Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.
What criteria do you utilize when inviting new players to your gaming group?
I really struggle with this, so usually leave it to others to bring in players. I usually look for someone that's agreeable and laid back more than anything else- I hate drama when playing any sorts of games. Also, a commitment to showing up, playing, and timeliness. Beyond that, I think anything is surmountable.
@Douglas Bailey - that's becoming more and more my problem, I find. I just don't have the time for new people, and having moved away from the old ones, it becomes harder to make those connections. I've tried a couple of times, and the groups have fallen apart, so I stopped trying.
I don't have a regular group, but I'm quite open, anyone is welcome at my table. I have the advantage that I tend to play one-shot or short games, and if I happen to have a player at the table I'm not completely ok with, it doesn't have to last long. There's also to distinguish between people who are unpleasant and those who aren't good at playing. The latter I generally manage to handle and help, the former... to be honest, I can't remember playing with shomeone who's unpleasant as a person, I guess I'm lucky ^^
Depends on the group. For my main group, it seems to be people we've known since our university days. But we're getting a bit small, so I'm considering proposing we invite two people from my church, though that might be a very different dynamic.
I haven't had an organized group in a few years, just a few short games with a few old friends, thanks to life problems. I generally feel people out carefully when I do put together groups, usually having a get together or two before actually putting together a group (playing board or card games to see how competitive, cooperative etc they can be).
We tend towards a low tolerance for absences when I get a game going, so scheduling is vital. Also since we generally host in our home we expect good behavior, no smoking, no drugs or alcohol at game (or coming to game in an inebriated state). We avoid rough physicality, shouting, cutthroat competitiveness with the other players, murder hobos or folks that can't be bothered with remembering their materials or who won't make an effort to stay in contact between sessions etc.
We also remind folks that our game is not a dating service (this was an issue occasionally when I used to accept more college students in my games).
I mostly play very short games, one-shots and the like. Most times single-session narrative games. I never organise campaigns, so the commitment is on par with meeting once for boardgames.
My problem, more than anything, is finding people who are interested. Not because it's hard, necessarily (with some very niche games it can be, but not usually), but because I have to find players every time, as I don't have a fixed group with which I play. I usually invite anyone who seems open-minded and chill/not competitive, and I don't remember having had problems for a long time. It's usually coworkers or friends, so I guess I already know more or less what to expect.
Experience with these kinds of games is not really necessary, so it's somewhat easier for me to find people, I guess, especially since the commitment is fairly low.
@Nathan Norway I know that pain! I live in a small countryside town, but in the cities around here there are gaming clubs that have regular gaming evenings. Those are a great place to find players. Unfortunately because of my family obligations I can't participate regularly, but it's something I'd love to do. I've been toying with the idea of setting up a gaming club in my town, but I don't know how many people would be interested...
I admit I should get better at one shots. However, I try my best to do enough of a sandbox that it could be easy to join up/leave on downtimes.
So I really hew towards OSRIC. If I talk with people who do game and think they would be good for inviting (all the usual personality/comfort boxes are checked - you know you all have 'em wink), and they have played some other games I give them one of these (sometimes both):
I can't trust that friends will get along with other friends - I have at least three distinct circles of friends (and I try to make sure each RPG group I run contains members of at least two of those circles).
When I say, "Distinct," I mean, "Don't know and/or have never met one another." Sometimes a mixture like that can be volatile.
I run a lot of public play events. Over time I get to know the regulars. Many I enjoy gaming with. Over time if I find I get along with someone and enjoy playing games with them then I may invite them to my house for a game night or two. That usually starts with big party like events with lots of people. From that subset there will be people I invite to smaller events.