.
Are there any games that you subjectively just don't find 'fun' that you still play for other reasons?
I've played games that I don't find 'fun' just because I want to hang around in company that I enjoy/because the family wants to play them. The company makes them entertaining- I dont' find the game itself 'fun'. Examples for me are Monopoly, Life, Cards against Humanity.
D&D 5e. It's mechanically flat, dull, and uninteresting. But it's the only interaction I have with that particular group of friends these days - one of the players is a VP at WotC, so it's very unlikely we'll be able to play anything else.
There are times when the game system or genre isn't what I was really in the mood to play that night. Or when the story the GM builds up isn't really what I wanted to be. I've had GMs who love to use games as "thought experiments" and those can be really shitty if you're not in tune with their thought processes. Or sometimes I show up wanting to roleplay a good fight sequence and the entire session is political machinations or vice versa... No game session is always going to be 100% perfect for every player at the table, I don't think.
But I've played them, because that's what I had the option for. Or because I figured, "eh, let's see where this goes..." and in most cases I've had a good time somewhere along the way.
Well I never really cared for original Traveler, Twilight 2000 or the really old obscure board game that was based on the Darkover series. I played them all years ago because of peer group pressure, but they never really were my thing.
My father rediscovered Monopoly recently, which I quite hate, but I quietly agreed to play. My 9-yo daughter enjoys it too, so that's a plus point. After 3 games, I'm thinking of bringing Catan next time: similar dependency on dice with highs and lows, similar concepts of building and trading. Less swings in available ressources and more sensible game flow (you aren't stuck for an hour already knowing who will win and just waiting for the other players to eventually land on their properties)
I like Puerto Rico a lot, but I don't know how much my father is willing to learn new games (he's 74 and not particularly a gamer). I'll try with Catan which is very simple and easy to play (you can play decently if you do what the cards in your hand allow you to do), then I'll see if I awaken his interest. Then I'll have to get Puerto Rico myself (I don't own a copy), but that's a completely different problem xD
Many Euros. I play because my friend's wife tends to like Euros, so I play them when I game with the couple. I find Euros excite me less and less. The mechanics start to feel the same to me and it is about pulling the right levers at the right time to max your results. The lack of excitement and suspense in most Euros is what makes them generally not so interesting to me.
I do play with a variety of different gaming groups. I do get opportunities to play games I really enjoy. I understand everyone has different tastes and there may be times others play games that I like that they may not like so much. This is a social activity with diverse interests. I play to enjoy the company of others primarily and playing something I really like is secondary.