#AprilTTRPGMaker19. Favorite themes to explore?
Not a theme so much as something that usually leads to a theme: taking as given something in a game system or world, and pushing the idea to get to some other starting point. An example may explain it better. Let's go with the D&D 3.5 wall of iron
I went on about this nearly a decade ago
, but you might not be able to read it. Has to do with an alleged "infinite money" scheme, whereby 50gp of magical components are turned into several hundred pounds of iron which, by the book, can be sold for 25gp per pound. Repeat until rich. Naturally, it wouldn't go down like that. But if you follow the reasoning of what would happen all the way down, you pretty quickly reach this conclusion: any society where cheap, permanent conjuring exists functions as a post-scarcity society.
And that leads you to a whole different game (since 3.5 is decidedly not a post-scarcity game). I'm not really into 3.5 any more, but post-scarcity fantasy worlds? Now that is worth exploring.
A game that's gestating in my head right now has a different starting point, but is still based around pushing some concept. In this case: when a world suddenly gains access to cheap, universal reincarnation (e.g. the goofy AD&D version, where you come back as a bugbear or something), what does society look like, say 500 years later?
That sort of "take this absurd thing as true and run as far as you can" is fun to explore, at least to me. Not exactly a "theme", though.