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Character a Day 2021: Eclipse Phase – Day 2

from: https://write.as/chuckdee/character-a-day-2021-eclipse-phase-day-2

#characteraday, #rpg, #tabletop

The presentation of character creation in Eclipse Phase 2nd Edition is quite clean compared to what I read of 1st Edition. I never made one in 1st Edition having come in on the 2nd Edition Kickstarter, but I've heard horror stories.

For Damien we'll go in order of the steps as they're laid out.

Step 1: Background



Looking at the available backgrounds, Freelancer seems to fit the best. This starts me with the following:

Interface 40
Kinesics 20
Know (Black Markets) 30
Know (Investigation) 60
Persuade 40
Program 30
Research 40

Step 2: Career



I see that they have an investigator as a career, so I take that one giving the following aggregate:

Interface 40
Kinesics 30+20 = 50
Know (Black Markets) 30
Know (Current Events) 30
Know (Ego Hunting) 60
Know (Investigation) 60
Perceive 40
Persuade 40
Program 30
Research 60+40 = 100. The cap is 80, so 20 to be spent elsewhere – Infiltrate & Athletics.
Infiltrate 10
Athletics 10

Step 3: Interest



He needs some gun handling and such, so we go with Fighter giving the following aggregate:

Fray 20
Guns 40
Infiltrate 20
Interface 40
Kinesics 50
Know (Black Markets) 30
Know (Current Events) 30
Know (Ego Hunting) 60
Know (Investigation) 80
Know (Security Ops) 40
Melee 40
Perceive 40
Persuade 40
Program 30
Research 80

Step 4: Faction



He hasn't made it where he is by playing it safe, so he doesn't advocate that in any area- including markets and technology. I chose Extropian for his faction. There's also the fact that nothing else seems to fit other than Criminal or Anarchist.

Step 5: Aptitude Template



With the faction and background, I take Thrill Seeker. This gives the following Aptitudes:

COG 20
INT 10
REF 20
SAV 15
SOM 15
WIL 10

Step 6: Skills



I've been doing this all along- but during this step, I realize that the 80 is including aptitudes. I'm going to have some adjusting to do. Final totals:

Athletics: 10 + 20 = 30 + 5 (1CP) = 35
Deceive: 15 (3CP) + 15 = 30
Fray 20 + 40 = 60
Guns 40 + 20 = 60
Infiltrate 10 + 20 = 30 + 10 = 40
Interface 40 + 20 = 60
Kinesics 50 + 15 = 65
Know (Black Markets) 30 + 15 = 45
Know (Current Events) 30 + 15 = 45
Know (Ego Hunting) 60 + 15 = 75
Know (Investigation) 60 + 15 = 75
Know (Security Ops) 40 + 15 = 55
Melee 40 + 15 = 55
Perceive 40 + 20 = 60
Persuade 40 + 15 = 55
Program 30 + 20 = 50
Research 80 + 10 = 90 – 10 = 80

Step 7: Languages



I want him to know how to move around several different cultures, so spend 4CP on languages: English (Default), Russian, Cantonese, Spanish, Japanese

Step 8: Flex



2 Ego Points (2CP)

Step 9: Reputation



I figure he's had the most dealings with the underworld, and some dealings in the corporate and police worlds. I didn't want him to have a high rep in any of them, as I figure as an investigator he's 'tolerated'.

Underworld: 40
Corporate: 30
Police: 30

Step 10: Customization



I purchase some Ego traits- I figure that he's agile, quick to adapt to new morphs, can empathize with people, and is relatively well off.

Adaptability: 1 (2CP)
Quickness: 1 (1CP)
Empathy 2 (3CP)
Resources: 2 (4CP)

Step 11: Derived Stats



Initiative: 6
Lucidity: 20
Trauma Threshold: 4
Insanity Rating: 10

Aptitude Checks



COG 20 x 3 = 60
INT 10 x 3 = 30
REF 20 x 3 = 60
SAV 15 x 3 = 45
SOM 15 x 3 = 45
WIL 10 x 3 = 30

Step 12: Starting Morph and Gear



Most of the morph just seems to be picking, writing down info, and buying traits.

Damien starts with a Remade Morph (30MP)

Derived Stats



Wound Threshold: 9
Durability: 45
Death Rating: 68

Pools



Insight: 2
Moxie: 2
Vigor: 2
Flex: 2

Morph Traits



Quickness: 3 (3MP)
Fitness: 3 (3MP)
Pain Tolerance: 2 (3MP)
Toughness: 2 (6MP)
Skill Artifact (Guns): 2 (3MP)
Skill Artifact (Fray): 2 (3MP)

Also included in this step is gear:

Anonymizer
Armor Vest (Light)
Fake Ego ID
Medium Pistol Firearm
Smart Clothing
TacNet App
VPN App

Step 13: Motivations



Personal Career
Exploration
Mental Challenge
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