rpg.pbem.online

Character a Day 2021: GURPS Transhuman Space – Day 2

from https://write.as/chuckdee/character-a-day-2021-gurps-transhuman-space-day-2

#rpg #gaming #writing #characteraday

Being familiar with GURPS, this should be more straightforward than the others. I figure to start with cinematic levels – 300 points should do.

Attributes



Given her predilection for Ego Hunting, I want her Perception to be high, and her Dexterity. IQ will come next, with HT and ST a bit above average.

ST 11 (10) HP 11 (00) Speed 6.25
DX 14 (40) Per 15 (15) Move 6
IQ 12 (20) Will 12 (00) BL 24
HT 11 (10) FP 11 (00) DMG 1d-1/1d+1

Total Attributes: 95

Advantages



Combat Reflexes (15) is always nice, and going along with the idea to make this a bit closer to the idea of Stacks and Shells, give her a Bioshell (41) and Ghost Mind Emulation (17)

Total Advantages: 73

Disadvantages



Her secret might mean death and might not- but the extra points could be made up with reputation if she wasn't put to death. (-30). At heart, she still carries herself as if she was on the force (-15), and she's obsessed with proving her innocence (-10)

Total Disadvantages: -55

Quirks



She values her word, so is sensitive about being called a liar. She's always inclined to help those in need, and she stays away from drugs and drink, as she finds that they fog up her capabilities.

Total Quirks: -3

Skills



Picking skills, I keep in mind that she can handle herself on the frontier, and is skilled at picking up on minute body language and detecting lies.

Acrobatics (DX/Hard) – 14 (4)
Acting (IQ/Average) – 10 (1)
Area Knowledge (Core/US/Chicago) (IQ/Easy) – 12 (1)
Area Knowledge (Antliae VI) (IQ/Easy) – 12 (1)
Armory/TL11 (Small Arms) (IQ/Average) – 11 (1)
Beam Weapons/TL11 (Pistol/Laser) (DX/Easy) – 15 (2)
Body Language (Per/Average) – 16 (4)
Carousing (HT/Easy) – 11 (1)
Climbing (DX/Average) – 14 (2)
Computer Operations (IQ/Easy) – 12 (1)
Criminology (IQ/Average) – 12 (2)
Current Affairs/TL (IQ/Easy) – 12 (1)
Detect Lies (Per/Hard) – 15 (4)
Diplomacy (IQ/Hard) – 10 (1)
Driving/TL11 (DX/Average) – 14 (2)
Fast Draw (DX/Easy) – 15 (2)
First Aid/TL11 (IQ/Easy) – 12 (1)
Forensics/TL11 (IQ/Hard) – 11 (2)
Guns/TL11 (Pistol) (DX/Easy) – 15 (2)
Guns/TL11 (Shotgun) (DX/Easy) – 14 (1)
Guns/TL11 (Rifle) (DX/Easy) – 15 (2)
Interrogation (IQ/Average) – 12 (2)
Intimidation (Will/Average) – 11 (1)
Judo (DX/Hard) – 16 (12)
Jumping (DX/Easy) – 14 (1)
Karate (DX/Hard) – 14 (4)
Knot Tying (DX/Easy) – 14 (1)
Law (IQ/Hard) – 10 (1)
Leadership (IQ/Average) – 12 (2)
Lockpicking/TL11 (IQ/Average) – 11 (1)
Melee Weapon (Knife) (DX/Easy) – 15 (2)
Navigation/TL11 (IQ/Average) – 11 (1)
Observation (Per/Average) – 15 (2)
Research/TL11 (IQ/Average) – 12 (2)
Riding (Horse) (DX/Average) – 14 (2)
Running (HT/Average) – 11 (2)
Search (Per/Average) – 15 (2)
Shadowing (IQ/Average) – 12 (2)
Stealth (DX/Average) – 14 (2)
Streetwise (IQ/Average) – 12 (2)
Survival (Per/Average) – 14 (1)
Swimming (HT/Easy) – 12 (2)
Thrown Weapons (Knife) (DX/Easy) – 14 (1)
Tracking (Per/Average) – 15 (2)
Urban Survival (Per/Average) – 14 (2)

Total Skills: 90

Cybernetics



Some enhancements to her shell will round things out.

Accelerated Reflexes: 1 (85)
Damage Control: Hard to Kill (5)
Optic Readout (5)
Neural HUD (5)

Total Cybernetics: 100
#rpg #gaming #writing #characteraday characteraday (x) rpg (x) tabletop (x) writing (x)