Borrowing from the idea of the Pluspora Check-in get some tabletop conversation going. If you have any questions that you want to get on the list to be asked, let me know. Also, if you'd like to be added or taken off the list of participants, let me know.Last time, we asked "In your opinion, what sets the truly great games apart from all the rest?"
In contrast to this, "What sets the truly memorable sessions apart from the rest? Do you have any examples of a session that sticks out in your mind?"
Memorable sessions usually consist of unplanned moments when something truly extraordinary happens.
I have a few, but my most memorable one was in Shogun (Samurai Swords), where one player was decimated in the beginning, having only one army left, though it had a good composition. Normally, that wouldn't matter, as attrition hurts any army that cannot be replenished. But everyone else was rolling terribly that night, and he ended up somehow almost winning.
In one Rolemaster campaign based in Middle Earth, we had a series of bad choices that kept making the situation worse and worse.
It started with a 66 crit on our paladin that destroyed his helm, but did no other damage. Right after that, we found some loot- and in there was a helm. It turned out that it was a helm of opposite alignment.
The paladin's opposing deity which he now worshipped counseled him that a turning pont was coming and that he should hide his changes. I'll have to give it to the player- he played it well, and in retrospect, he threw out a lot of signs that he was no longer LG, but LE. But we ignored them.
The fellowship was ambushed because of information that he gave, and the split that happened because of Boromir happened because of this betrayal instead. We were tasked with taking up for the original fellowship and finding and shepherding Frodo and the hobbits. One of the nazgul attacked the party, and that's when the Paladin revealed himself, killing the hobbits, and throwing Frodo to the Nazgul, who took off with him.
The rest of us tried to recover from that, and get to Sauron before the ring did. We thought that we were fast enough, but we weren't, and ended up fighting Sauron at the height of his power. As we teleported in, he met us immediately with an amped up shock bolt of all things that incinerated one PC. Another attacked, and actually did damage- he cast 'Be Not' on that PC. The rest of us fled.
The only thing good about that encounter was that the PC that had 'Be Not' was one of those players that talks endlessly about his character's exploits. Whenever he started with "I remember when Renegade..." we'd interrupt him with "Who?"
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